Very basic android app development
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Description
Experience Level: Intermediate
Hi,
I would like a basic pokemon style card game. I would like it created in Android Studio using java to code it. If this is something you would be interested in here is a list of core functionality that I wish to include, it is as follows:
Duel Kings is a game in which Unimon – characters represented in the form of cards from a
deck – battle each other. Each player has their own deck of cards. At the start of the game
each player draws from their deck in order to select an ‘active’ basic (unevolved) Unimon
that will go into battle and a number of ‘in play’ basic Unimon that will occupy part of the
playing space called the ‘bench’. Each player also draws some prize cards and places these
face down in a designated part of the playing space – see below. Players take turns, in
which (among other things) they draw a card from their deck, and – if they can, and wish to
do so – evolve their Unimon (the Unimon cards contain basic Unimon and cards that allow
the ‘basics’ to evolve into a next generation), add appropriate energies to their Unimon, and
launch an attack with their active Unimon. An active Unimon can also retreat – though by
retreating the Unimon usually incurs some penalty. In order to attack, a Unimon needs to
acquire appropriate energies, and these are also drawn from the deck. Some Unimon are
particularly effective at using their energies in an attack (they inflict a large amount of
damage), others may have a particular vulnerability to attacks of a certain kind (the basic
damage inflicted is multiplied). Each Unimon card gives details of the Unimon’s strengths,
weaknesses and abilities, and these are incorporated in the software. One way of winning
Duel Kings is, as in Pokémon, is to take all the cards you have set aside as Prize cards. You take
a Prize card when you knock out one of your opponent’s Unimon – by inflicting the
maximum damage it can support, perhaps over several turns. You can also win when your
opponent has no cards left in play (they have no active card in battle and they have no
replacement cards on their bench). You can win too when your opponent is unable to draw
a card at the start of their turn because their deck is empty.
Is this something you would be interested in doing? And if so could you possibly give me a quote or time scale to which you would have this finished?
Part of the game has already been developed and we need it finished.
Thanks very much,
Eoin.
I would like a basic pokemon style card game. I would like it created in Android Studio using java to code it. If this is something you would be interested in here is a list of core functionality that I wish to include, it is as follows:
Duel Kings is a game in which Unimon – characters represented in the form of cards from a
deck – battle each other. Each player has their own deck of cards. At the start of the game
each player draws from their deck in order to select an ‘active’ basic (unevolved) Unimon
that will go into battle and a number of ‘in play’ basic Unimon that will occupy part of the
playing space called the ‘bench’. Each player also draws some prize cards and places these
face down in a designated part of the playing space – see below. Players take turns, in
which (among other things) they draw a card from their deck, and – if they can, and wish to
do so – evolve their Unimon (the Unimon cards contain basic Unimon and cards that allow
the ‘basics’ to evolve into a next generation), add appropriate energies to their Unimon, and
launch an attack with their active Unimon. An active Unimon can also retreat – though by
retreating the Unimon usually incurs some penalty. In order to attack, a Unimon needs to
acquire appropriate energies, and these are also drawn from the deck. Some Unimon are
particularly effective at using their energies in an attack (they inflict a large amount of
damage), others may have a particular vulnerability to attacks of a certain kind (the basic
damage inflicted is multiplied). Each Unimon card gives details of the Unimon’s strengths,
weaknesses and abilities, and these are incorporated in the software. One way of winning
Duel Kings is, as in Pokémon, is to take all the cards you have set aside as Prize cards. You take
a Prize card when you knock out one of your opponent’s Unimon – by inflicting the
maximum damage it can support, perhaps over several turns. You can also win when your
opponent has no cards left in play (they have no active card in battle and they have no
replacement cards on their bench). You can win too when your opponent is unable to draw
a card at the start of their turn because their deck is empty.
Is this something you would be interested in doing? And if so could you possibly give me a quote or time scale to which you would have this finished?
Part of the game has already been developed and we need it finished.
Thanks very much,
Eoin.
Eoin M.
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Hello Eoin,
Are you still open to this project?
We have already done with similar kind of games, therefore, would like to engage more into the requirements.
Let me know the best suitable time to discuss more?
Thank you
Vinita -
Hi,
I have been through your requirement, and would like to discuss more with you regarding same.
Would like to show you some of my recent working as well :)
400681392510
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