IPhone class to draw a 3D cube in OpenGL/Objective-C
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Description
Experience Level: Intermediate
I require a class/function to be written in Objective-C and OpenGL. This is to be integrated into in an iPhone app.
The function must draw a 3D dice on the screen. The dice must be matte black with white pips, similar to the following image.
http://cdn.c.photoshelter.com/img-get/I0000.eEiL19L5yg/s/600/600/two-black-dice.jpg
Rounded corners are preferred but not essential. Please state in your bid whether rounded corners are a possibility.
The function must allow you to
a) Draw the dice at any location on the screen, at any size and in any orientation.
b) Draw multiple dice on the screen
c) Rotate any dice to a new orientation (with easing)
d) Cause the dice to start rotating continually around an axis (with easing)
e) Customise the speed of rotation
The shading on each face should change realistically as the dice is rotated. However, no shadow should be drawn underneath the dice.
Experience in Objective-C and OpenGL ES is essential. Start date is 27th August, deadline is 10th September (2 weeks). Programmer should be willing to keep in contact and provide screenshots/video of current progress.
The class should be completely self contained and easily integrated into an existing iOS app.
If you have any questions feel free to send me a PM.
The function must draw a 3D dice on the screen. The dice must be matte black with white pips, similar to the following image.
http://cdn.c.photoshelter.com/img-get/I0000.eEiL19L5yg/s/600/600/two-black-dice.jpg
Rounded corners are preferred but not essential. Please state in your bid whether rounded corners are a possibility.
The function must allow you to
a) Draw the dice at any location on the screen, at any size and in any orientation.
b) Draw multiple dice on the screen
c) Rotate any dice to a new orientation (with easing)
d) Cause the dice to start rotating continually around an axis (with easing)
e) Customise the speed of rotation
The shading on each face should change realistically as the dice is rotated. However, no shadow should be drawn underneath the dice.
Experience in Objective-C and OpenGL ES is essential. Start date is 27th August, deadline is 10th September (2 weeks). Programmer should be willing to keep in contact and provide screenshots/video of current progress.
The class should be completely self contained and easily integrated into an existing iOS app.
If you have any questions feel free to send me a PM.
Hugo S.
100% (6)Projects Completed
11
Freelancers worked with
10
Projects awarded
37%
Last project
23 Nov 2014
United Kingdom
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