
Retro HTML5 Arcade Game Creation
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$600
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Description
Experience Level: Expert
I have a clear concept for a 2D, retro-style arcade game and now need a developer who can take that idea from an empty folder to a polished, browser-ready release. The entire game must be built in HTML5/JavaScript, ideally with a framework such as Phaser, PixiJS or a comparable engine that keeps the codebase lightweight and easy to extend.
Core expectations
• Classic arcade feel: think tight controls, simple but addictive loop, pixel-art visuals and chiptune-style audio.
• Responsive canvas: the game must resize smoothly across desktop and mobile browsers without distorting graphics.
• Performance first: 60 fps on modern devices, minimal loading times, no dependencies that bloat the bundle.
• Clean, well-commented code so future tweaks—extra levels, leaderboards, ads—can slot in without a rewrite.
Deliverables
1. Source project with all assets (sprites, tilemaps, audio, fonts).
2. Minified production build with an [login to view URL] ready for upload.
3. Brief setup guide covering asset pipeline, build commands and how to change key gameplay settings.
4. A playable demo link so I can test before sign-off.
Acceptance criteria
– Gameplay matches the retro arcade mechanic we agree on.
– No console errors in Chrome, Firefox, Safari and mobile browsers.
– Touch, keyboard and (where relevant) mouse controls all function intuitively.
– Final zip exports under 10 MB.
If you love old-school arcades and can ship a buttery-smooth HTML5 experience, let’s talk.
Core expectations
• Classic arcade feel: think tight controls, simple but addictive loop, pixel-art visuals and chiptune-style audio.
• Responsive canvas: the game must resize smoothly across desktop and mobile browsers without distorting graphics.
• Performance first: 60 fps on modern devices, minimal loading times, no dependencies that bloat the bundle.
• Clean, well-commented code so future tweaks—extra levels, leaderboards, ads—can slot in without a rewrite.
Deliverables
1. Source project with all assets (sprites, tilemaps, audio, fonts).
2. Minified production build with an [login to view URL] ready for upload.
3. Brief setup guide covering asset pipeline, build commands and how to change key gameplay settings.
4. A playable demo link so I can test before sign-off.
Acceptance criteria
– Gameplay matches the retro arcade mechanic we agree on.
– No console errors in Chrome, Firefox, Safari and mobile browsers.
– Touch, keyboard and (where relevant) mouse controls all function intuitively.
– Final zip exports under 10 MB.
If you love old-school arcades and can ship a buttery-smooth HTML5 experience, let’s talk.
Hannah P.
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21 Aug 2026
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Hi Hannah,
Could you please share the game concept/mechanics and confirm whether you already have the pixel-art and audio assets, or would the developer need to create/source them? That will help me estimate the development scope and ensure the final build stays lightweight and within the 10 MB limit.
Thanks,
Naresh -

What's the core mechanic, and are sprites/audio provided or is asset creation in scope? At $600 I'd scope one mechanic + one art pass — happy to send a plan if that fits.
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