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    Daniel King

    Daniel King

    Illustrator and Concept Artist

    Royal Leamington Spa, United Kingdom

    Art is my passion and producing highly original commercial pieces is at the foundation of all my work. Regularly adding to my sketchbook, pictures, sketches and notes I push to...Read moreArt is my passion and producing highly original commercial pieces is at the foundation of all my work. Regularly adding to my sketchbook, pictures, sketches and notes I push to develop new methods to use within my profession. I can take on a variety of roles within a studio working effectively both within a team and also individually to achieve the best results. From the early stages of a project leading right up to its conclusion I regularly contribute rational and creative ideas to the production process. Drawing from past experience I look to maintain a positive and focused attitude at all times, ready to help out my colleges whenever needed.

    Area Covered: Surrey, London
    Work Experience Summary: Artist
    HotGen Studios - Dec 2005 - Jan 2010
    Designing characters, environments and other in-game elements for game production. Producing concept art and storyboarding action sequences for games design documents. Producing in-game pixel art at various sizes, as well as designing/ producing title screens and box art. Clients have been through Jakks Pacific and have included titles such as: Vmigo Dogs/ Cats, Tele-story (various titles), Disney Princess, Pokemon, and Pirates of the Caribbean. Ive worked for formats including Wii, DS, DSI, and TV Games.

    Designer
    Lightmaker Manchester - May 2005 - Dec 2005
    Designing/ producing characters and environments in both Flash and 3D Max. Illustrating and storyboarding work to tight deadlines. Working on mainly vector based images for use within the internet industry. Some of the clients include: The Local education authority, Yamaha and Pepsi.

    Character Artist
    Acclaim Studios Manchester - Feb 2004 - Sep 2004
    Here I worked on ATV3: Outlaw for the PS2/ XBox formats. Modeling 3000poly models for cut scenes, and 1500 poly models for in-game characters. Skinning cut scene/ game characters, along with adding facial bones. Texturing using two 256x256 Targa maps for each character. Re-designing costumes and coming up with new concepts for characters.
    Education Summary: BA Games Design - University of Teesside
    Sep 2000 - May 2003
    1st Class Honours

      4.3
      (1)
      £15
      /hr
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    adobe illustratorillustration3d designadobe flashadobe indesignadobe photoshopmicrosoft frontpage

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    Graphics required for Quiz and Competition microsites
    • Andyby Andy H.
    • Posted: 26 Jul 2010
    • 0
    • 05 Aug 2010 Andy H.
      Andy H.
      City of Westminster, GB

      We are very happy with the work Daniel has completed for us. Excellent communication throughout the process. We recommend him for your project.

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