
Game Development Projects
Looking for freelance Game Development jobs and project work? PeoplePerHour has you covered.
opportunity
Referee management and in game controller
Required to create a comprehensive referee manager and in game controller, management via the phone and in game controller by the watch. I have attached an overview of features and actions. This will be off REFSIX current app but with many more improvements and improvements. The idea will be to create and football referee app but with the same branding and style roll out to other sports too. One of the main features will be the incorporation of assistant referee, 4th officials and Mangers into the main referee watch. Full website will be needed with dashboard access for referees and dashboard for all administrative tools. Assessors mode will be needed too. Integration of fustal module will be needed too. Platform to be used flutter or happy to choose something else’s. Full pack of training videos and manuals
12 hours ago6 proposalsRemoteopportunity
Referee management and in game controller
Required to create a comprehensive referee manager and in game controller, management via the phone and in game controller by the watch. I have attached an overview of features and actions. This will be off REFSIX current app but with many more improvements and improvements. The idea will be to create and football referee app but with the same branding and style roll out to other sports too. One of the main features will be the incorporation of assistant referee and 4officals into the main referee watch. Please do a review for the pdf and REFSIX Platform to be react Native CLI.
3 days ago13 proposalsRemoteCustom Game Development Project Proposal
We seek a creative and skilled game designer to conceptualize and craft a personalized digital experience tailored to the vision of a client. The chosen applicant will craft engaging gameplay, compelling narratives, and immersive worlds that authentically reflect the client’s brand identity and intended audience. Responsibilities include conceiving core mechanics, level structure, and optimization for intended platforms based on client input. Strong visual and auditory elements will be integrated to pull users into a polished experience. Iterative testing and refinement will ensure the final product surpasses expectations. Applicants should possess a diverse portfolio demonstrating technical virtuosity and an innate ability to fuse interactivity and storytelling. The right match will translate a novel concept into a finished product capably meeting the client’s objectives through dedicated artistry and collaboration.
4 days ago17 proposalsRemoteUnreal engine coder wanted
we urgently seeking an unreal engine developer with extensive experience in bp scripting portfolio must be attached ,hourly rate fixed
5 days ago4 proposalsRemoteopportunity
AI Engineer
I'm looking to develop an AI assistant that can construct digital versions of people. These avatars should be realistic, mimicking real humans in appearance and behaviour. The AI needs to enable these avatars to: - Change outfits: Users should be able to select from a variety of clothing options. - Walk around: The avatars should have the capability to walk within the chosen background. - Talk naturally: The avatars need to have a custom voice and be able to communicate in a realistic manner. - Act as brand ambassadors: The avatars should be able to showcase products in a convincing manner. The system should be user-friendly, allowing individuals to simply upload a photo or provide a description of their desired avatar. Users can choose different styles (with the primary focus being a realistic style), select outfits, backgrounds, and create a custom voice. The AI should also have the capacity to remember user preferences and previous avatars. The output of the system should be versatile, generating content in the form of: - Videos - GIFs - Images All of which can be used for presentations, social media, or marketing. The central concept of this project is to create adaptable digital humans that appear authentic and can perform various actions on command. This would essentially empower anyone to create their own virtual spokesperson or character without needing advanced technical knowledge. Ideal skills and experience for the job include: - Proficient knowledge of AI and machine learning - Experience in creating realistic digital avatars - Understanding of user-friendly interface design - Capability in developing versatile output formats - Expertise in voice modulation technology. To clarify: -I’m aiming for ultra-realistic human-like avatars, similar to MetaHuman or Synthesia quality — with facial expressions, body motion, and physics-aware interaction. -Users should be able to generate avatars using: Selfies or facial photos (the system should complete the rest of the body using traits like age, gender, skin tone, etc.) -Text prompts or even inspirational reference images for pose/style guidance For now, let’s go with a web-based platform that works smoothly on mobile browsers. We can consider an app version later. Business overview: This project envisions a groundbreaking AI platform that enables users — from creators and marketers to everyday storytellers — to generate high-quality, original digital content by intelligently analyzing existing media and transforming it into fresh, personalized output. At the core of the system is a next-gen AI avatar engine that creates ultra-realistic digital humans from user inputs. These avatars are not generic — they’re deeply personalized, generated through text prompts, selfies, or photo uploads, and enhanced with advanced facial recognition to extract identity features. When a full-body image isn’t provided, the system intelligently maps the user's face onto contextually appropriate body models based on parameters like age, ethnicity, gender, height, and skin tone. The platform also allows users to upload inspirational images, which the AI uses to influence styling, posture, clothing, and motion aesthetics — making the avatar truly reflective of the user’s vision or brand. Every avatar is 360-degree, physics-aware, and capable of natural gestures, motion, and lip-sync across multiple languages and emotional tones. Users can choose from a wide range of AI-generated voices, regional accents, or even cloned voices. In parallel, the system features a media intelligence layer that scrapes and deconstructs any type of input — videos, reels, images, or articles — analyzing structure, tone, gestures, content themes, and model behaviours. Instead of copying, the AI recreates new scripts and visual sequences inspired by the source — ensuring originality while retaining the creative intent. The result is a seamless, highly realistic video or media asset — fully customizable with dynamic backgrounds, lighting, and formats — ready for publishing on Instagram, YouTube Shorts, advertisements, presentations, or digital platforms. This AI system transforms the way content is conceived and created, offering a powerful tool to bridge the gap between inspiration and production. With no need for cameras, actors, studios, or complex editing software, anyone can bring their ideas to life — faster, smarter, and more beautifully than ever before.
6 days ago22 proposalsRemoteMeta quest Vr lens simulation
An engaging VR application is sought for the Meta Quest 3 to simulate various eyeglass lenses through 360° video overlays across shopping, driving, home and beach environments. Key features include the simulation of near-vision, distance, progressive, polarized and photochromic lenses, as well as eye and manual calibration methods for measuring pupillary distance and height. Developers should implement smooth transitional effects between vision zones using a blur method and a simple menu-based interface for lens selection and calibration. The project requires proficiency in Unity or Unreal Engine with OpenXR/Oculus SDK for dynamic video overlays without a full 3D environment, and the ability to export a final APK submission. Ideal candidates possess experience in VR application development for the Meta Quest 3, along with knowledge of its SDK and creating effective yet straightforward user interfaces.
9 days ago10 proposalsRemoteCustomizing a Construct 3 Game
I have the the following Construct 3 game project https://codecanyon.net/item/space-survival-3-minutes-to-escape/47883612 The game has a total of 15 levels, and I’d like to add text cutscenes between every two levels (i.e., after levels 2, 4, 6, etc.). Each cutscene should display 3 to 4 sentences, shown one after another using a typewriter text effect (or any other effect is fine) These cutscenes should not interfere with the gameplay or any other part of the game. You can use placeholder/dummy text for now so I can replace them with my own dialogue later.
9 days ago4 proposalsRemoteopportunity
Looking for Gamers for a special project
Afternoon PPHers ! Quick enquiry to find out if I can find someone familiar with AI asset creation skills and has a keen interest in gaming. It will be paid work as well as consultative, but the right person must be familiar with KREA and other AI asset platforms (in folio) and have the ability to create new channels on tiktok, discord etc. So this is not a dev job, it will be more of an advanced admin position as I no longer need devs to write code thanks to AI, so my ideas are now easier to get up and running as costs are removed. This allows me to invest in the right people to help push this forward. You must be able to show me what tiktok channels you have worked on or setup for other users. You must be fluent in using discord and Twitch would be an advantage. The focus is on streaming and content creation, so only apply if you are familiar with setting up these sorts of platforms. I will explain more in detail but in short, we are a gaming competition channel that will allow players to compete for gaming prizes at home. We will also have local events to create more content for the channel. I am also using Gemini and GBT to put this together so we will be working from a strong plan of action and strategy. Interested? Then please call me. Ideally UK based but must be fluent in spoken and written english for a response. Regards M
12 days ago17 proposalsRemoteSeamless Nexus Mod Package
The Seamless Nexus Mod Package project is for experienced modders or developers who excel at organizing files, creating compressed archives, and managing the mod upload process on Nexus Mods. The ideal candidate will prepare a professional, ready-to-upload mod package that includes a clear folder structure, documentation, and a brief upload guide to ensure a smooth deployment process.
15 days ago7 proposalsRemoteSeeking Beta Tester for Game-Fi Project
Responsibilities: - Playtest my Game-Fi project and provide detailed feedback on gameplay, graphics, mechanics, and user interface. - Identify and report bugs or issues encountered during gameplay. - Participate in regular feedback sessions to discuss your experiences and insights. Requirements: - Strong understanding of gaming and blockchain concepts. - Previous experience with game testing or quality assurance is a plus. - Excellent communication skills and attention to detail. - Ability to meet deadlines and work independently. What I Offer: - Opportunity to be part of a cutting-edge Game-Fi project from the ground up. - Competitive compensation for your efforts.
17 days ago13 proposalsRemoteUnity Developer
Overview: We are seeking an experienced Senior Unity Developer to lead the development of cutting-edge immersive experiences, with a strong focus on VR. The ideal candidate will possess a deep understanding of architecture design patterns, advanced proficiency with the Unity UI Toolkit, and proven experience in creating custom Unity plugins. A thorough understanding of SOLID design principles is essential to ensure scalable and maintainable code. Key Responsibilities: • VR Development: Architect and develop immersive VR experiences that push the boundaries of interactive media. • Architecture & Design: Lead the design of robust, scalable systems using established design patterns and best practices. • Plugin Development: Develop and maintain custom plugins to extend Unity’s capabilities and improve workflow. • Collaboration: Work closely with cross-functional teams (design, art, QA) to ensure project milestones and quality standards are met. • Mentorship: Provide technical guidance and mentorship to junior team members, fostering a culture of continuous learning. • Code Quality: Write clean, maintainable, and well-documented code, adhering strictly to SOLID design principles. • Optimization: Troubleshoot, profile, and optimize code for maximum performance across different platforms.
19 days ago17 proposalsRemoteopportunityurgent
Unity App with Overtone TTS SDK sound output glitch
We are seeking a skilled Unity developer who has experience with the Overtone TTS SDK into mobile applications without any glitch in voice output. The ideal candidate will be able to demonstrate their previous work with Overtone TTS SDK and provide insights on best practices. You will be responsible for integrating the glitch free TTS SDK, ensuring smooth functionality, and troubleshooting any issues that arise during the development process. If you have a passion for creating engaging user experiences through voice technology, we would love to hear from you! Please check the file attached.
20 days ago17 proposalsRemoteExpires in 10
Past Projects
opportunity
Meta quest Vr lens simulation
An engaging VR application is sought for the Meta Quest 3 to simulate various eyeglass lenses through 360° video overlays across shopping, driving, home and beach environments. Key features include the simulation of near-vision, distance, progressive, polarized and photochromic lenses, as well as eye and manual calibration methods for measuring pupillary distance and height. Developers should implement smooth transitional effects between vision zones using a blur method and a simple menu-based interface for lens selection and calibration. The project requires proficiency in Unity or Unreal Engine with OpenXR/Oculus SDK for dynamic video overlays without a full 3D environment, and the ability to export a final APK submission. Ideal candidates possess experience in VR application development for the Meta Quest 3, along with knowledge of its SDK and creating effective yet straightforward user interfaces.
ROM Decompilation – Assembly-Level Projects
ROM Decompilation – Assembly-Level Projects Project Overview: I am seeking assembly-level decompilations of the following games for hosting on GitHub. Additional titles may be added later if current maintainers become inactive. Games List: PC Games: Marenian Tavern Story: Patty and the Hungry God Console Games (by Generation): Super NES: Super Mario RPG: Legend of the Seven Stars Handheld Games (by Generation): Nintendo DS: The World Ends With You PlayStation Portable: Star Ocean: First Departure Nintendo 3DS: Fire Emblem Echoes: Shadows of Valentia Mobile Games: Disgaea 1 Complete Other Platforms: Switch: Paper Mario: The Thousand-Year Door The World Ends With You: Final Remix Project Terms: 1. Milestone Payments: The agreed-upon cost for each milestone must be determined before work begins. Payment will be released only after each milestone is completed, verified, and approved. 2. On-Platform Communication and Payment: All work, communications, and payments will occur through the designated platform channels in accordance with the terms of service.
ROM decompilation (list of games to choose from)
Experience Level: Expert I am looking for assembly-level decompilations of the following games to host on GitHub. More games will be re-added if those already responsible for them prove inactive. PC games: 1) Marenian Tavern Story: Patty and the Hungry God Console games (by generation): Super NES 1) Super Mario RPG: Legend of the Seven Stars Handhelds games (by generation): Nintendo DS: 1) The World Ends With You Playstation Portable 1) Star Ocean: First Departure: Nintendo 3DS: 1) Fire Emblem Echoes: Shadows of Valentia Mobile games: 1) Disgaea 1 Complete Other: Switch: 1) Paper Mario: The Thousand-Year Door 2) The World Ends With You: Final Remix RULES: 1) I will not accept any reason to pay more than I have agreed to for a given milestone. You are responsible for determining how much your work will cost me, before we reach an agreement. Please know what you are getting into. 2) I will not pay you upfront. You finish a milestone that I can back up and verify personally, and then I will pay. 3) I will not pay offsite, as per the terms of service. 4) DO NOT share your email address or other contact information with me. (I have just seen someone's proposal removed for violating the terms of service that way.)
opportunityurgent
I need to assemble a widget for an interactive piece of theater
Looking for a London-based hardware maker with experience in ESP32, LED control, haptics, and enclosure prototyping. Bonus if you’re into retro/interactive design. Goal is to prototype a handheld controller with crank, LED buttons, and sensors. I have the project thought out in ChatGPT and most of the pieces sourced. Need someone with experience to assemble this and program it. Happy to go with another design if the GPT thing isn't up to your specs. This is for a hybrid live/metaverse musical and the widget will control the audience's interaction with the piece. We are a disability/accessibility forward production with funding. If you want to be involved in the future of interactive theater and entertainment, please get in touch. Happy to negotiate price. Here's a list of components suggested by GPT (based on my needs): 1. Hardware Components You'll need: Microcontroller (e.g., Arduino, ESP32, Raspberry Pi Pico) Haptic Feedback Motor (e.g., vibration motor or haptic actuator) LEDs (RGB or standard) Buttons (momentary push buttons) Rotary Encoder / Crank Sensor (to detect movement of the crank) Wireless Communication (Bluetooth, Wi-Fi, or RF module) Power Supply (battery-powered or wired)
opportunity
I need to create a mobile quiz game app
Hi, we are looking for an expert to create a quiz game mobile app. The game will be for 12/13 years old kids and will be base of the following wireframes: https://miro.com/app/board/uXjVLzgopKU=/ You can see the attached file as well. The project + times: 1. Design 5 screens - March 26 2. Design all screens - March 31 3. Revisions 4. Develop the app for IOS and Android - up to May 1.
Bird games
I aim to develop an immersive bird simulation game focusing on realism and habitat exploration. Players will be able to freely explore realistic 3D environments ranging from forest to wetlands as different common bird species. Flight mechanics will be based on accurate bird anatomy with realistic wing motions, gliding and perching abilities. Varied bird behaviors will be modelled including breeding, nesting, foraging and interacting with other birds and animals. Players can observe natural behaviors up close or from a distance using free camera controls. Different seasons and times of day will impact available activities and behaviors. Building on a flexible game engine, I intend to continually expand environments, playable birds and non-player creatures over time. A key goal is to educate players about different bird species and habitats while entertaining through simulated aerial exploration and observation. Complex vegetation, weather systems and daylight cycles will further immerse players in believable virtual simulations. Potential contractors should have robust experience designing and programming bird AI, biological simulations and open-world games emphasizing realism. System programming skills for rendering realistic physics, animation and environmental effects are essential. I aim to work collaboratively to deliver an innovative educational simulation celebrating amazing avian diversity. Contractors passionate about accurate wildlife representation are strongly encouraged to submit proposals.
opportunity
Dynamic Simulation
I need dynamic evacuation simulation on the following requirements Museum 1 G+4 with basement five rooms in each floor and 300 people and 50 up to 60 people in each floor Museum 2 G+2 with basement five rooms in each floor and 300 people and 50 up to 60 people in each floor Museum 3 G+5 with basement five rooms in each floor and 300 people and 50 up to 60 people in each floor Museum 4 G+3 with basement five rooms in each floor and300 people and 50 up to 60 people in each floor 1. Evacuation Performance Metrics • Evacuation Time: Total time taken for all tourists to evacuate safely. • Evacuation Success Rate: Percentage of tourists who successfully evacuate within a safe timeframe. • Bottleneck Identification: Detection of congestion points during evacuation. • Route Optimization: Efficiency of escape routes suggested by the federated DT system. • Visitor Flow Optimization: Reduction in overcrowding and improved movement efficiency (consider kids, elders, disable visitors and normal visitors). • Communication Overhead: Bandwidth and latency in data exchange among buildings. • Adaptive Decision-Making: Ability to adjust evacuation strategies based on dynamic conditions. • Decision-Making Speed: Measure the time taken to suggest an evacuation plan. • Data Privacy & Security: During communication of each building Museum Staff Attributes: ID, position, emergency response capability. Behaviour: Guide visitors and control emergency pathways. For clear examples 1. Number of Museums: 4 (A, B, C, D) 2. Number of Visitors per Museum: Varies (e.g., A: 500, B: 700, C: 600, D: 300) 3. Emergency Type: Fire in Museum A Initial Evacuation Plan: 1. Museum A evacuates high-risk areas first. 2. Museums B & C receive overflow visitors. 3. Museum D sends staff reinforcements to B & C. 4. Communication Overhead Metrics: 5. Latency in decision updates (e.g., max 2 seconds). 6. Bandwidth usage for real-time simulation. 7. Security level (end-to-end encryption for museum data sharing). this is just as an example Output dynamic evacuation simulation +Analysis+ well-organized report
Level designer / set dresser for a game using unreal engine
set dresser needed for our level design team must be experienced in the unreal engine environment , able to use level instances and splines include your relevant portfolio or your proposal will be turned down finally note that the hourly rate is fixed and non negotiable