Simple 3D .dae model with animation (possibly sound)
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Post a project like this£50(approx. $63)
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- Proposals: 1
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- #139222
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Description
Experience Level: Intermediate
I need a funky 3D animation to work with Aurasma to show people at a small show (we are exhibiting on a stand). The format for the 3D file is detailed below. I don't need you to create something from scratch (although Ideally we should have our company logo in there)
If you have anything cool knocking around that you have already modeled and can provide in the format below let me know.
FORMAT
The first phase of 3D model support is based on the Collada™ format (v1.4 or v1.5), as exported by Maya® 2012 and 3ds Max® 2012 (Autodesk® FBX Collada Exporter).
A 3D model must come as a flat .tar file (i.e. with no folders) containing:
a scene file (.dae format)
all textures referenced in the scene file (.png format)
a thumbnail image (.png format) named thumbnail.png
an audio file (.mp3 format), if required
Need a .tar
3D models should meet the following criteria:
Models Under 5000 triangles.
Scene should be centred around the world origin (0, 0, 0) to ease placement.
Meshes must have uniform scaling.
Meshes must be triangulated.
Maximum of 20 objects with geometry in the scene.
Textures/Shaders
One material per mesh. If you need two materials then use multiple meshes.
Individual texture maps must be no larger than 512×512 pixels and supplied in .png format. In total, all texture maps together must fit into a 1024×1024 pixel area. Emissive, ambient and diffuse materials are supported, as well as specular colour.
Rig
Bone names must not contain spaces.
The export rig should contain a maximum of 48 bones.
Animation
Only linear and step interpolation curves are supported.
Animation must have a key on the first and last frames.
When exporting a .dae, it is advisable to resample keys (in the Collada options).
Lights
Scenes must be lit.
Standard point/spot/directional lights are supported.
Ambient light is supported.
If you have anything cool knocking around that you have already modeled and can provide in the format below let me know.
FORMAT
The first phase of 3D model support is based on the Collada™ format (v1.4 or v1.5), as exported by Maya® 2012 and 3ds Max® 2012 (Autodesk® FBX Collada Exporter).
A 3D model must come as a flat .tar file (i.e. with no folders) containing:
a scene file (.dae format)
all textures referenced in the scene file (.png format)
a thumbnail image (.png format) named thumbnail.png
an audio file (.mp3 format), if required
Need a .tar
3D models should meet the following criteria:
Models Under 5000 triangles.
Scene should be centred around the world origin (0, 0, 0) to ease placement.
Meshes must have uniform scaling.
Meshes must be triangulated.
Maximum of 20 objects with geometry in the scene.
Textures/Shaders
One material per mesh. If you need two materials then use multiple meshes.
Individual texture maps must be no larger than 512×512 pixels and supplied in .png format. In total, all texture maps together must fit into a 1024×1024 pixel area. Emissive, ambient and diffuse materials are supported, as well as specular colour.
Rig
Bone names must not contain spaces.
The export rig should contain a maximum of 48 bones.
Animation
Only linear and step interpolation curves are supported.
Animation must have a key on the first and last frames.
When exporting a .dae, it is advisable to resample keys (in the Collada options).
Lights
Scenes must be lit.
Standard point/spot/directional lights are supported.
Ambient light is supported.
David O.
0% (0)Projects Completed
1
Freelancers worked with
1
Projects awarded
50%
Last project
17 Jan 2012
United Kingdom
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