
Create enviroments in Unreal for use in an Immersive Room
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£500(approx. $675)
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Description
Experience Level: Expert
We are looking into the possibility of having various enviroments with AI characters movining in the enviroment created within Unreal Engine which that we stream and project onto multiple wall and floor projectors for use within an Immersive Room.
We are looking at using Touchdesigner to control everything from Serial devices for projector control and serial date received into Touchdesigner to DMX control of products using Enttec ODE/Ethergate with Artnet protocol for lighting within the room. Experince with Touchdesigner required to possibly sort an easy UI for control.
Also adding interactive cameras controlling wall and floor content. Movement or particle system on walls and floor and hotspot wall areas for activation of products sound effects on the wialls. The addtion of an Interactive floor for those installs that have floor projection. Currently testing Orbbec Femto Bolt camera but open to other cameras/sensors. Have tested Slamtec RPLIDAR A1.
We are looking at using Touchdesigner to control everything from Serial devices for projector control and serial date received into Touchdesigner to DMX control of products using Enttec ODE/Ethergate with Artnet protocol for lighting within the room. Experince with Touchdesigner required to possibly sort an easy UI for control.
Also adding interactive cameras controlling wall and floor content. Movement or particle system on walls and floor and hotspot wall areas for activation of products sound effects on the wialls. The addtion of an Interactive floor for those installs that have floor projection. Currently testing Orbbec Femto Bolt camera but open to other cameras/sensors. Have tested Slamtec RPLIDAR A1.
Andrew D.
100% (3)Projects Completed
1
Freelancers worked with
1
Projects awarded
33%
Last project
8 Feb 2022
United Kingdom
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Log inClarification Board Ask a Question
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1 Do you plan to use Unreal Pixel Streaming or a local render node pipeline for multi-projector output synchronization?
2 Should interaction tracking rely purely on depth cameras or combine LiDAR and vision fusion for higher accuracy? -

1 Do you plan to use Unreal Pixel Streaming or a local render node pipeline for multi-projector output synchronization?
2 Should interaction tracking rely purely on depth cameras or combine LiDAR and vision fusion for higher accuracy?
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