Model a real world environment for a Unity application
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Description
Experience Level: Intermediate
We are interested in modeling an area 1.6X2.2 Km, mainly composed of low industrial buildings, roads, and a few lakes.
The modeling is to be done through google earth, and will include terrain, roads (with road marking), buildings, elevated areas (e.g. sidewalks), trees, street lights. Objects should be tagged by type, and different types on different layers.
preferably keep as much as the satelliate image texture as possible - including grass patches, road texture, sidewalk texture
We also need a mapping of all the roads in that area, with color coding the direction of each road - each pixel colo stands for angle with 15deg resolution.
Attaching a small area screen capture
The modeling is to be done through google earth, and will include terrain, roads (with road marking), buildings, elevated areas (e.g. sidewalks), trees, street lights. Objects should be tagged by type, and different types on different layers.
preferably keep as much as the satelliate image texture as possible - including grass patches, road texture, sidewalk texture
We also need a mapping of all the roads in that area, with color coding the direction of each road - each pixel colo stands for angle with 15deg resolution.
Attaching a small area screen capture
Eviatar T.
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7 May 2024
United States
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