Iphone game app development
4683
£2.0k(approx. $2.5k)
- Posted:
- Proposals: 5
- Remote
- #77493
- Archived
Description
Experience Level: Expert
Specification
• 1st person view
• Stationary shooting/slinging game
• Level based system – 5 levels, different setting for each level
• As player progresses through the levels the type of slingshot used, objects fired and targets vary
• The setting of the level will contrast to the style of missile in order to create a humorous effect, for example using garden gnomes as missiles in a bar
• Various objects to be as slingshots such as: elastic bands pro slingshots, cross bow’s, bra’s!
• Fire what you find
• Varying number of stationary targets to be fired at, these will be related to the background/location
• Passing targets can be fired at to gain extra points
• Sound effects to match the location e,g, bird noises in a forest (diegetic sound)
• Each level is a set time of 1 minute, in which the player has to hit as many targets as they can with a minimum score to progress to next difficulty setting
• Depending on how much they beat the minimum score by will determine how many missiles they will have to bring forward into the next round
• 3 difficulty progressions on each level with a total of 5 levels in the first paid release
• Main menu will feature start, options, high scores, exit, links to social media
• High scores can be published through facebook
• 1st person view
• Stationary shooting/slinging game
• Level based system – 5 levels, different setting for each level
• As player progresses through the levels the type of slingshot used, objects fired and targets vary
• The setting of the level will contrast to the style of missile in order to create a humorous effect, for example using garden gnomes as missiles in a bar
• Various objects to be as slingshots such as: elastic bands pro slingshots, cross bow’s, bra’s!
• Fire what you find
• Varying number of stationary targets to be fired at, these will be related to the background/location
• Passing targets can be fired at to gain extra points
• Sound effects to match the location e,g, bird noises in a forest (diegetic sound)
• Each level is a set time of 1 minute, in which the player has to hit as many targets as they can with a minimum score to progress to next difficulty setting
• Depending on how much they beat the minimum score by will determine how many missiles they will have to bring forward into the next round
• 3 difficulty progressions on each level with a total of 5 levels in the first paid release
• Main menu will feature start, options, high scores, exit, links to social media
• High scores can be published through facebook
Tom C.
0% (0)Projects Completed
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Freelancers worked with
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Projects awarded
0%
Last project
7 May 2024
United Kingdom
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