Educational games
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Description
Experience Level: Intermediate
I am looking for someone to create a game based on the below specifications:
Prototype of game:
http://www.20-20.uk.com/game-protoype/
I noticed the above link protoype does not display well in Firefox, but it seems OK in Internet Explorer when you view full-screen.
The above game is just a prototype to demonstrate the concept.
It essentially represents a traditional board game where you roll a dice, move along squares, etc.
It is presented in a way which is readable on a school's electronic whiteboard in a classroom (i.e. a teacher leading a class will be the "game master" clicking on the buttons or touching the screen. The class pupils will be divided in to teams).
The game shows 3 teams (on the left). Please assume that there will be 6 teams (i.e. 2 columns) in the final implemented version.
The prototype is rather inelegant (it was cobbled together in HTML with frames, with some Flash components, users may see scroll bars which is not ideal), - but the final version will need to be in an ideal format which is suitable for all screen sizes and browsers and will be wrapped up in a tidy Flash file, like a typical online Flash game.
Ideally the game will be able to be viewed either full-screen or not full-screen (i.e. like elastic, streches/adapts to fit any size of browser window/screen).
In this protoype, we are aware that the dice is too small - and the buttons for moving forward/back through the squares a bit too small. This is all we were able to do for the prototype - the actual implemented version will address these issues.
We will provide graphic mockups of the design for the final visual layout/look, but assume it will be like the above prototype in principle.
The above prototype has 30 squares - the final game will have up to 40 squares.
The final voice/narration (spoken by an actor will be provided as audio files, e.g. MP3 or WAV).
Could you please provide a quote and timescale for implementing this game.
Could you also provide a ballpark quote and timescales for undertaking the following:
1. The above game, along with.....
2. Five other games which will be different but equivalent to the above (i.e. they will be no more complex and will probably be very simple).
e.g. One of the other games (a one-player game, i.e. student sitting at a PC) is to get a student to prioritise skills for a partiular tasks / scenarios. This is a very simple game.
See http://www.20-20.uk.com/brightfutures/skillswap.html
The look of this is just a rough demo visual.
Nine different skill sets are shown and for a given scenario the student needs to click a number representing its relative importance (1 - 5).
So the student may be asked to "think of the skills you would need to be a Sports Centre Manager", they then select those skills in order of importance. For example, if they think that "G" is the most important skill, click the number "1" in that box.
Their ordered choices are shown on the right.
Once they have the skills in an order you are happy with, click "Go" to see the correct answers.
If you have any questions please contact through the clarification board.
Best wishes,
Marc
Prototype of game:
http://www.20-20.uk.com/game-protoype/
I noticed the above link protoype does not display well in Firefox, but it seems OK in Internet Explorer when you view full-screen.
The above game is just a prototype to demonstrate the concept.
It essentially represents a traditional board game where you roll a dice, move along squares, etc.
It is presented in a way which is readable on a school's electronic whiteboard in a classroom (i.e. a teacher leading a class will be the "game master" clicking on the buttons or touching the screen. The class pupils will be divided in to teams).
The game shows 3 teams (on the left). Please assume that there will be 6 teams (i.e. 2 columns) in the final implemented version.
The prototype is rather inelegant (it was cobbled together in HTML with frames, with some Flash components, users may see scroll bars which is not ideal), - but the final version will need to be in an ideal format which is suitable for all screen sizes and browsers and will be wrapped up in a tidy Flash file, like a typical online Flash game.
Ideally the game will be able to be viewed either full-screen or not full-screen (i.e. like elastic, streches/adapts to fit any size of browser window/screen).
In this protoype, we are aware that the dice is too small - and the buttons for moving forward/back through the squares a bit too small. This is all we were able to do for the prototype - the actual implemented version will address these issues.
We will provide graphic mockups of the design for the final visual layout/look, but assume it will be like the above prototype in principle.
The above prototype has 30 squares - the final game will have up to 40 squares.
The final voice/narration (spoken by an actor will be provided as audio files, e.g. MP3 or WAV).
Could you please provide a quote and timescale for implementing this game.
Could you also provide a ballpark quote and timescales for undertaking the following:
1. The above game, along with.....
2. Five other games which will be different but equivalent to the above (i.e. they will be no more complex and will probably be very simple).
e.g. One of the other games (a one-player game, i.e. student sitting at a PC) is to get a student to prioritise skills for a partiular tasks / scenarios. This is a very simple game.
See http://www.20-20.uk.com/brightfutures/skillswap.html
The look of this is just a rough demo visual.
Nine different skill sets are shown and for a given scenario the student needs to click a number representing its relative importance (1 - 5).
So the student may be asked to "think of the skills you would need to be a Sports Centre Manager", they then select those skills in order of importance. For example, if they think that "G" is the most important skill, click the number "1" in that box.
Their ordered choices are shown on the right.
Once they have the skills in an order you are happy with, click "Go" to see the correct answers.
If you have any questions please contact through the clarification board.
Best wishes,
Marc
MARC M.
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10 May 2024
United Kingdom
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