Need expert to create a Simulation for The New Kudoku Puzzle
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 #3855502
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Description
Experience Level: Entry
Question 1 – Game Problem statement
Simulate the working of The New Kudoku Puzzle as per following customized
Requirement & strategies:
(The working of traditional Kudoku puzzle game can be referred to in the link below for your understanding :
https://play.google.com/store/apps/details id=com.justfunnygames.kudoku&hl=en_IN&gl=US)
Requirement:
1. The goal is to find nine solution numbers also called killer numbers.
2. These are discovered with logic and require no guessing.
3. There is exactly one of each number 1 to 9 in the grid.
4. Starting with the given solution number, rule out numbers in consecutive locations whose sum would match the "Less than or Equal to the solution number/killer number " RULE.
5. As you eliminate numbers, other eliminations will become logically deductible.
Strategies:
1. A random 6 by 6 fully filled up grids of numbers from 1 to 9 is displayed at the game start. At every run of the code, the random configuration can be programmed to set up.
2. Player 1 chooses a number known as the killer number. If in a game turn , the player is the user, dynamically get this input. If in a game turn , the player is the computer AI, it can set this input heuristically or randomly.
3. Player 2 finds adjacent number combinations called killer combinations that match the given RULE w.r.t to the current killer number by removing all these numbers. In one turn the player 2 is given a maximum of three combinations to try. One combination can consist of any no.of.adjacent numbered cells. If the player 2 is the user, dynamically get the indices(or coordinates) in the grid to choose from .
4. The number of such matching combinations chosen and removed by player 2 adds up to player 2’s points.
5. Steps 2 to 3 will be repeated with player 2 choosing the number and player 1 finding the killer combinations to gain points.
6. The game ends in either of the below scenarios:
a. When there is only one number left in each row or column.
b. When a player has no more matching combinations to
choose from in its turn of play.
7. The cumulative points gained by the players decides the winner.
Sample Rule & Combination selection:
For example, number 8 is chosen by player X (Computer or human) in the grid given below and if the rule correspond to “
Equal to the solution number/killer number" RULE, player Y
(Computer or human) may choose below combinations to delete:
Refer the attachments for images.
Simulate the working of The New Kudoku Puzzle as per following customized
Requirement & strategies:
(The working of traditional Kudoku puzzle game can be referred to in the link below for your understanding :
https://play.google.com/store/apps/details id=com.justfunnygames.kudoku&hl=en_IN&gl=US)
Requirement:
1. The goal is to find nine solution numbers also called killer numbers.
2. These are discovered with logic and require no guessing.
3. There is exactly one of each number 1 to 9 in the grid.
4. Starting with the given solution number, rule out numbers in consecutive locations whose sum would match the "Less than or Equal to the solution number/killer number " RULE.
5. As you eliminate numbers, other eliminations will become logically deductible.
Strategies:
1. A random 6 by 6 fully filled up grids of numbers from 1 to 9 is displayed at the game start. At every run of the code, the random configuration can be programmed to set up.
2. Player 1 chooses a number known as the killer number. If in a game turn , the player is the user, dynamically get this input. If in a game turn , the player is the computer AI, it can set this input heuristically or randomly.
3. Player 2 finds adjacent number combinations called killer combinations that match the given RULE w.r.t to the current killer number by removing all these numbers. In one turn the player 2 is given a maximum of three combinations to try. One combination can consist of any no.of.adjacent numbered cells. If the player 2 is the user, dynamically get the indices(or coordinates) in the grid to choose from .
4. The number of such matching combinations chosen and removed by player 2 adds up to player 2’s points.
5. Steps 2 to 3 will be repeated with player 2 choosing the number and player 1 finding the killer combinations to gain points.
6. The game ends in either of the below scenarios:
a. When there is only one number left in each row or column.
b. When a player has no more matching combinations to
choose from in its turn of play.
7. The cumulative points gained by the players decides the winner.
Sample Rule & Combination selection:
For example, number 8 is chosen by player X (Computer or human) in the grid given below and if the rule correspond to “
Equal to the solution number/killer number" RULE, player Y
(Computer or human) may choose below combinations to delete:
Refer the attachments for images.
Deepti S.
0% (0)Projects Completed
1
Freelancers worked with
1
Projects awarded
67%
Last project
8 Mar 2023
India
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