Fix some bugs and add functionality to Unity game
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Experienced Graphics designer |Experienced WordPress Full Stack|SharePoint Expert|Data Entry Team |flyer/business card/Brochure||2DAnimation||Photoshop work|
Islamabad
3399990137970916177682359825263900327467522841151
Description
Experience Level: Entry
We are in the process of creating a game prototype. We need to fix bugs of a previous developer and add an additional functionality.
1. Enlarge starting login cube in 1.5 (pic. 1)
2. Make login/password textboxes rubber. They should enlarge/shrink with the size of the cube (pic 1)
3. Add functionality of selecting face area on a user photo for placing on a game object. This functionality can be analogous to facebook's avatar creation. This face area is a circle (pic 2, 2-a).
4. Cube selection. Cubes should be populated by geometrical figures (same on each side). See pic 3, 4
5. Selection of the game zone. Currently, a cube is rotating in a horizontal direction. Cube should rotate on all directions pointed by mouse movement direction (vertical, or any angle).
6. Add digital buttons functionality the same as on the bottom of the pic 4. Pressing on that buttons should orient the selected cube’s (enumerated on the picture by numbers 1-6) side toward the user.
7. After a game zone is selected gamer should have a possibility to enter into a game area. The game area has already made (pic 5, 6).
We have also 3d-max models of a player and a game cube (avatar.max, cube.max)
Prerequisites:
1. Unity ver. 2017.3.1f1 of above
2. Integration into an existing game prototype access to whom will be provided (Gitlab repository)
1. Enlarge starting login cube in 1.5 (pic. 1)
2. Make login/password textboxes rubber. They should enlarge/shrink with the size of the cube (pic 1)
3. Add functionality of selecting face area on a user photo for placing on a game object. This functionality can be analogous to facebook's avatar creation. This face area is a circle (pic 2, 2-a).
4. Cube selection. Cubes should be populated by geometrical figures (same on each side). See pic 3, 4
5. Selection of the game zone. Currently, a cube is rotating in a horizontal direction. Cube should rotate on all directions pointed by mouse movement direction (vertical, or any angle).
6. Add digital buttons functionality the same as on the bottom of the pic 4. Pressing on that buttons should orient the selected cube’s (enumerated on the picture by numbers 1-6) side toward the user.
7. After a game zone is selected gamer should have a possibility to enter into a game area. The game area has already made (pic 5, 6).
We have also 3d-max models of a player and a game cube (avatar.max, cube.max)
Prerequisites:
1. Unity ver. 2017.3.1f1 of above
2. Integration into an existing game prototype access to whom will be provided (Gitlab repository)
John B.
100% (8)Projects Completed
9
Freelancers worked with
4
Projects awarded
45%
Last project
1 Nov 2023
Russian Federation
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