Graphics Designer / Web-Based Game Image design

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  • Proposals: 3
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  • #25733
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Benedek K.Kristian F.James T. have already sent a proposal.
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Experience Level: Intermediate
We are looking for a free-lance person to help design the next level of games for sites such facebook and other online social websites. We currently are in design of a modern war game for FB and are looking to secure the services of gifted designers who could produce great images and icon sets for our game.

The game is based on todays world, where users will build up a small city, allocate farming and production, sell and buy resources, build armies, battle each other, use spies, WMD\'s and alot more in there goal to be the best. the game itself will also have share trading systems, alliances and many other aspects to keep even the best gamers hocked, we believe in making games as simple or as complex as a player wishes to go.

We would require art-work for different buildings, such as homes/flats, factorys, banks, army camps, airports, missle pads, tiles for roads, trees and other city/landscape stuff to give a realism to the game. we would also require static drawings for tanks, soliders, planes, nukes, spikes and other troops.

Below is a list of buildings and troops for the start of the game, although we will expand over time

Homes (A small block of homes)
Flats (small, med and large)
Farms (Basic and upgraded)
Factorys (Basic, Chemical, Weapons, Vechiels, general)
Hopsital (Just one design for now)
Army camp (Basic, Upgraded)
Airport (Demestic and Army, with upgrades for extra runways)
Missle Pads (two icons, one is closed second is ready for use)
Missle (to be placed on-top of pads, SAM, Nukes, Bio-Weapons)
AA Guns
SpyNet (a building design like CIA langle ect)
Research Labs ( Basic, Advance, ect)
City/Tile layouts such as small parks, trees, roads ect

Solider(Basic, Special, Commando)
Tanks(Basic, general, advance)
Terrorest (Male/Female)
Planes(Attack, Defence, Spyplane)
Boats(Attack, Aircraft, Subs, assult craft)
Robtic(Auto defence system and attack versions)

The view of each city is overhead / 3d view, each tile should be 32 px by 32px in size with see-tru background.

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