Realtime video Sync remote devices
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Description
Challenges :
1) It should be in sync when any of the peer/clients internet is slow
2) it should be sync bi-directionally when user seek , play , pause
Technology stack preferred :
Node js , socket i.o , web RTC
Video to demo
https://www.youtube.com/watch?v=ucZl6vQ_8Uo
Anish M.
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HI,
Need a confirmation, correct me if I am wrong -
You Mean,
If I want to play I can open web and mobile at a time and lets say click button from mobile app so it should be work at the desktop/web same time ? and then web and app should be sync..
Correct me if I am wrong with an example to get clear picture please.
Regards.
Anish M.11 May 2018Yes . The problem is syncing two videos . I'm a MEAN developer ive implemented using webRTC & socket i.o . Now its doing well but the problem is just syncing the videos
Eg : if user A from mobile paused the youtube API will fire paused event so i'll emit the message to opposite peer with the server synced time , player time , action - play
at receiving area of the socket i've taken that particular time and substracted with received time and seek to the time with play action . but both videos are not getting synced due to the latency issue