
Correction of flutter errors + Native iOS/Android
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Post a project like this122
$25/hr
- Posted:
- Proposals: 15
- Remote
- #4419835
- Awarded
I will build Flutter apps with cross-platform support, AI integration, and complete QA testing
Full Stack Software Developer | MERN | Dart | Android | IOS | Full Cycle Software Development
React.Js , Node.Js, Flutter, React native, Core php, Laravel, Wordpress, Html, Html5, Css, Css3, Bootstrap, Figma Design, illustrator,
Full-Stack Developer | React, Next.js, Laravel, Node.js, Flutter, AI & Cloud Integrations
80543751874287124277772399376125193411019973212419180253482912711847933787118020312756106
Description
Experience Level: Intermediate
Senior Flutter + Native Developer iOS & Android Bug Fixes
Status
- App is live on both stores and stable.
- Codebase upgraded to Flutter 3.32.x with updated dependencies.
- Builds run, but previous developer failed to resolve remaining issues.
Issues to Fix
Core Functional Issues
1. iOS (Xcode 16, iOS SDK 17/18) — Selfie screen responsiveness: requires ~20 taps before reacting.
2–3. Method Channel / API Call Layer (related issues)
- Android (SDK 34) — Incorrect color payloads to server: stores black (= no color) instead of selected value.
- iOS Rendering — Green tint applied to faces (native layers OK; problem is in Flutter bridge).
4. iOS Slider Performance — Opacity slider stutters/lags; updates on every drag tick instead of on release (Android is smooth).
Simple UI Fixes
5. Navigation — Back arrow in selfie/analysis flow not working.
6. UI Cleanup — Remove line around button.
7. iOS Product Visualisation — Colours appear low/washed-out in product screens.
8. UI Scaling — Oversized buttons in some views.
Requirements (Must-Have)
- Senior Flutter engineer with strong Swift + Kotlin background.
- macOS with Xcode 16 + iOS SDK 17 device/simulator.
- Hands-on fixing: Flutter.h, modulemap, use_frameworks!, Bitcode off, xcframework conversions, plugin incompatibilities.
- Must produce signed release builds and upload to TestFlight v2.0.
Deliverables
- Fixed: selfie responsiveness, method channel issues (color persistence + green tint), slider smoothness, navigation, UI fixes.
- Release builds:
- iOS → uploaded to TestFlight v2.0
- Android → signed, ready for store
- Strictly bug fixes & compatibility. No new features.
Targets
- iOS: Xcode 16, iOS SDK 17/18, min iOS 13, Bitcode disabled, xcframework where required.
- Android: Target SDK 34, updated Gradle & Kotlin, proper signing for release.
Timeline
- Start: Immediately
- Delivery: 2–3 days maximum
Work Ethic & Professionalism
No juniors. No guesswork. No deflection.
I have 48 years in software, I expect precision and professionalism.
If you solve problems without excuses, apply.
Additional Requirement
- Push the app to both stores:
- TestFlight for iOS
- Google Play Test Track (APK) for Android
Status
- App is live on both stores and stable.
- Codebase upgraded to Flutter 3.32.x with updated dependencies.
- Builds run, but previous developer failed to resolve remaining issues.
Issues to Fix
Core Functional Issues
1. iOS (Xcode 16, iOS SDK 17/18) — Selfie screen responsiveness: requires ~20 taps before reacting.
2–3. Method Channel / API Call Layer (related issues)
- Android (SDK 34) — Incorrect color payloads to server: stores black (= no color) instead of selected value.
- iOS Rendering — Green tint applied to faces (native layers OK; problem is in Flutter bridge).
4. iOS Slider Performance — Opacity slider stutters/lags; updates on every drag tick instead of on release (Android is smooth).
Simple UI Fixes
5. Navigation — Back arrow in selfie/analysis flow not working.
6. UI Cleanup — Remove line around button.
7. iOS Product Visualisation — Colours appear low/washed-out in product screens.
8. UI Scaling — Oversized buttons in some views.
Requirements (Must-Have)
- Senior Flutter engineer with strong Swift + Kotlin background.
- macOS with Xcode 16 + iOS SDK 17 device/simulator.
- Hands-on fixing: Flutter.h, modulemap, use_frameworks!, Bitcode off, xcframework conversions, plugin incompatibilities.
- Must produce signed release builds and upload to TestFlight v2.0.
Deliverables
- Fixed: selfie responsiveness, method channel issues (color persistence + green tint), slider smoothness, navigation, UI fixes.
- Release builds:
- iOS → uploaded to TestFlight v2.0
- Android → signed, ready for store
- Strictly bug fixes & compatibility. No new features.
Targets
- iOS: Xcode 16, iOS SDK 17/18, min iOS 13, Bitcode disabled, xcframework where required.
- Android: Target SDK 34, updated Gradle & Kotlin, proper signing for release.
Timeline
- Start: Immediately
- Delivery: 2–3 days maximum
Work Ethic & Professionalism
No juniors. No guesswork. No deflection.
I have 48 years in software, I expect precision and professionalism.
If you solve problems without excuses, apply.
Additional Requirement
- Push the app to both stores:
- TestFlight for iOS
- Google Play Test Track (APK) for Android
Projects Completed
39
Freelancers worked with
35
Projects awarded
48%
Last project
6 Dec 2025
United Kingdom
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