Unity Web GL Game Build
- or -
Post a project like this£2.0k(approx. $2.5k)
- Posted:
- Proposals: 10
- Remote
- #1803210
- OPPORTUNITY
- Expired
Illustration and Gaming Studio |Game Art |unity 3d | Books illustration |Cartoon and Caricature | Digital Pinting
Ahmedabad
AR/VR |Unity 3D Mobile Games | Blockchain | Mobile Apps | Web Apps | E-Commerce | UI/UX
Dubai
Design, Web & Software Development , Online Marketing , Mobile APP And Game Development Solutions
Singapore
Customized Mobile apps | Website Design & Development | Digital Marketing |E-commerce Solutions
Ahmedabad
2103118550799992281099800153065316016091617768190656019144541928681
Description
Experience Level: Intermediate
General information for the business: We publish computer games.
Kind of development: Customization of existing program
Description of requirements/functionality: We have a plane flying game built in Unity, for mobile devices.
The job is to take that premade game and create a new version of it, as a local 4 player co-op for the WebGL platform 'AirConsole'. It comes with an SDK that communicates input from the 4 players to the games browser.
The current game only has racing, single player, fly through hoops as fast as you can whilst shooting static blimps that get in your way.
For this build we need the following game modes:
Racing (Weapon pickups along the way, allowing players to shoot each other)
Arena (All vs all weapon picks and shooting each other, first to hit the target score or highest score when time runs out wins)
Elimination (Racing with weapons, person in last place every X seconds will be removed from the race).
The AirConsole SDK is a subscription service, so certain game modes, planes, skins & levels will be locked out for free users and totally unlocked for their 'Hero' subscribers.
We also need the backend service 'ChilliConnect' implemented, which will allow us to track analytics, store basic player data and customise settings on the fly. (Such as locking out planes or unlocking planes for free users, including levels and game modes).
As this game is already built, all assets are already available - they just need to be restructured into a new project.
The only assets that will need creating are the weapon 'pickups' and the aiming system that will use a Star Fox Zero box:
https://youtu.be/wWPd2-_gSJA?t=49s
The game you're rebuilding is PixWing:
https://youtu.be/eBePf7wi-CY?t=44s
AirConsole:
http://www.airconsole.com/
ChilliConnect:
http://www.chilliconnect.com/
We wish to have this finished and released by the end of January 2018.
If the product generates good revenue, we will revisit development and expand modes/levels.
Specific technologies required: Unity, AirConsole SDK, ChilliConnect.
OS requirements: Windows
Extra notes:
Kind of development: Customization of existing program
Description of requirements/functionality: We have a plane flying game built in Unity, for mobile devices.
The job is to take that premade game and create a new version of it, as a local 4 player co-op for the WebGL platform 'AirConsole'. It comes with an SDK that communicates input from the 4 players to the games browser.
The current game only has racing, single player, fly through hoops as fast as you can whilst shooting static blimps that get in your way.
For this build we need the following game modes:
Racing (Weapon pickups along the way, allowing players to shoot each other)
Arena (All vs all weapon picks and shooting each other, first to hit the target score or highest score when time runs out wins)
Elimination (Racing with weapons, person in last place every X seconds will be removed from the race).
The AirConsole SDK is a subscription service, so certain game modes, planes, skins & levels will be locked out for free users and totally unlocked for their 'Hero' subscribers.
We also need the backend service 'ChilliConnect' implemented, which will allow us to track analytics, store basic player data and customise settings on the fly. (Such as locking out planes or unlocking planes for free users, including levels and game modes).
As this game is already built, all assets are already available - they just need to be restructured into a new project.
The only assets that will need creating are the weapon 'pickups' and the aiming system that will use a Star Fox Zero box:
https://youtu.be/wWPd2-_gSJA?t=49s
The game you're rebuilding is PixWing:
https://youtu.be/eBePf7wi-CY?t=44s
AirConsole:
http://www.airconsole.com/
ChilliConnect:
http://www.chilliconnect.com/
We wish to have this finished and released by the end of January 2018.
If the product generates good revenue, we will revisit development and expand modes/levels.
Specific technologies required: Unity, AirConsole SDK, ChilliConnect.
OS requirements: Windows
Extra notes:
Dean D.
100% (4)Projects Completed
6
Freelancers worked with
4
Projects awarded
33%
Last project
11 Jul 2017
United Kingdom
New Proposal
Login to your account and send a proposal now to get this project.
Log inClarification Board Ask a Question
-
Are you flexible with the OS? Rest can be accomplished.
-
Hi,
It won't be possible in chrome because of the depriciation of the NPAPI
but can be possible in mozilla . Kindly let me know if you want in that.
546323546300
We collect cookies to enable the proper functioning and security of our website, and to enhance your experience. By clicking on 'Accept All Cookies', you consent to the use of these cookies. You can change your 'Cookies Settings' at any time. For more information, please read ourCookie Policy
Cookie Settings
Accept All Cookies