
Create a Modular Organic Blood Tunnel for Unreal/Godot (GLB)
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Description
Experience Level: Expert
I'm building a stylized 3D action game in Unreal/Godot and need a professional 3D artist to create ONE modular tunnel segment.
The tunnel represents the inside of a blood vessel/body and will be repeated endlessly in-game.
Requirements:
- Deliverable: .blend + .glb
- Game-ready topology (clean quads where practical)
- Low/medium poly (artist's recommendation)
- Rounded rectangular tunnel
- Flat floor
- Vertical walls that curve into a rounded ceiling
- Both ends MUST be identical so the tunnel tiles seamlessly end-to-end
- Hollow interior
- Approximately 20m long × 6m wide × 4m tall (can adjust if needed)
- Organic tissue look with veins, folds, fatty deposits, soft growths and glossy wet surfaces
- Stylized/cartoon realism (not horror)
- PBR textures included (Base Color, Normal, Roughness, AO if available)
- UV unwrapped
This is intended to be the first environment piece of a larger game. If we're happy with the work, there will be many more tunnel rooms, obstacles, decorations, enemies and environment assets.
Please include:
- Examples of modular environment work
- Game assets you've created
- Estimated turnaround
- Fixed price quote
I've attached concept/reference images showing the style I'm after.
The tunnel represents the inside of a blood vessel/body and will be repeated endlessly in-game.
Requirements:
- Deliverable: .blend + .glb
- Game-ready topology (clean quads where practical)
- Low/medium poly (artist's recommendation)
- Rounded rectangular tunnel
- Flat floor
- Vertical walls that curve into a rounded ceiling
- Both ends MUST be identical so the tunnel tiles seamlessly end-to-end
- Hollow interior
- Approximately 20m long × 6m wide × 4m tall (can adjust if needed)
- Organic tissue look with veins, folds, fatty deposits, soft growths and glossy wet surfaces
- Stylized/cartoon realism (not horror)
- PBR textures included (Base Color, Normal, Roughness, AO if available)
- UV unwrapped
This is intended to be the first environment piece of a larger game. If we're happy with the work, there will be many more tunnel rooms, obstacles, decorations, enemies and environment assets.
Please include:
- Examples of modular environment work
- Game assets you've created
- Estimated turnaround
- Fixed price quote
I've attached concept/reference images showing the style I'm after.
Gargin E.
100% (22)Projects Completed
3
Freelancers worked with
3
Projects awarded
40%
Last project
24 May 2025
United States
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