
3D Character Artist Needed for Mobile Endless Runner Game
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$100
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Description
Experience Level: Entry
Hello,
I'm currently developing an upcoming mobile endless runner game, and I'm looking for a talented 3D Character Artist to create the game's character roster.
The project involves refining 8 characters that share a consistent visual style, strong character appeal, and optimized performance for mobile devices.
Scope of Work
You will be responsible for taking character concepts through to fully game-ready assets, including:
* 3D modeling
* UV mapping
* Rigging
* Skinning
* Exporting assets ready for Unity integration
All work should be completed in Blender (or another suitable workflow if discussed beforehand).
Technical Requirements
* Mobile-Optimized Models – Mid-poly characters suitable for mobile platforms.
* Modular Design – Characters should support interchangeable clothing, accessories, and future cosmetic skins.
* Shared Skeleton Structure – All characters must use the same rig/skeleton setup and be compatible with Unity Humanoid animations, allowing animation reuse across the entire roster.
* Clean Topology – Suitable for animation and future customization.
If you have a proven workflow, tools, or optimization techniques that can improve quality and performance without compromising the artistic style, I'm open to discussing your approach.
Project Details
* Project Type: Fixed Price
* Start Date: Immediate
* Timeline: in 5 days including weekend
When Applying, Please Include
1. Your portfolio showcasing character modeling and rigging work.
2. Examples of clean topology and consistent art style across multiple characters.
3. Your estimated fixed-price quote for modeling and rigging all 8 characters.
4. Estimated delivery timeframe.
Looking forward to seeing your work.
Best regards
I'm currently developing an upcoming mobile endless runner game, and I'm looking for a talented 3D Character Artist to create the game's character roster.
The project involves refining 8 characters that share a consistent visual style, strong character appeal, and optimized performance for mobile devices.
Scope of Work
You will be responsible for taking character concepts through to fully game-ready assets, including:
* 3D modeling
* UV mapping
* Rigging
* Skinning
* Exporting assets ready for Unity integration
All work should be completed in Blender (or another suitable workflow if discussed beforehand).
Technical Requirements
* Mobile-Optimized Models – Mid-poly characters suitable for mobile platforms.
* Modular Design – Characters should support interchangeable clothing, accessories, and future cosmetic skins.
* Shared Skeleton Structure – All characters must use the same rig/skeleton setup and be compatible with Unity Humanoid animations, allowing animation reuse across the entire roster.
* Clean Topology – Suitable for animation and future customization.
If you have a proven workflow, tools, or optimization techniques that can improve quality and performance without compromising the artistic style, I'm open to discussing your approach.
Project Details
* Project Type: Fixed Price
* Start Date: Immediate
* Timeline: in 5 days including weekend
When Applying, Please Include
1. Your portfolio showcasing character modeling and rigging work.
2. Examples of clean topology and consistent art style across multiple characters.
3. Your estimated fixed-price quote for modeling and rigging all 8 characters.
4. Estimated delivery timeframe.
Looking forward to seeing your work.
Best regards
Eric L.
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3 Jun 2026
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