
Mobile gaming app (card game)
- or -
Post a project like this- Posted:
- Proposals: 30
- Remote
- #4502151
- OPPORTUNITY
- Expired











Description
Natasha F.
100% (1)New Proposal
Login to your account and send a proposal now to get this project.
Log inClarification Board Ask a Question
-

Hi Natasha,
Before moving forward, I have a few key questions to make sure the system design and budget expectations align:
1. Do you already have a fully written ruleset for the 9 rounds (including scoring, wild cards, bonus logic), or should part of Phase 1 include formalising and balancing the game design?
2. For real-time matches, do you have a preferred backend approach:
Photon / Unity Multiplayer
Firebase / custom WebSocket server
Or are you open to recommendation based on cost + scalability?
3. Are UI, cards, avatars, tables, and animations already designed, or is this expected to be part of development (full game art production)?
4. Should chips/gems/XP be purely server-controlled (anti-cheat secure economy), or is a simpler MVP economy acceptable for first release?
5. Are you aiming for:
MVP playable version first (core gameplay only)
Or full-feature launch including leagues, tournaments, chat, progression, monetisation in v1?
Looking forward to your reply. -

Hi Natasha, could you please let me know whether the game rules, card mechanics, progression system, and economy are already fully defined, or are you also looking for support with multiplayer architecture, balancing, matchmaking, monetization design, and long-term player retention strategy during development?
Thanks
Naresh -

- Could you provide detailed rules for the card game, including how the nine rounds work, the objectives of each round, the two phases per round, scoring logic, wild card behavior, bonus point calculations, and speed round mechanics?
- How do you envision asynchronous matches functioning? Should players take turns over hours or days with push notifications, and should users be able to participate in multiple active matches simultaneously? Additionally, are there any time limits or inactivity rules for turn-based gameplay?
- How should the XP progression system work? Please clarify how players earn XP, unlock levels, gain access to new tables, leagues, card decks, avatars, and customization items. Also, should there be daily missions, achievements, seasonal rewards, or battle-pass-style progression to improve retention? -

A few questions:
• Do you already have the complete game rules and card mechanics documented?
• Will players compete with friends only, or through automatic matchmaking as well?
• Do you have wireframes/designs available, or should we handle the UI/UX design too?
