
Creative Front-End Developer — Browser Scene (HTML5/Canvas/GSAP)
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£475(approx. $627)
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Description
Experience Level: Expert
URGENT — HTML5 Interactive Prototype Needed by 12th April
Fixed Price: £500 | Timeline: 7 days
THE PROJECT
Riverstone Quest is a specialist structured literacy platform for dyslexic learners aged 8–13, developed by a qualified dyslexia assessor (AMBDA, Level 7). I need a short working prototype built urgently for a grant application. The grant panel needs to see the core concept in action.
All artwork is provided — beautiful painterly Scottish Highland scenes generated in Adobe Firefly. You are not designing anything from scratch. You are bringing existing images to life.
WHAT I NEED BUILT
A short first-person river journey prototype. The learner sits in a Canadian canoe — they see only the bow of the canoe at the bottom of the screen. The boat travels automatically down a short stretch of Scottish Highland river. The learner does not control it.
At two or three points along the route the boat pauses and a link opens (placeholder links are fine for the prototype). That is the complete scope for this build.
Specifically:
First-person canoe view using provided Firefly images as background
Canoe bow visible at bottom of screen on its own layer, rotating to follow the direction of travel
Smooth automatic travel along the river (panning, scrolling, or parallax — your recommendation welcome)
Two or three stop points that trigger a link
Beautiful, polished result that matches the painterly aesthetic of the provided images
Delivered as a browser-based file, no installation required, desktop/laptop, 1280px+
Dyslexia-friendly: Atkinson Hyperlegible for any text, no flashing or strobing
IDEAL CANDIDATE
You have built parallax scenes, interactive experiences, or browser-based animation before. You have a portfolio you can show me. You can start immediately and deliver within 7 days. You care about visual quality and will respect the aesthetic of the provided artwork rather than overriding it.
This is not a complex game build. There is no player control, no scoring, no physics. It is a short, beautiful, automated journey. The right person will find this straightforward. I have over 70 potential images to use.
TO APPLY
Please share:
One or two portfolio examples relevant to this (parallax, canvas animation, interactive scenes)
Confirmation you can deliver by 12th April
Your proposed technical approach in two or three sentences
Fixed Price: £500 | Timeline: 7 days
THE PROJECT
Riverstone Quest is a specialist structured literacy platform for dyslexic learners aged 8–13, developed by a qualified dyslexia assessor (AMBDA, Level 7). I need a short working prototype built urgently for a grant application. The grant panel needs to see the core concept in action.
All artwork is provided — beautiful painterly Scottish Highland scenes generated in Adobe Firefly. You are not designing anything from scratch. You are bringing existing images to life.
WHAT I NEED BUILT
A short first-person river journey prototype. The learner sits in a Canadian canoe — they see only the bow of the canoe at the bottom of the screen. The boat travels automatically down a short stretch of Scottish Highland river. The learner does not control it.
At two or three points along the route the boat pauses and a link opens (placeholder links are fine for the prototype). That is the complete scope for this build.
Specifically:
First-person canoe view using provided Firefly images as background
Canoe bow visible at bottom of screen on its own layer, rotating to follow the direction of travel
Smooth automatic travel along the river (panning, scrolling, or parallax — your recommendation welcome)
Two or three stop points that trigger a link
Beautiful, polished result that matches the painterly aesthetic of the provided images
Delivered as a browser-based file, no installation required, desktop/laptop, 1280px+
Dyslexia-friendly: Atkinson Hyperlegible for any text, no flashing or strobing
IDEAL CANDIDATE
You have built parallax scenes, interactive experiences, or browser-based animation before. You have a portfolio you can show me. You can start immediately and deliver within 7 days. You care about visual quality and will respect the aesthetic of the provided artwork rather than overriding it.
This is not a complex game build. There is no player control, no scoring, no physics. It is a short, beautiful, automated journey. The right person will find this straightforward. I have over 70 potential images to use.
TO APPLY
Please share:
One or two portfolio examples relevant to this (parallax, canvas animation, interactive scenes)
Confirmation you can deliver by 12th April
Your proposed technical approach in two or three sentences
Jenny L.
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Hi Jenny, before I fix the delivery timeline, can you confirm whether the selected artwork and the exact stop points for this first prototype are already decided?
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