
Game Development Projects
Looking for freelance Game Development jobs and project work? PeoplePerHour has you covered.
opportunity
Video game developer
I need a developer for a unique video game centered on Combat /Boxing/Martial arts .
3 days ago29 proposalsRemoteopportunity
Senior Game Developer (Unity / Cocos3D) – US Only
Are you a seasoned game developer ready to craft next-level gaming experiences? We’re looking for a US-based Senior Game Developer with deep expertise in Unity or Cocos3D to join our innovative team. What You’ll Do: - Build and optimize high-quality games for mobile and desktop platforms. - Bring game ideas to life with clean, efficient, and scalable code. - Collaborate with designers, artists, and fellow developers to create engaging gameplay. - Troubleshoot and enhance existing game systems for performance and stability. - Mentor junior developers and share your technical expertise. - Stay ahead of industry trends and implement best practices in game development. What We’re Looking For: - US-based only (remote work). - Proven track record as a senior game developer with published titles. - Expert in Unity3D (C#) or Cocos3D (C++/Lua). - Strong knowledge of game physics, AI, animations, and multiplayer systems. - Experience optimizing performance across platforms. - Excellent problem-solving skills and attention to detail. - Great communication skills and ability to thrive in a remote environment. Bonus Points: - Experience with AR/VR or multiplayer online games. - Knowledge of shaders or graphics optimization. - Familiarity with cloud game services like PlayFab or Firebase. Why Join Us: - Work remotely from anywhere in the US. - Competitive pay for top-tier talent. - Be part of exciting, high-profile game projects with creative freedom.
10 days ago16 proposalsRemoteopportunity
Create enviroments in Unreal for use in an Immersive Room
We are looking into the possibility of having various enviroments with AI characters movining in the enviroment created within Unreal Engine which that we stream and project onto multiple wall and floor projectors for use within an Immersive Room. We are looking at using Touchdesigner to control everything from Serial devices for projector control and serial date received into Touchdesigner to DMX control of products using Enttec ODE/Ethergate with Artnet protocol for lighting within the room. Experince with Touchdesigner required to possibly sort an easy UI for control. Also adding interactive cameras controlling wall and floor content. Movement or particle system on walls and floor and hotspot wall areas for activation of products sound effects on the wialls. The addtion of an Interactive floor for those installs that have floor projection. Currently testing Orbbec Femto Bolt camera but open to other cameras/sensors. Have tested Slamtec RPLIDAR A1.
10 days ago21 proposalsRemoteSchool game project in Unity + C#
An A levels student needs help this week to develop his game using Unity 6.4, Visual Studio Code and C#. It is a simple game, but the platform changed from PyGame to Unity - and he has not done much in Unity. Help is needed to guide him to achieve the various targets of his writeup. No much budget for this, so a special request for somebody a bit free to please help at a very reasonable rate. He is autistic but very focussed on the project. Timezone is UK GMT. Thanks. Deliverables The student is developing the game on his laptop. Help is needed via Teams to check his code and help in progressing further on his computer. Deadline to complete is sunday 12th April 2026
23 days ago13 proposalsRemote
Past Projects
Discord Gggames bot
Add the games as needed with a button on the page, no notifications to anyone else other than the game players, menu bar at bottom of chat page at all times, with leaderboard. private room for all games being played so outside of the main channel page
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Offline PWA
Build a lightweight browser-based interactive experience using Babylon.js, packaged via PWA Builder, and deployable to a subfolder on an existing website. A working prototype of the core game logic will be provided as a reference. The objective is to recreate the same behavior in a clean, modular Babylon.js architecture suitable for production. Scope: Body-map style home screen with clickable zones Two to three playable levels Real-time character movement and opposing entity behavior Simple health / damage system Collectible items affecting state Environmental hazard with limited fail condition End-of-level completion animation Review screen with tap / hover-to-enlarge interaction Visual state change on home screen after level completion Simple privacy notice modal Technical requirements: Must work optimally on mobile devices with touch controls and smooth performance Fully functional offline after first load Proper manifest and service worker setup for PWA Builder compatibility Optimized asset size and performance Static production build suitable for subfolder hosting with relative paths Clean, modular architecture for future expansion Delivery includes full source code and production build folder Please confirm Babylon.js experience, mobile optimization experience, timeline, and relevant browser-based work examples.
I need to publish an android app
I am looking for an experienced Android developer to assist with publishing an Android application The app is already developed and ready for deployment. I need support with the final steps of the publishing process, including preparing the store listing, uploading the signed APK/AAB file, configuring app details, and successfully submitting the app for review.
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Game Developer for a 3D Roulette Game
We are looking for a Game Developer to create a photorealistic 3D roulette game for web and mobile platforms. The task is to assemble the project and implement the entire client-side game logic. It is important to achieve realistic graphics and smooth performance while choosing a technology stack that does not overload the game in terms of performance. What needs to be done: • Develop the client-side of the 3D roulette game • Implement the game logic • Select an appropriate technology stack for web and mobile • Connect the game to the backend via API (endpoints will be provided at the start of the project) What we expect: • Experience in developing 3D games for web and mobile devices • Understanding of graphics optimization • Skills in working with realistic 3D graphics • Willingness to review the technical specification and present relevant projects Conditions: • Deadline: 14 days • Start after reviewing the technical specification • Portfolio with game or 3D projects is required With successful implementation of the first project, long-term cooperation is planned — launching a series of similar 3D games, including blackjack and poker.
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Casino game
We are seeking a talented game developer to create an engaging casino game inspired by popular platforms like Juwa or Ultra Panda. The ideal candidate should possess a strong background in game design and development, with experience in creating visually appealing and user-friendly interfaces. The project requires the integration of captivating gameplay mechanics, diverse game modes, and an array of exciting features to enhance user experience. Additionally, knowledge of regulations surrounding online gambling is essential. We look forward to receiving your creative proposals and innovative ideas for this project.
Rec Room Studio Unity Creation
We are looking for a skilled Unity developer to transform our existing 2D design into a 3D environment for a custom room in Rec Room. This urgent project requires completion within 24 hours. Scope of work - Translate existing 2D design into a 3D environment using Unity. - Prepare the 3D environment for import into Rec Room Studio. - Collaborate with the team to ensure accuracy and quality. Additional information This build is taking place on an extremely short timeline, requiring efficient collaboration. Ideal Candidate - Experienced with Unity and game design principles. - Strong attention to detail. - Ability to work collaboratively and under a tight deadline. - Experienced with Rec Room Studio. Game engine Unity Game type 3D
pre-funded
Test PayPal Friends & Family Payment Flow on Gaming Website
So I'm seeking a freelancer to sign up and test a newly integrated PayPal payment method on my live website, which has over 500 registered users. ** Task Overview: 1. Visit the website and sign up as a normal user. 2. Complete a test payment using PayPal Friends & Family through my website. 3. Record your screen to show the full user journey (from landing on the site to checkout to payment completion). 4. Share the recording and confirm the payment was successful. This task takes 5-10 minutes. ** Requirements: - Must have an active PayPal account. - Must be able to send Friends & Family payments. - Screen recording capability (no sound is required, and any tool is fine). ** Payment & Bonus: For payment, I will pay $10, you will send $3, and you will keep the remaining $7 5-star review from me upon task completion ** Nice to Have (Not Mandatory): Played any of the following games: Valorant Fortnite Rainbow Six Siege Rocket League Battlefield 6 ** Please mention in your proposal: You can send PayPal Friends & Family payments. You are available to start today. Whether you have experience with any of the listed games (optional). This is a simple verification task to ensure everything works smoothly for users. More details about the website will be given to the right candidate. Looking forward to working with you!
Complete InDriver-Style Flutter App (Bidding System) for Study
I would like to take this opportunity to honestly explain the context of my request. I am currently a university programming student, and I am about to take a very important practical exam related to the analysis of a complete InDriver-style system. The goal of this exam is not just to see screens, but to deeply understand the source code, project architecture, ride flows, the bid/price negotiation system, map integration, backend logic, and the administrative panel. For this reason, it is essential that the system is truly functional, even if only in test mode. I need to be able to run the project, explore the flows, and study the full logic behind it. I want to be completely transparent:
QBCore Project
I want to flag an important update before we proceed further. Monetization is now confirmed to be implemented at the END of the project as a separate stage. However, the following are mandatory and must be supported in the core architecture from the start: - Full PvP mechanics - Gang system - Tournament Pass system (paid entry + seasonal skin + access to tournaments with real cash prizes) I’m attaching the updated specification reflecting this. Please review and confirm: 1) That your proposed architecture fully supports these mechanics 2) That monetization logic can be cleanly added later without refactoring core systems 3) Any technical risks or adjustments you recommend Godzilla DM — Full Technical Specification Platform: FiveM (GTA V) Server Type: PvP / Arena / Competitive Target CCU: 150–200 concurrent players Architecture: Modular, optimized, scalable Framework: QBCore (repurposed, NOT full custom from scratch) Monetization: Separated & implemented at final phase only PROJECT GOAL Build a competitive PvP-focused FiveM server where core gameplay mechanics come first, with tournaments, gangs, and progression, and all monetization added at the end. The server must be promotion-ready during development (early playable mechanics). PHASE STRUCTURE Phase 1 – Core Foundation & Server Setup (UNCHANGED CORE) Purpose: Prepare a clean, scalable FiveM base for all future mechanics. Includes: FiveM server setup (production-ready) Repurposed QBCore framework (customized for PvP, not RP)Authentication system (email / nickname / age) Custom auth UI (login & registration) Character creation environment (blue neon room) Starter outfits Language selector Spawn points (Main / Arena / Gang placeholder) Base optimization & structure for 150–200 players Deliverable: Playable server with login, character creation, and spawn flow PHASE 2 — Core PvP Combat & Arena Systems Objective: Main gameplay loop Includes: Custom PvP combat logic Weapon damage balancing Headshot rules Kill-feed system Hit detection & sync optimization Arena modes Duels Team fights No-respawn arena logic Score tracking & match results Zone types Green Zone (Safe) Yellow Zone (Arena) Core admin panel (basic controls) Deliverable: Fully playable PvP & arena experience PHASE 3 — Territory Control & Events Objective: Competitive map control Includes: Territory capture system Small zones (10 min) Large zones (15 min) Kill-based scoring Defender wins on tie Manual admin-triggered events Tournaments Competitions Special PvP events Deliverable: Competitive territory gameplay loop PHASE 4 — GANG SYSTEM (MANDATORY) Objective: Elite team structure Includes: Gang creation & management (admin-controlled) Gang roles Leader Trainer Fighters Invitation-only joining (no public join) Gang-only UI Gang-only voice chat Gang territories integration Gang restrictions & permissions Deliverable: Fully functional gang ecosystem PHASE 5 — TOURNAMENT PASS & SEASON SYSTEM Objective: Competitive seasonal progression (MANDATORY) Includes: Tournament Pass logic (core system built early) Seasonal progression tracking Pass ownership verification Tournament access control Unique seasonal skin entitlement Tournament registration system Support for real-cash prize tournaments (Payment handling logic only; no real money processing) Deliverable: Tournament-ready system (without monetization enabled yet) PHASE 6 — WEAPONS, SKINS & FINAL MONETIZATION Objective: Revenue systems (LAST PHASE) Includes: Weapon system 8 weapons at launch 4 skins per weapon Skin selection & ownership system Custom gun sounds & hit sounds Inventory system (weapons only) Monetization logic Tournament Pass purchase Weapon skins Final UX polish Performance optimization (150–200 players) Bug fixing & launch prep Deliverable: Production-ready, monetized server Total budget is 400$. this is milestone based project.
For a specific freelancer
I am looking for a specific freelancer for this job.
Unity game
We are seeking an experienced Unity developer to create an engaging 2D game centered around a dynamic track. The gameplay will involve a ball navigating through a winding course, providing players with an enjoyable and challenging experience. The project requires proficiency in Unity game development, along with a creative approach to design and mechanics. If you have a passion for game development and are interested in contributing to this exciting project, we invite you to submit your proposal. Let's collaborate to bring this concept to life!
Guardians of Tidefall
Project: Guardians of Tidefall Role: Full Stack Developer (Node.js/React/Web3) Overview: Guardians of Tidefall is a Web3-enabled RPG/Strategy game where players manage heroes, battle for rewards, and trade assets on the blockchain. We are building a complete ecosystem that includes a high-performance frontend, a robust backend API, and smart contract integration. The Tech Stack You Will Work With: Frontend: React (Vite), TypeScript, Tailwind CSS, Radix UI, TanStack Query. Backend: Node.js with Express, PostgreSQL (or SQLite for dev), and Sequelize/Prisma ORM. Blockchain: Solidity (ERC1155), Wagmi, Viem, and Polygon network integration. Key Challenges & Responsibilities: End-to-End Feature Development: You will own features from the database schema to the UI. For example, implementing a new "Quest" system would involve creating the DB models, writing the API endpoints, and building the frontend interface. Game Logic & State Sync: Ensuring that the game state (hero stats, inventory, battle results) is perfectly synchronized between our backend database and the blockchain. API Performance: Optimizing our Node.js API to handle game requests (like battle calculations) quickly and securely. Web3 Integration: bridging the gap between traditional web APIs and blockchain transactions, handling things like verifying signatures and indexing on-chain events. Current Focus: We are currently working on the Battle Engine and Marketplace. We need to ensure that when a battle happens, the logic is secure on the backend, the result is verifiable, and the rewards are correctly distributed on-chain.
opportunity
Unity Developer for a board game
Unity Developer for Educational First Aid board Game (Profit Share & Milestone Pay) Project Goal: We are developing an engaging, 2D digital adaptation of a physical board game designed to teach children vital first aid skills, aligned with school curricula (PSHE/Health Education). This is a mission-driven project with a clear path to generating revenue through school site licenses. The Product: A simple, 2D web/mobile game using the Unity engine. Core mechanics involve card drafting, scenario response, and scoring based on correct first aid steps. Single-player MVP initially. The Role: We are seeking a skilled Unity Developer (C#) to be the lead programmer on this project. You will be responsible for translating the existing physical game rules and UI into functional, clean code. Required Experience: 3+ years of professional experience with the Unity game engine. Proven portfolio featuring at least one card game, board game, or educational game project. Strong understanding of game logic, state management, and asset integration. Experience exporting projects to WebGL (Web) is a significant advantage. Ability to work closely with our game artist and design team. Compensation Structure (Hybrid Model): We are offering a secure foundation plus a long-term incentive: Reduced Upfront Fee: A competitive, but reduced, fee paid upon the completion of key milestones (e.g., UI functional, Core Game Loop complete, Final Beta). This ensures you are paid for the work you deliver. Profit Share: An agreed percentage ( 5% ) of all Net Profits generated from school site license sales for the first year of the game's life. This aligns our financial goals and rewards you for the game's success. To Apply: Please submit your resume, portfolio, and briefly explain why you are passionate about applying game development to education and public health.
Unreal Game - Development Studio
We’re looking for an Unreal-experienced game development studio to partner with us on building an interactive simulation environment. The work includes developing a visually rich, real-time experience with cinematic detail, responsive mechanics, and data-driven behaviour integration. You’ll be working closely with our internal team to shape core systems, integrate advanced AI behaviours, and ensure strong performance across platforms. Please only respond if you have the capacity to take this on now and can provide relevant, demonstrable project examples. Submissions that do not reference their most technically challenging past Unreal build, in their own words, will not be considered.
opportunity
Looking for a developer experienced in HTML5, JavaScript
I am looking for a senior developer with proven experience in HTML5, JavaScript and Phaser 3 to build a complete 2D arcade game playable directly in the browser. The project must be lightweight, modular and fully compatible with desktop and mobile. Core features include player movement, jump, attack, hitbox, enemies with simple AI, item and coin collection, multiple levels, progression, a final boss, Game Over screen and local save data. Web3 integration is mandatory. The game must include wallet login on Solana and Polygon using Metamask, Phantom and TrustWallet, with support for NFT ownership reading and unlocking bonuses, skins or items based on NFTs in the wallet. No smart contract development is required only reading and verification. The technical stack must be Phaser 3 or HTML5 Canvas with clean, modular JavaScript, full source code included, and a clear, extendable structure. Compatibility with Chrome, Firefox and Safari is required. I will provide the game concept, character artwork, NFT bonus logic, level structure, UX flow and visual references. Budget: 300–350 USD fixed. To be considered, the developer must provide real, verifiable examples of HTML5 or Phaser work and demonstrate basic Web3 experience. A playable demo is required before any collaboration. The demo can be an existing project, a past work, or a small technical sample. It does NOT need to be related to my game. This requirement exists to verify technical ability not to request free work. Only developers who can deliver clean, testable, browser‑ready code will be considered. If you cannot provide verifiable proof of your skills, please do not apply.
Stake engine game connection. More work later.
Need to connect our ready made game, front end and math to stake engine. Guidelines can be found here: https://stake-engine.com/docs More work later if successful.