Optimize 3D model by reducing the polygon count
$50
Delivery in
3 days
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What you get with this Offer
There comes a time when using a 3D library or engine where everything is working fine, and then suddenly, you realize with a groan that your project's FPS has dropped low.
Something that many people do not take into account is that 3D scenes or levels should be optimized for a smoother, more enjoyable experience.
3D Model optimization gives you better frame rates and better load times in your Game, AR/VR project.
Polygon count is a huge factor in GPU processing. If a model appears, even hundreds of times in a scene at once, then it must be low-poly.
So finally I can reduce the 3D mesh by removing edges and polygons or doing retopo (It depends on the type of model and current topology).
If you want then I can bake the Normal, World Space Normal, Curvature and Ambient Occlusion maps for an extra money.
For this job, I will use 3Ds Max, TopoGun and XNormal.
The timeframe can depend on the complexity mesh. But on average it takes 2-3 days and even in one day.
Something that many people do not take into account is that 3D scenes or levels should be optimized for a smoother, more enjoyable experience.
3D Model optimization gives you better frame rates and better load times in your Game, AR/VR project.
Polygon count is a huge factor in GPU processing. If a model appears, even hundreds of times in a scene at once, then it must be low-poly.
So finally I can reduce the 3D mesh by removing edges and polygons or doing retopo (It depends on the type of model and current topology).
If you want then I can bake the Normal, World Space Normal, Curvature and Ambient Occlusion maps for an extra money.
For this job, I will use 3Ds Max, TopoGun and XNormal.
The timeframe can depend on the complexity mesh. But on average it takes 2-3 days and even in one day.
Get more with Offer Add-ons
-
I can bake the maps from the high-poly mesh to the low-poly
Additional 1 working day
+$40 -
I can deliver all work in 1 working day
+$30
What the Freelancer needs to start the work
For this task I need:
- One of these formats (MAX, FBX, OBJ, STL)
- Target triangle count
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