Music Composer for my Game (Music & Sound FX)
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- Posted:
- Proposals: 33
- Remote
- #1456522
- Awarded
CEO - Audio Engineer - Audio Design - Soundtrack Composer - Audio Mixing - Audio Mastering
Santo Andre
Music Composer / Sound Designer / Sound Effects / Audio Clean up & Editing / Recording & Mixing /
Melbourne
9507241452260126452813124321330544134022914162751446675154052814990591539488
Description
Experience Level: Intermediate
Game still in development
http://bunnytrap.opencanvas.co.uk/
Here is a link to the game preview. It plays like battleships. 4 players place 5 bunnies and 5 traps onto a 6x5 grid. If a player -- or yourself -- place a trap where you have placed a bunny, the bunny is shot/catapulted towards the screen.
You can preview all the different screens by selecting from the drop-down in the bottom left.
Sound FX:
1. Button press.
2. Bunny dropping onto a tile.
3. 5 varied bunny sounds ranging in mood. (higher pitched)
4. The tile platform shooting up (like a spring)
5. Bushes colliding together - and separating (reverse sound)
6. Bunny revealing a card. (Top left Results Screen)
7. Sound of changing player. (I can imagine a 'ding' sound)
8. Clock tick - 10 seconds going down and becoming more apparent.
9. Crowd cheering. (Yaaay)
10. Log coming out from the water (bottom left). (Splashes and suction)
11. Revealing a new message (top left) (subtle)
12. Bunny slapping against the glass of the screen. (Woaaaahhh..... Smack!)
13. Sliding down the glass of the screen. (slowly)
14. Sound of a tile landing on the ground (Strategy Screen)
Music:
1. Main theme music (Happy and playful) (approx 30 seconds)
2. Low key background music for gameplay. (Casual like Candy crush gameplay music) (1:30 to 2 minutes long, should not sound noticeably repetitive) .
3. Complete Screen (approx 30 seconds)
Set a fixed budget but possible to increase depending on skill.
UPDATE:
Happy to purchase license for existing music if it fits with the game. It is important to have experience with mobile/web games. I have heard a lot of fantastic orchestral music, but it is not what I am looking for.
http://bunnytrap.opencanvas.co.uk/
Here is a link to the game preview. It plays like battleships. 4 players place 5 bunnies and 5 traps onto a 6x5 grid. If a player -- or yourself -- place a trap where you have placed a bunny, the bunny is shot/catapulted towards the screen.
You can preview all the different screens by selecting from the drop-down in the bottom left.
Sound FX:
1. Button press.
2. Bunny dropping onto a tile.
3. 5 varied bunny sounds ranging in mood. (higher pitched)
4. The tile platform shooting up (like a spring)
5. Bushes colliding together - and separating (reverse sound)
6. Bunny revealing a card. (Top left Results Screen)
7. Sound of changing player. (I can imagine a 'ding' sound)
8. Clock tick - 10 seconds going down and becoming more apparent.
9. Crowd cheering. (Yaaay)
10. Log coming out from the water (bottom left). (Splashes and suction)
11. Revealing a new message (top left) (subtle)
12. Bunny slapping against the glass of the screen. (Woaaaahhh..... Smack!)
13. Sliding down the glass of the screen. (slowly)
14. Sound of a tile landing on the ground (Strategy Screen)
Music:
1. Main theme music (Happy and playful) (approx 30 seconds)
2. Low key background music for gameplay. (Casual like Candy crush gameplay music) (1:30 to 2 minutes long, should not sound noticeably repetitive) .
3. Complete Screen (approx 30 seconds)
Set a fixed budget but possible to increase depending on skill.
UPDATE:
Happy to purchase license for existing music if it fits with the game. It is important to have experience with mobile/web games. I have heard a lot of fantastic orchestral music, but it is not what I am looking for.
Shaun S.
99% (40)Projects Completed
42
Freelancers worked with
39
Projects awarded
43%
Last project
10 Apr 2021
United Kingdom
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