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    Colin Wren

    Colin Wren

    3D Digital Artist

    London, United Kingdom

    15 years as a 3D Digital Artist working for both Real-Time interaction (Computer Games) or Pre-Rendered Visualisation (TV and Publishing). Can export 3D data to most formats. Programs...Read more15 years as a 3D Digital Artist working for both Real-Time interaction (Computer Games) or Pre-Rendered Visualisation (TV and Publishing). Can export 3D data to most formats.
    Programs I use: - Maya - Zbrush - MudBox - Photoshop - Vue - Real Flow.
    I have worked in all areas of 3D e.g. Animation, Environments, Characters, Texturing, Lighting, etc.
    Also worked in a management position for project/tasks scheduling and outsourcing.

    Area Covered: London, South East
    Work Experience Summary: Studio Art Manager/Director - Ideaworks3D Ltd
    Leading, supervising, managing and the direction/creation of all art assets from early conception and pre-production through to final delivery of all games produced. Maintaining and overseeing all artists to deliver a high standard of quality and consistency throughout. Development of ideas at a design level, appraising all studio artists, managing outsourcing, developing appropriate art pipelines, project scheduling, mentoring and benchmarking of products.

    Senior 3D Artist/Animator - Activision UK
    Creating artwork and animation for consoles.
    Conversion of Wreckless to PS2 & Gamecube from XBOX console. Creating Animations, Environments and Objects.
    Creating, texturing and lighting all main environments, arena and levels. Boning, Rigging and Animating characters.

    Senior 3D Artist - Sony Computer Entertainment Europe
    Developing Computer Games for Playstation 1 & 2
    Worked on SpiceWorld and The Getaway, both achieving a number 1 position in the console charts.
    Art direction and standard/style setting to other artists within the team, Level and UI design.

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    3d designadobe photoshopautodesk maya

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