
I need a 3d model of a armchair
- or -
Post a project like this2265
£10(approx. $14)
- Posted:
- Proposals: 16
- Remote
- #2581302
- Awarded
3D Artist l 3D Modeling l 3D Rendering l 3D Character Modeling l Rigging l Animation

cartoonist, character artist, CG artist, 3D modeler,caricaturist and graphic designer...
3D Artist | Crafting Stunning Visual Worlds|15+ Years Transforming Concepts into Breathtaking Digital Realities

3D Visualization, Modeling and Animation Expert for Furniture, Products, Interiors | Helping Product Brands Sell More with Photorealistic Renders | VR/AR Solutions. Quality+Deadline

32269681109723301554924935121133995223046560216432283583048712325369811165452685056
Description
Experience Level: Entry
Hi, I would like a 3D model making of the armchair attached. It would have to fit in the rules below Dimensions: H: 810mm W: 780mm D: 750mm Many thanks Nicole
2.2 3D model
2.2.1 Model Geometry:
a. Maximum number of models: 800,000 polygons (1,600,00 faces);
b. The model should only contain the structure of the product itself, and should not contain irrelevant products, rooms, lighting and other irrelevant content;
c. The model should be created according to the true size of the product. It is recommended to use cm as the modeling unit;
d. The model should avoid overlapping polygons;
e. Avoid making invisible structures inside the product;
f. The front of the model should face the front view of max;
g. All the model structures that use translucent materials need to be detached into separate objects, named ‘glass'.
2.2.2 Model material:
a. We currently support standard, Vray material. It is recommended to use Vray material;
b. Use a separate material ID for the structure of different materials of the model. Use the same material ID for different areas of the same material.
c. Ensure that the texture map path used by the model is specified (no missing map path).
2.2.3 Model Mapping:
a. The model with the map should have a corresponding UV;
b. The UV channel is set to 1;
c. The total file size of the map is limited to 20mb;
d. Support map formats: jpg, png, tga, bmp.
2.2 3D model
2.2.1 Model Geometry:
a. Maximum number of models: 800,000 polygons (1,600,00 faces);
b. The model should only contain the structure of the product itself, and should not contain irrelevant products, rooms, lighting and other irrelevant content;
c. The model should be created according to the true size of the product. It is recommended to use cm as the modeling unit;
d. The model should avoid overlapping polygons;
e. Avoid making invisible structures inside the product;
f. The front of the model should face the front view of max;
g. All the model structures that use translucent materials need to be detached into separate objects, named ‘glass'.
2.2.2 Model material:
a. We currently support standard, Vray material. It is recommended to use Vray material;
b. Use a separate material ID for the structure of different materials of the model. Use the same material ID for different areas of the same material.
c. Ensure that the texture map path used by the model is specified (no missing map path).
2.2.3 Model Mapping:
a. The model with the map should have a corresponding UV;
b. The UV channel is set to 1;
c. The total file size of the map is limited to 20mb;
d. Support map formats: jpg, png, tga, bmp.
Nicole W.
100% (11)Projects Completed
6
Freelancers worked with
6
Projects awarded
40%
Last project
22 Oct 2019
United Kingdom
New Proposal
Login to your account and send a proposal now to get this project.
Log inClarification Board Ask a Question
-
There are no clarification messages.
We collect cookies to enable the proper functioning and security of our website, and to enhance your experience. By clicking on 'Accept All Cookies', you consent to the use of these cookies. You can change your 'Cookies Settings' at any time. For more information, please read ourCookie Policy
Cookie Settings
Accept All Cookies