Avatar engine using Unity & Kinect V2 for windows
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Description
Experience Level: Intermediate
General information for the business: We help stroke patients to recover more mobility
Kind of development: New program from scratch
Description of requirements/functionality: - Animate an avatar according to the user’s movements as tracked by the Kinect
- Handle Kinect's noisy inputs (e.g. Kalman filtering) and extrapolate non visible joints (using IK)
- Measure body metrics (joints size and angles)
- Develop very simple games based on this avatar engine
Please make sure you understand the what animating characters from a Kinect means, handling rigging issues (wrapping arms, etc.), add body constraints though IK, etc.
Specific technologies required: Unity 3D
OS requirements: Windows
Extra notes:
Kind of development: New program from scratch
Description of requirements/functionality: - Animate an avatar according to the user’s movements as tracked by the Kinect
- Handle Kinect's noisy inputs (e.g. Kalman filtering) and extrapolate non visible joints (using IK)
- Measure body metrics (joints size and angles)
- Develop very simple games based on this avatar engine
Please make sure you understand the what animating characters from a Kinect means, handling rigging issues (wrapping arms, etc.), add body constraints though IK, etc.
Specific technologies required: Unity 3D
OS requirements: Windows
Extra notes:
Frederic C.
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Last project
14 Dec 2024
Switzerland
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