I am looking for a graphics designer for a video game
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Description
I am game developer and I am creating one role playing game. If you ever played the games "Lands of Lore 1", "Eye of the Beholder" and "Dungeon Master" I am creating one similar. Is a Dungeon Crawler.
My game name will be the "Dark Lord Beholder" because it will be similar to these famous dungeon crawlers. if you are interesting to see more about it visit the facebook page at: facebook.com/darklordbeholder
I am looking for a graphics designer who is capable to draw 2D graphics by hand and do a pixel art.
I am not looking for 3D modeler. The game is complete in 2D and uses 2D pixel art graphics.
I am interesting for some graphics designer who is not charges per hour but as a finished work. I am planning to send the game for crowd funding to raise some serious fund, but for now I will need to create a nice playable demo first before I will launch my crowd funding campaign and make people interesting about this project, which means I will cover some initial costs and I do not have a large capital.
I would like you to offer me a very nice price and I will give you complete details about what kind of graphics I am looking for.
The work will be ordered in smaller parts and I will present you examples and very detailed instructions to estimate your work cost.
The game is a huge project but the demo will have the basic graphics.
I will need sprites for walls, level environment, monsters, decors, NPCs, etc...
The mood of the game is a dark Fantasy Gothic world with werewolves, vampires, zombies and monsters of the underworld. So the graphics will be darker in horror atmosphere. I am not interesting about comic style,real photos,happy cartoons,anime or manga. I am not looking for graphics of a website and not logos. The designer should be game graphic designer most and have in their portfolios some game related graphic.
I have some screenshots from other games to see the mood and the style of the design.
The files "Dark mood example1.jpg" and "Dark mood example2.jpg" are the examples from other games to see how the graphics will looks like.
The file "Dark_Lord_Beholder.png" Is the screenshot of my game.
The designer will draw sprite assets and images like these.
I will begin with the basic and I will order small works.
If you need even more information there is a pdf document with more detailed instructions here:
https://app.box.com/s/4rdtvpatbxn1xr556ka6aygqfvc1b3q8
If you have curiosity to see the demo I am going to create for the crowd funding campaign you can download it here:
https://app.box.com/s/sh6velgd99upevivzy5yox17rcw22dc3
The graphics will change just the demo uses place holders and present what I am going to create. The demo is in very early stages and might have bugs.
Panagiotis S.
95% (16)New Proposal
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Hi Panagiotis,
Thank you for detailed update of this job. Now I have only few more questions for which I couldn't find answer:
- how many player avatars will you need? I see that in game you have 2 players, but on description screenshot there are 3 players.
- how many monsters will be in final demo?
Thank you,
Emilia.Panagiotis S.04 Apr 2018Hello,
There is a long story behind this game. Initially the game was intended to be the "Eye of the Beholder 4" I don't know if you are familiar with video games in generic. There is a game with name "Eye of the Beholder" and was first developed by "Westwood Studios". If you don't know about "Westwood Studios" you need to do research in the internet. Anyway this game used the trademark title "Eye of the Beholder" which was a property of the other company which developed some game rules under the name "Advanced Dungeons & Dragons" Which this one was and a trade mark. "Westwood Studios" is out of business now and operates with a different name as "Petroglyph Games". The makers of the "Advanced Dungeons & Dragons" are the "Wizards of the Coast" they had the copyrights of the initial game rules (No the game) for "Eye of the Beholder 1" and "Eye of the Beholder 2". These were published in 1991.
Later on in 1993 the "Strategic Simulations Insurance" created another title of this franchise with name "Eye of the Beholder 3". After this the franchise never published any other game. In 1994 the "Westwood Studios" separated from the "Strategic Simulations" and they created another game with name "Lands of Lore". No other games ever published after this one. So I decided to develop the "Eye of the Beholder 4". But there were some trademarks and copyright issues with the "Advanced Dungeons & Dragons" game rules and Trade mark titles. I got in contact with "Wizards of the Coast" to take official permission of creation of "Eye of the Beholder 4". The "Wizards" they are very busy and maybe take years until give the official permission of use the "Advanced Dungeons & Dragons" (AD&D) rules for my game and maybe they will need to pay them high value contracts to purchase the permission. This remained unknown. So I decided to create my own rules, design my own game engine and create my own game from scratch. I changed the game title from "Eye of the Beholder 4" to "Dark Lord Beholder". The game screenshot you saw was the first engine with 2 player character portraits. Later on I improved my engine and I decided to hire a graphic designer to create a complete new game with new unique graphics. I increased the game resolution and the new game interface now fits 3 characters on the screen. The portraits you will see when you will play game demo I have are 2 (Is the older version of my engine) the new will be 3 (I haven't published the new game demo yet. The official "Eye of the Beholder" had 4 when you begin. I liked the "Lands of Lore: game style interface most and I was designed my game to have a similar interface. (not the same, similar style).
The party will have 3 players but the portraits will not be only 3, maybe 20 or more. Each portrait will have and other sprite frames, there will be males and females of all races like: Elves,Human, Orcs,Dwarfs,Gnomes and many kinds of classes like: Mages, Clerics, Wizards, Thieves, Fighters, Amazons, Barbarians which means lots of different portrait graphics there will be needed for the game. Also the portraits will be animated, they will talk, they will cry, they will laugh , they will be sad, wounded, poisoned, diseased, dead, petrified, surprised, feared. There will be many different facial expressions and each portrait will have and complete body for the character to wear full sets of armor, weapons, shields. But this is for much later, when the character panel code for the game will be developed. Just the screenshot had 2 players in the party. The new game engine have 3 players now. I don't know if you downloaded the game.
I have some proposals and I need to see what the graphic designer is capable of. The portfolios of the designers do not present game related graphics and hiring some designer and during the designing maybe the designer will not able to do the work and maybe there will be and money loses. (At least the designer in case will not be capable will be paid for the work which is done so far but the graphic result will not be the appropriate). In this case I will have lost money and the designer will lost time.
I am hiring designers very carefully and I give them plenty of time without any deadlines to able to draw the graphic I want helping them to understand in very detail what I want and avoid for the graphic designer to draw wrong graphics and the designer waste time and avoid myself to waste my money because the capital is limited before I launch the crowd funding campaign and I don't have the luxury to hire any designer I find. Also the official game demo should be very nice and professional.