
Need Godot 4 Networking Developer for Existing FPS Project
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$30/hr
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Description
Experience Level: Intermediate
I have an FPS game built in Godot 4 for Windows. The project is currently a single-player vertical slice with a clean codebase.
I'm looking for a developer to implement multiplayer mode for up to four players.
Deliverables include:
player synchronization
game state synchronization
in-game text chat
integration into the existing project
Please include examples of previous Godot networking or multiplayer work along with your quote and estimated timeline.
I'm looking for a developer to implement multiplayer mode for up to four players.
Deliverables include:
player synchronization
game state synchronization
in-game text chat
integration into the existing project
Please include examples of previous Godot networking or multiplayer work along with your quote and estimated timeline.
Anthony C.
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5 Aug 2026
United States
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Hi Anthony,
Could you please let me know which networking approach you prefer for the multiplayer implementation (Godot's high-level multiplayer API, ENet, Steam, or a dedicated server), and whether the game needs peer-to-peer or authoritative server architecture? That will help me recommend the most suitable solution and provide an accurate timeline and quote.
Thanks,
Naresh
1159986
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