
I need a 3D Hardsurface modeller to model a vaccum cleaner
- or -
Post a project like this£129(approx. $173)
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Designer & Developer|Shopify|App Development|WordPress|Data Scraping|Lead Generation|Animation

3D Modeling|3D Rendering|Product design|Product animation|3D Exterior design|3D Interior design
Expert in Video editing | Animation | CV Update | illustrations | Photoshop | CGI and AutoCAD expert | Web developer & designer | Expert in Data scrapping

3811478777461618779978608383888559120915352740351021115798478921022412419366838598855
Description
Experience Level: Intermediate
Note: please share images of some of your more complex 3d model wireframes. I want to check topology skills before I give the job.
I'm looking for someone to hard surface model a vacuum cleaner. Doesn't need to be totally exact as long as the end product looks like something similar to this.
This is modelling ONLY. No need for renders. If you don't know how to do correct edge flow and quad topology then please do not apply.
Please in Blender ideally (Other software is okay if I can see you also do good work, we could then work with .fbx's or similar) with a high quality quad based mesh. Simple principled shader materials (no maps) are fine for now, i'll edit the materials myself.
Please make sure there are no holes or overlapping meshes or other errors. And if there is something like a wheel, the wheel in real life will not be welded onto the object so model it separately - I'm happy for it to be one object but just not joined by vertices, like a real wheel won't be part of the vacuum body, it will be free to spin. Hope that makes sense
Lastly and very important. Try to keep the mesh as medium poly as possible, i'll then add a subdiv modifier on top for higher detail closeups. So please make it subdivision ready
I'm looking for someone to hard surface model a vacuum cleaner. Doesn't need to be totally exact as long as the end product looks like something similar to this.
This is modelling ONLY. No need for renders. If you don't know how to do correct edge flow and quad topology then please do not apply.
Please in Blender ideally (Other software is okay if I can see you also do good work, we could then work with .fbx's or similar) with a high quality quad based mesh. Simple principled shader materials (no maps) are fine for now, i'll edit the materials myself.
Please make sure there are no holes or overlapping meshes or other errors. And if there is something like a wheel, the wheel in real life will not be welded onto the object so model it separately - I'm happy for it to be one object but just not joined by vertices, like a real wheel won't be part of the vacuum body, it will be free to spin. Hope that makes sense
Lastly and very important. Try to keep the mesh as medium poly as possible, i'll then add a subdiv modifier on top for higher detail closeups. So please make it subdivision ready
Kris H.
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13 Mar 2026
United Kingdom
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