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    Avatar engine using Unity & Kinect V2 for windows

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    20/09/2015
    $$
    • Posted: 8 years ago
    • Proposals: 3
    • Remote
    • #876693
    • Expired
    AOI TeamApp MechanicNewrosoft R. have already sent a proposal.
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    Description

    Experience Level: Intermediate
    General information for the business: We help stroke patients to recover more mobility
    Kind of development: New program from scratch
    Description of requirements/functionality: - Animate an avatar according to the user’s movements as tracked by the Kinect

    - Handle Kinect's noisy inputs (e.g. Kalman filtering) and extrapolate non visible joints (using IK)

    - Measure body metrics (joints size and angles)

    - Develop very simple games based on this avatar engine

    Please make sure you understand the what animating characters from a Kinect means, handling rigging issues (wrapping arms, etc.), add body constraints though IK, etc.
    Specific technologies required: Unity 3D
    OS requirements: Windows
    Extra notes:
    Frederic C.
    Frederic C.
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    Last project
    24 Mar 2023
    Switzerland

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    20/09/2015
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    Frederic C.
    Frederic C.
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    Last project
    24 Mar 2023
    Switzerland

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