UNITY 5 - Basic Camera & Ship movement
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£150(approx. $189)
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Description
Experience Level: Expert
Estimated project duration: 1 - 2 weeks
General information for the website: UNITY 5 - Basic Camera & Ship movement
Num. of web pages/modules: 1
Description of requirements/features: I will require a complete unity 5 (free edition) C# based project to be supplied on completion which duplicates the exact functionality, effects and visuals of "https://www.youtube.com/watch?v=2S1eGgAfnPM&t=12"
Pay special attention to:
1. Simple camera movement via AWSD QR keys
A Left, S Back (in direction rear of camera is facing), D Right, W Forward (in direction camera is facing), Q Down, E Up
2. Camera directional movement via right mouse button hold and drag for direction
3. Left click at location once brings up move to graphics, moving mouse up and down will adjust height, left click again will confirm target location. (Ensure grid, and graphics in video are replicated). Note this will only work / be displayed if a space ship is selected for movement
4. Space ship model doesn't have to be exact, but does have to have engine thruster fire trail effect
5. Create a minimum of 5 space ships in the scene (duplicates) which have all the functionality detailed in these points
6. Left click selection of space ship should give it a glow which fades away to signify it has been selected
7. Mouse left click on space ship will select that ship, there after left clicking anywhere in the scene will bring up the movement process see point 3 above
8. Space ship move to targeted location mentioned above (see options 3 & 7), enable collision detection to prevent ships from overlapping. If they collide on route but are both far away from target they should carry on to location but not overlap each other. If 1 or many are at target location and there is no way to get to target location the ship should stop on collide and cease trying to reach target
You will be given an FTP area to upload your files on completion for review.
You must be able to duplicate / create all the functionality above perfectly with low CPU/GPU overhead using Unity 5 and C# (please ensure your code is lightly commented, assets, files and variables names are meaning full).
Specific technologies required: UNITY 5, C#
Similar urls: https://www.youtube.com/watch?v=2S1eGgAfnPM&t=12
Extra notes:
Num. of web pages/modules: 1
Description of requirements/features: I will require a complete unity 5 (free edition) C# based project to be supplied on completion which duplicates the exact functionality, effects and visuals of "https://www.youtube.com/watch?v=2S1eGgAfnPM&t=12"
Pay special attention to:
1. Simple camera movement via AWSD QR keys
A Left, S Back (in direction rear of camera is facing), D Right, W Forward (in direction camera is facing), Q Down, E Up
2. Camera directional movement via right mouse button hold and drag for direction
3. Left click at location once brings up move to graphics, moving mouse up and down will adjust height, left click again will confirm target location. (Ensure grid, and graphics in video are replicated). Note this will only work / be displayed if a space ship is selected for movement
4. Space ship model doesn't have to be exact, but does have to have engine thruster fire trail effect
5. Create a minimum of 5 space ships in the scene (duplicates) which have all the functionality detailed in these points
6. Left click selection of space ship should give it a glow which fades away to signify it has been selected
7. Mouse left click on space ship will select that ship, there after left clicking anywhere in the scene will bring up the movement process see point 3 above
8. Space ship move to targeted location mentioned above (see options 3 & 7), enable collision detection to prevent ships from overlapping. If they collide on route but are both far away from target they should carry on to location but not overlap each other. If 1 or many are at target location and there is no way to get to target location the ship should stop on collide and cease trying to reach target
You will be given an FTP area to upload your files on completion for review.
You must be able to duplicate / create all the functionality above perfectly with low CPU/GPU overhead using Unity 5 and C# (please ensure your code is lightly commented, assets, files and variables names are meaning full).
Specific technologies required: UNITY 5, C#
Similar urls: https://www.youtube.com/watch?v=2S1eGgAfnPM&t=12
Extra notes:
Darcey L.
100% (5)Projects Completed
4
Freelancers worked with
4
Projects awarded
42%
Last project
11 May 2018
United Kingdom
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