Game engine.
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Post a project like this£15/hr(approx. $19/hr)
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Description
Experience Level: Intermediate
I want a game engine like this :
But i want you to add these fetures on.
Motion Blur & Depth of Field:
Motion Blur is used to simulate the visual effect of using a slow
shutter speed when tracking fast moving objects or making
quick camera movements. Blur can be applied both to individual
objects (object based motion blur), and/or to an entire scene
(screen based motion blur), while Depth of Field can be used to
focus the viewer's eye on a nearby object while subtly blurring
objects in front or behind the point of focus.
Light Beams & Shafts:
These are used to create visually stunning light beams and
shadows when light intersects with solid or highly detailed
geometry, and can generate "godray" effects under water.
High Quality 3D Ocean Technology:
Dynamically modifies the ocean surface based on wind
and wave direction, generating shoreline soft-clipping breakers
automatically where the ocean meets the shore, depending on
the shoreline contour and ocean depth, while our caustic
simulation creates realistic looking moving shadows and
highlights in underwater environments.
Advanced AI System
LUA Script Driven AI System:
Allows complex AI behaviors to be created without requiring
new C code, including extending state
machine behaviors from LUA scripts
Dynamic Path Finding:
Advanced 2D and 3D algorithms allow the AI navigation paths to
be modified in real time in response to events which create new
or destroy existing paths, a critical feature for creating
believable AI in a highly interactive and destructible environment.
Smart Objects:
Provides an easy way for level designers to connect specialized
animations to particular objects in the level, so that the
character animations and objects are properly aligned at the
start and end of the animations, and the correct animation sequence plays.
Real Time Lighting and Dynamic Soft Shadows:
natural looking light sources, and creates
soft shadows that dynamically respond to natural
movements. It includes high-resolution, perspective correct and
volumetric smooth-shadow implementations.
Bit and Bats :
1. Rope Physics
2. HDR turned on
3. HDR turned off
4. Time of day ( Night , Morning )
5. Weather ( Lighting , Rain , Snow , Sunny , Fog )
6. destructible Environments
But i want you to add these fetures on.
Motion Blur & Depth of Field:
Motion Blur is used to simulate the visual effect of using a slow
shutter speed when tracking fast moving objects or making
quick camera movements. Blur can be applied both to individual
objects (object based motion blur), and/or to an entire scene
(screen based motion blur), while Depth of Field can be used to
focus the viewer's eye on a nearby object while subtly blurring
objects in front or behind the point of focus.
Light Beams & Shafts:
These are used to create visually stunning light beams and
shadows when light intersects with solid or highly detailed
geometry, and can generate "godray" effects under water.
High Quality 3D Ocean Technology:
Dynamically modifies the ocean surface based on wind
and wave direction, generating shoreline soft-clipping breakers
automatically where the ocean meets the shore, depending on
the shoreline contour and ocean depth, while our caustic
simulation creates realistic looking moving shadows and
highlights in underwater environments.
Advanced AI System
LUA Script Driven AI System:
Allows complex AI behaviors to be created without requiring
new C code, including extending state
machine behaviors from LUA scripts
Dynamic Path Finding:
Advanced 2D and 3D algorithms allow the AI navigation paths to
be modified in real time in response to events which create new
or destroy existing paths, a critical feature for creating
believable AI in a highly interactive and destructible environment.
Smart Objects:
Provides an easy way for level designers to connect specialized
animations to particular objects in the level, so that the
character animations and objects are properly aligned at the
start and end of the animations, and the correct animation sequence plays.
Real Time Lighting and Dynamic Soft Shadows:
natural looking light sources, and creates
soft shadows that dynamically respond to natural
movements. It includes high-resolution, perspective correct and
volumetric smooth-shadow implementations.
Bit and Bats :
1. Rope Physics
2. HDR turned on
3. HDR turned off
4. Time of day ( Night , Morning )
5. Weather ( Lighting , Rain , Snow , Sunny , Fog )
6. destructible Environments
Ryan B.
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Last project
4 May 2024
United Kingdom
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