Have Unity3D Asset(3D Modell),need API and make it gameready for web (Coderjob?!)
- or -
Post a project like this€675(approx. $729)
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- Proposals: 3
- Remote
- #2250167
- OPPORTUNITY
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Description
Experience Level: Expert
Hello! I have found an Unity 3D Asset, and i would need it to be made ready for applying to a webplattform.
But there are some requirements from the plattform to accept my apply:
For 1 vs. CPU betting, Plattform only accept games which are built with the Unity or Construct 2 game engines. More engines are going to be supported in near future. For P2P betting that does not require direct integration with our liquidity pool and where the plattform simply acts as escrow for the duration of bets, any engine is supported.
Games made with Unity can only be built for WebGL, PC/Mac OSX and android/iOS platforms.
Games made with Construct 2 can only be built for HTML 5 for web-based builds. If you want your games to be added to our Telegram game bot, you must design your game in Construct 2.
All web-based games that are to be featured on mobile phones and/or our Telegram bot, must use a 480(w) x 800(h) screen size, or support the same screen ratio (1.666f).
All games must include an Init scene, to initialize the starting API call.
All games should be able to call the end API call as soon as the game-over event occurs.
Scores should not be stored anywhere inside the game. Scores of each round are only valid for that specific game session tied to a certain ID received by the starting API call.
All code inside games should be obfuscated as much as reasonably practicable. Precautions should be taken that the code is guarded by certain security parameters and protocols. As these parameters are private, you will need to share the full source code of your games as well, to be able to participate in our program. A full NDA is available upon request.
All games that are launched on and can be downloaded from the Plattform sit on our secure servers.
If your game features multiplayer action and is Unity based, we would advise you to use the Photon engine which integrates with our secure servers. This is not a requirement.
Your final deliverable to us must have undergone thorough user-assisted testing (UAT). This process includes testing all levels and outcomes/scenarios on a range of devices and browsers/operating systems if you are going to be launching the game for these platforms. Errors picked up during Plattform’s review period could result in the game getting rejected.
Okay that seems a lot, but im sure for you coders its not that hard.
Thank you, Chris
Merry Christmas to everyone
But there are some requirements from the plattform to accept my apply:
For 1 vs. CPU betting, Plattform only accept games which are built with the Unity or Construct 2 game engines. More engines are going to be supported in near future. For P2P betting that does not require direct integration with our liquidity pool and where the plattform simply acts as escrow for the duration of bets, any engine is supported.
Games made with Unity can only be built for WebGL, PC/Mac OSX and android/iOS platforms.
Games made with Construct 2 can only be built for HTML 5 for web-based builds. If you want your games to be added to our Telegram game bot, you must design your game in Construct 2.
All web-based games that are to be featured on mobile phones and/or our Telegram bot, must use a 480(w) x 800(h) screen size, or support the same screen ratio (1.666f).
All games must include an Init scene, to initialize the starting API call.
All games should be able to call the end API call as soon as the game-over event occurs.
Scores should not be stored anywhere inside the game. Scores of each round are only valid for that specific game session tied to a certain ID received by the starting API call.
All code inside games should be obfuscated as much as reasonably practicable. Precautions should be taken that the code is guarded by certain security parameters and protocols. As these parameters are private, you will need to share the full source code of your games as well, to be able to participate in our program. A full NDA is available upon request.
All games that are launched on and can be downloaded from the Plattform sit on our secure servers.
If your game features multiplayer action and is Unity based, we would advise you to use the Photon engine which integrates with our secure servers. This is not a requirement.
Your final deliverable to us must have undergone thorough user-assisted testing (UAT). This process includes testing all levels and outcomes/scenarios on a range of devices and browsers/operating systems if you are going to be launching the game for these platforms. Errors picked up during Plattform’s review period could result in the game getting rejected.
Okay that seems a lot, but im sure for you coders its not that hard.
Thank you, Chris
Merry Christmas to everyone
Christoph P.
100% (3)Projects Completed
3
Freelancers worked with
3
Projects awarded
10%
Last project
3 Sep 2019
Austria
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Hello,
Please send link for the asset you talking about.Christoph P.23 Dec 2018Hi, thank you for your interesst.
https://assetstore.unity.com/packages/3d/roulette-64159Solutions Interactives Virtuelles23 Dec 2018Hi,
Thanks for your replay, that asset is just 3D models no scripts at all attached to it.
That mean beside what you are requesting to be done there is also the gameplay itself to be made, are you sure this is the asset you want to start with ?
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