
Interactive Murder Mystery Party Game
- or -
Post a project like this$904
- Posted:
- Proposals: 18
- Remote
- #4484789
- Expired
FAST TURNAROUND Website Designer | Email Marketing Expert | E-commerce Growth Strategist

Website Designer| Video Editor | Social media manager| Digital Marketer| Virtual Assistant | SEO GURU and Graphics Designer| Research Specialist

Logo Design | Video Editing | Game Artist & Developer | e-commerce Expert | Social Media Expert l Seo Expert

112236231216849323602941221922317512151921273395809529914284025111725175324775790187
Description
Experience Level: Expert
I'm planning a 3-day birthday weekend for twins in their twenties and need a fully tailored, self-running murder mystery across 2 evenings, each building on the last.
The Setting:
A large old house with an Italian palazzo feel – big kept garden, mysterious rooms, hidden corners. The story must be rooted in this specific location. Clues and tasks should be spread across the house and garden to get players moving and exploring. (I can share a video of the property.)
Players:
~23 participants in their twenties, of which 3–5 optional extra characters in case some guests can't make it. Tone: fun, dramatic, a little dark – not childish.
Key Requirement – Fully Self-Running:
No game master. No host. The game runs itself through the players' own actions. A small setup crew will place everything in advance, but won't be present during the game. Everything must be foolproof and self-explanatory from the moment it starts.
What I Need:
- Multi-part storyline across 2 evenings
- Individual character profiles: backstory, secrets, motives, relationships
- Character-specific tasks, clues and prop suggestions (things I can easily prepare myself)
- Setup guide: exactly where to place each clue/prop before the game
- Player instructions per evening – clear enough to need no explanation
- A satisfying final reveal triggered by the players themselves
Deliverables:
- Full print-ready game package (PDF or editable doc)
- Separate document per character
The Setting:
A large old house with an Italian palazzo feel – big kept garden, mysterious rooms, hidden corners. The story must be rooted in this specific location. Clues and tasks should be spread across the house and garden to get players moving and exploring. (I can share a video of the property.)
Players:
~23 participants in their twenties, of which 3–5 optional extra characters in case some guests can't make it. Tone: fun, dramatic, a little dark – not childish.
Key Requirement – Fully Self-Running:
No game master. No host. The game runs itself through the players' own actions. A small setup crew will place everything in advance, but won't be present during the game. Everything must be foolproof and self-explanatory from the moment it starts.
What I Need:
- Multi-part storyline across 2 evenings
- Individual character profiles: backstory, secrets, motives, relationships
- Character-specific tasks, clues and prop suggestions (things I can easily prepare myself)
- Setup guide: exactly where to place each clue/prop before the game
- Player instructions per evening – clear enough to need no explanation
- A satisfying final reveal triggered by the players themselves
Deliverables:
- Full print-ready game package (PDF or editable doc)
- Separate document per character
Manila S.
0% (0)Projects Completed
-
Freelancers worked with
-
Projects awarded
0%
Last project
4 Jun 2026
United Kingdom
New Proposal
Login to your account and send a proposal now to get this project.
Log inClarification Board Ask a Question
-
There are no clarification messages.
We collect cookies to enable the proper functioning and security of our website, and to enhance your experience. By clicking on 'Accept All Cookies', you consent to the use of these cookies. You can change your 'Cookies Settings' at any time. For more information, please read ourCookie Policy
Cookie Settings
Accept All Cookies