
Mobile App Developer for Hire - iOS, Android, & Cross-Platform
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What you get with this Offer
Services:
- Custom Mobile App Development (iOS, Android, Cross-Platform)
- App Maintenance & Bug Fixing
- App Optimization & Performance Improvement
- App Design & Prototyping
- Integration with third-party APIs & services
Technologies:
- iOS (Swift, Objective-C)
- Android (Java, Kotlin)
- Cross-Platform (React Native, Flutter)
- APIs (REST, GraphQL)
- Databases (SQLite, Firebase)
Why Hire Me:
- 13+ years of experience in mobile app development
- Strong understanding of mobile app design principles and human-computer interaction
- Excellent problem-solving skills and attention to detail
- Fast and reliable development process
- Competitive hourly rate (£30/hour)
How I Work:
- We discuss your project requirements and goals
- I provide a detailed estimate of the work involved and timeline
- We agree on the scope, timeline, and hourly rate
- I develop and deliver high-quality mobile app solutions
Let's Get Started!
If you need a skilled mobile app developer to help with your project, feel free to contact me. I'm available to work on an hourly basis and can start immediately.
What the Freelancer needs to start the work
To get started, I'll need some information from the buyer. Here's a list of what I'll need:
1. *Project Requirements*: A detailed description of the project, including the app's purpose, features, and functionality.
2. *App Specifications*: Any specific design or technical requirements, such as APIs, third-party integrations, or platform-specific features.
3. *Target Audience*: Information about the app's intended users, including demographics, preferences, and behaviors.
4. *Design Preferences*: Any design guidelines, brand assets (logos, color schemes, etc.), or existing design concepts.
5. *Technical Requirements*: Information about the development environment, such as preferred programming languages, frameworks, or tools.
6. *Timeline*: An estimated timeline for the project, including milestones and deadlines.
7. *Budget*: An estimated budget for the project, including any constraints or limitations.
8. *Communication Channels*: Preferred communication channels, such as email, phone, or project management tools.
9. *Existing Assets*: Any existing assets, such as wireframes, prototypes, or code repositories.
10. *Goals and Objectives*: A clear understanding of the app's goals and objectives, including key performance indicators (KPIs) and metrics for success.
Once I have this information, I can begin working on the project, ensuring that I meet the buyer's requirements and deliver a high-quality mobile app solution.