
Create enviroments in Unreal for use in an Immersive Room
- or -
Post a project like this- Posted:
- Proposals: 21
- Remote
- #4490096
- OPPORTUNITY
- Awarded












Description
We are looking at using Touchdesigner to control everything from Serial devices for projector control and serial date received into Touchdesigner to DMX control of products using Enttec ODE/Ethergate with Artnet protocol for lighting within the room. Experince with Touchdesigner required to possibly sort an easy UI for control.
Also adding interactive cameras controlling wall and floor content. Movement or particle system on walls and floor and hotspot wall areas for activation of products sound effects on the wialls. The addtion of an Interactive floor for those installs that have floor projection. Currently testing Orbbec Femto Bolt camera but open to other cameras/sensors. Have tested Slamtec RPLIDAR A1.
Andrew D.
100% (3)New Proposal
Login to your account and send a proposal now to get this project.
Log inClarification Board Ask a Question
-

Hi, this is a really interesting concept.
Before applying, I just want to clarify the scope for this phase. Is the £500 budget intended for an initial prototype or proof of concept, or for a more complete interactive environment setup including Unreal, TouchDesigner, and hardware integration?
Also, which part is the main priority at this stage, environment creation in Unreal, or the interactive control system via TouchDesigner? -

1 Do you plan to use Unreal Pixel Streaming or a local render node pipeline for multi-projector output synchronization?
2 Should interaction tracking rely purely on depth cameras or combine LiDAR and vision fusion for higher accuracy? -

1 Do you plan to use Unreal Pixel Streaming or a local render node pipeline for multi-projector output synchronization?
2 Should interaction tracking rely purely on depth cameras or combine LiDAR and vision fusion for higher accuracy?