Agar.io type game Custom Gamemode needing made Serverside NodeJS
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Description
Experience Level: Intermediate
General information for the business: Online MMO
Kind of development: Customization of existing program
Description of requirements/functionality: Hi
So basically I run my own Agar.io type game
https://goo.gl/g1YTwk
I need a new gamemode system created which allows matches such as 2 vs 2 or 6 vs 6 (Team Scrimmage)
It should work like
Two teams of 6 players each battle it out in a preset map. This mode is designed for clan wars.
Gameplay:
Players start the game with additional mass.
8 bots roam the map to simulate real players.
Each team spawns next to a mother cell, which will not respawn if eaten.
There is a time limit 30 minutes.
Viruses act like they do in FFA.
Team Objective:
Hold at least 90% of the total mass for 15 seconds. You need at least 2500 team mass to trigger this.
Holding 100% of the total mass will result in an instant win.
Hold the most mass when time runs out.
There is a game which has this, so you can see an example of this.
I currently use https://github.com/Barbosik/MultiOgar for my serverside
Specific technologies required: node.js, html5, css, javascript
Extra notes: Hi
So basically I run my own Agar.io type game
https://goo.gl/g1YTwk
I need a new gamemode system created which allows matches such as 2 vs 2 or 6 vs 6 (Team Scrimmage)
It should work like
Two teams of 6 players each battle it out in a preset map. This mode is designed for clan wars.
Gameplay:
Players start the game with additional mass.
8 bots roam the map to simulate real players.
Each team spawns next to a mother cell, which will not respawn if eaten.
There is a time limit 30 minutes.
Viruses act like they do in FFA.
Team Objective:
Hold at least 90% of the total mass for 15 seconds. You need at least 2500 team mass to trigger this.
Holding 100% of the total mass will result in an instant win.
Hold the most mass when time runs out.
There is a game which has this, so you can see an example of this.
I currently use https://github.com/Barbosik/MultiOgar for my serverside
Kind of development: Customization of existing program
Description of requirements/functionality: Hi
So basically I run my own Agar.io type game
https://goo.gl/g1YTwk
I need a new gamemode system created which allows matches such as 2 vs 2 or 6 vs 6 (Team Scrimmage)
It should work like
Two teams of 6 players each battle it out in a preset map. This mode is designed for clan wars.
Gameplay:
Players start the game with additional mass.
8 bots roam the map to simulate real players.
Each team spawns next to a mother cell, which will not respawn if eaten.
There is a time limit 30 minutes.
Viruses act like they do in FFA.
Team Objective:
Hold at least 90% of the total mass for 15 seconds. You need at least 2500 team mass to trigger this.
Holding 100% of the total mass will result in an instant win.
Hold the most mass when time runs out.
There is a game which has this, so you can see an example of this.
I currently use https://github.com/Barbosik/MultiOgar for my serverside
Specific technologies required: node.js, html5, css, javascript
Extra notes: Hi
So basically I run my own Agar.io type game
https://goo.gl/g1YTwk
I need a new gamemode system created which allows matches such as 2 vs 2 or 6 vs 6 (Team Scrimmage)
It should work like
Two teams of 6 players each battle it out in a preset map. This mode is designed for clan wars.
Gameplay:
Players start the game with additional mass.
8 bots roam the map to simulate real players.
Each team spawns next to a mother cell, which will not respawn if eaten.
There is a time limit 30 minutes.
Viruses act like they do in FFA.
Team Objective:
Hold at least 90% of the total mass for 15 seconds. You need at least 2500 team mass to trigger this.
Holding 100% of the total mass will result in an instant win.
Hold the most mass when time runs out.
There is a game which has this, so you can see an example of this.
I currently use https://github.com/Barbosik/MultiOgar for my serverside
Zubair F.
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Last project
12 Dec 2024
United Kingdom
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