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    Agar.io type game Custom Gamemode needing made Serverside NodeJS

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    19/08/2017
    $180
    • Posted: 6 years ago
    • Proposals: 0
    • Remote
    • #1648822
    • Expired
    • 1
    • 1

    Description

    Experience Level: Intermediate
    General information for the business: Online MMO
    Kind of development: Customization of existing program
    Description of requirements/functionality: Hi

    So basically I run my own Agar.io type game

    https://goo.gl/g1YTwk

    I need a new gamemode system created which allows matches such as 2 vs 2 or 6 vs 6 (Team Scrimmage)

    It should work like

    Two teams of 6 players each battle it out in a preset map. This mode is designed for clan wars.

    Gameplay:
    Players start the game with additional mass.
    8 bots roam the map to simulate real players.
    Each team spawns next to a mother cell, which will not respawn if eaten.
    There is a time limit 30 minutes.
    Viruses act like they do in FFA.

    Team Objective:
    Hold at least 90% of the total mass for 15 seconds. You need at least 2500 team mass to trigger this.
    Holding 100% of the total mass will result in an instant win.
    Hold the most mass when time runs out.

    There is a game which has this, so you can see an example of this.

    I currently use https://github.com/Barbosik/MultiOgar for my serverside
    Specific technologies required: node.js, html5, css, javascript
    Extra notes: Hi

    So basically I run my own Agar.io type game

    https://goo.gl/g1YTwk

    I need a new gamemode system created which allows matches such as 2 vs 2 or 6 vs 6 (Team Scrimmage)

    It should work like

    Two teams of 6 players each battle it out in a preset map. This mode is designed for clan wars.

    Gameplay:
    Players start the game with additional mass.
    8 bots roam the map to simulate real players.
    Each team spawns next to a mother cell, which will not respawn if eaten.
    There is a time limit 30 minutes.
    Viruses act like they do in FFA.

    Team Objective:
    Hold at least 90% of the total mass for 15 seconds. You need at least 2500 team mass to trigger this.
    Holding 100% of the total mass will result in an instant win.
    Hold the most mass when time runs out.

    There is a game which has this, so you can see an example of this.

    I currently use https://github.com/Barbosik/MultiOgar for my serverside


    Zubair F.
    Zubair F.
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    Last project
    30 Mar 2023
    United Kingdom

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    19/08/2017
    $180

    - or -

    Post a project like this
    Zubair F.
    Zubair F.
    0% (0)
    Projects Completed
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    Last project
    30 Mar 2023
    United Kingdom

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