SCULPTING A HUMAN BASE MESH IN MORE DETAIL
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Post a project like this1897
€100(approx. $107)
- Posted:
- Proposals: 2
- Remote
- #2273634
- Awarded
Description
Experience Level: Intermediate
Muscular refinements in Human male base mesh provided(see Male 3 .mp4 ) - Need to feel more natural & not so ''plastic''/ Micro details like pores wrinkles etc.
No posing needed except from the fingers (need to be straightened & close to each other- see hand reference jpeg).Atention to the details on the hands is important. The head & the face just need to be outlined a bit but the body & the hands is my main concern.
I created a list of the specifications about the job & the candidate should deliver the project based on the following:
1. ALL Subdivision levels (lowest to highest) maximum at 9-10 million.
2. Quads evenly distributed on the surface of the model.(remeshing & reproject the details back)
3. Polygroups appropriately assigned(for example claws with red, inner palm hand with green, fingers each one with a different polygroup.
4. Fingers MUST be positioned close to each other, just like the photo on the ''male hand reference''
5. The file would be great if it can be REopened in R7.
6. I will send a certain matcap for illuminating the body in zbrush so i can easily compare the progress of the work.
7. Your progress of work can be via turntables for the hole body & close up turntables for the hands & feet with the matcap that i will sent you.
8. I would like the models to be SYMMETRICAL.
9.If you want to add any micro details like vains, pores etc.(ican provide you with xyz textures for such details) it would be nice to have these in LAYERS so to be easy to control them after your work is done.
10.Reprojected final high poly to a lower level as a different subtool.
This job is the first character of 12 base meshes that i would like to procceed with so think of it as an ongoing project with milestones.
Thanks for your time, best regards
Stavros P.
No posing needed except from the fingers (need to be straightened & close to each other- see hand reference jpeg).Atention to the details on the hands is important. The head & the face just need to be outlined a bit but the body & the hands is my main concern.
I created a list of the specifications about the job & the candidate should deliver the project based on the following:
1. ALL Subdivision levels (lowest to highest) maximum at 9-10 million.
2. Quads evenly distributed on the surface of the model.(remeshing & reproject the details back)
3. Polygroups appropriately assigned(for example claws with red, inner palm hand with green, fingers each one with a different polygroup.
4. Fingers MUST be positioned close to each other, just like the photo on the ''male hand reference''
5. The file would be great if it can be REopened in R7.
6. I will send a certain matcap for illuminating the body in zbrush so i can easily compare the progress of the work.
7. Your progress of work can be via turntables for the hole body & close up turntables for the hands & feet with the matcap that i will sent you.
8. I would like the models to be SYMMETRICAL.
9.If you want to add any micro details like vains, pores etc.(ican provide you with xyz textures for such details) it would be nice to have these in LAYERS so to be easy to control them after your work is done.
10.Reprojected final high poly to a lower level as a different subtool.
This job is the first character of 12 base meshes that i would like to procceed with so think of it as an ongoing project with milestones.
Thanks for your time, best regards
Stavros P.
Stavros P.
100% (3)Projects Completed
3
Freelancers worked with
1
Projects awarded
50%
Last project
29 Mar 2019
Greece
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