
2D Building Art Test (Paid) – British Village Farming Sim
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£50(approx. $68)
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⭐ Graphic Designer ⭐| Expert 2D/3D Render | Video Animator | Web Developer |Logo Designer |Graphic Animations | Video Editor |Illustration | Content Writer | Data Scraper.

Pro Graphics Design|Pro illustration Experts|3D Design|3D Modeling|3D Rendering|Computer-aided design CAD|Image|Design|Vector illustration|Presentation design|Cartoon & Comics

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Description
Experience Level: Entry
Estimated project duration: Ongoing
I’m looking for a 2D environment/building artist for an ongoing project. To check fit, I’m running a small paid test.
Game context
Genre: cosy British countryside farming & village sim
Visual goal: clean 2D illustration with vector-like clarity (clear shapes, strong silhouettes, controlled detail) to really convey the british countryside aesthetic.
Note on outlines: characters may use a thin outline, but buildings and foliage should not rely on heavy outlines (avoid thick black linework on environments).
Test task (paid)
Create one house exterior based on my provided reference photo(s).
Required view
Front-on elevation only (no side walls visible). Keep the building centred and square to camera.
Foliage
Foliage is a key part of the aesthetic. Include plausible climbers/ivy/rose/creepers and/or small front-garden planting.
Do not let foliage fully hide key shapes (doors/windows must remain readable).
Non-negotiable constraints
Follow the reference photo(s) for proportions, window/door placement, roofline, materials, and wear/age.
Preserve real-world irregularities (wonky lines, mismatched masonry, patched render, uneven window sizes if present).
Do not invent major architectural changes (extra floors, new windows/doors, extensions) unless clearly visible in the reference.
No text/signage, no people, no vehicles, no animals.
No modern clutter/utilities (sat dishes, cables, bins, big vents) unless visible in the reference.
Style rules (simple)
Non-pixel 2D illustration.
Clean edges and readable shapes; controlled texture (no noisy over-rendering).
Natural daylight (no dramatic mood lighting, no neon colours).
Minimal linework on environments (no thick outlines; use value/colour separation instead).
Architecture edges can be crisp; foliage edges should be softer and grouped into readable clusters.
Deliverables
1x PNG, roughly 3000–4000 px wide (large enough to see material detail).
Background: transparent or solid black (your choice).
Filename: YourName_BuildingTest_v01.png
Optional but preferred: layered source file (PSD/Clip/Krita) with sensible layer separation.
Notes
This test is single-delivery only (no included revision pass). If it’s a good fit, there will be ongoing paid work creating characters, building sets and environment props in the same style.
If you can send me a portfolio link or examples of your work when responding to give me an idea of whether we could work together. Thank you.
Game context
Genre: cosy British countryside farming & village sim
Visual goal: clean 2D illustration with vector-like clarity (clear shapes, strong silhouettes, controlled detail) to really convey the british countryside aesthetic.
Note on outlines: characters may use a thin outline, but buildings and foliage should not rely on heavy outlines (avoid thick black linework on environments).
Test task (paid)
Create one house exterior based on my provided reference photo(s).
Required view
Front-on elevation only (no side walls visible). Keep the building centred and square to camera.
Foliage
Foliage is a key part of the aesthetic. Include plausible climbers/ivy/rose/creepers and/or small front-garden planting.
Do not let foliage fully hide key shapes (doors/windows must remain readable).
Non-negotiable constraints
Follow the reference photo(s) for proportions, window/door placement, roofline, materials, and wear/age.
Preserve real-world irregularities (wonky lines, mismatched masonry, patched render, uneven window sizes if present).
Do not invent major architectural changes (extra floors, new windows/doors, extensions) unless clearly visible in the reference.
No text/signage, no people, no vehicles, no animals.
No modern clutter/utilities (sat dishes, cables, bins, big vents) unless visible in the reference.
Style rules (simple)
Non-pixel 2D illustration.
Clean edges and readable shapes; controlled texture (no noisy over-rendering).
Natural daylight (no dramatic mood lighting, no neon colours).
Minimal linework on environments (no thick outlines; use value/colour separation instead).
Architecture edges can be crisp; foliage edges should be softer and grouped into readable clusters.
Deliverables
1x PNG, roughly 3000–4000 px wide (large enough to see material detail).
Background: transparent or solid black (your choice).
Filename: YourName_BuildingTest_v01.png
Optional but preferred: layered source file (PSD/Clip/Krita) with sensible layer separation.
Notes
This test is single-delivery only (no included revision pass). If it’s a good fit, there will be ongoing paid work creating characters, building sets and environment props in the same style.
If you can send me a portfolio link or examples of your work when responding to give me an idea of whether we could work together. Thank you.
Albion H.
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Last project
6 Feb 2026
United Kingdom
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