Avatar engine using Unity & Kinect V2 for windows

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  • Proposals: 3
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  • #876693
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Ashok K.Balpreet K.Newrosoft R. have already sent a proposal.
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Experience Level: Intermediate
General information for the business: We help stroke patients to recover more mobility
Kind of development: New program from scratch
Description of requirements/functionality: - Animate an avatar according to the user’s movements as tracked by the Kinect

- Handle Kinect's noisy inputs (e.g. Kalman filtering) and extrapolate non visible joints (using IK)

- Measure body metrics (joints size and angles)

- Develop very simple games based on this avatar engine

Please make sure you understand the what animating characters from a Kinect means, handling rigging issues (wrapping arms, etc.), add body constraints though IK, etc.
Specific technologies required: Unity 3D
OS requirements: Windows
Extra notes:

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