Post Project
  • Search
    • Buyers can
    • Search offers to buy now
    • Search freelancers to request a proposal
    • Freelancers can
    • Search projects to quote on
  • How it works
  • Log in
  • Sign up
  • Freelancer?
Browse by Category
    Technology & ProgrammingWriting & TranslationDesignDigital MarketingVideo, Photo & ImageBusinessMusic & AudioMarketing, Branding & SalesSocial Media

    Simple 3D .dae model with animation (possibly sound)

    - or -

    Post a project like this
    02/06/2012
    £50(approx. $61)
    • Posted: 11 years ago
    • Proposals: 1
    • Remote
    • #139222
    • Expired
    Donal M. has already sent a proposal.
    • 1
    • 1

    Description

    Experience Level: Intermediate
    I need a funky 3D animation to work with Aurasma to show people at a small show (we are exhibiting on a stand). The format for the 3D file is detailed below. I don't need you to create something from scratch (although Ideally we should have our company logo in there)

    If you have anything cool knocking around that you have already modeled and can provide in the format below let me know.



    FORMAT
    The first phase of 3D model support is based on the Collada™ format (v1.4 or v1.5), as exported by Maya® 2012 and 3ds Max® 2012 (Autodesk® FBX Collada Exporter).


    A 3D model must come as a flat .tar file (i.e. with no folders) containing:
    a scene file (.dae format)
    all textures referenced in the scene file (.png format)
    a thumbnail image (.png format) named thumbnail.png
    an audio file (.mp3 format), if required

    Need a .tar


    3D models should meet the following criteria:
    Models Under 5000 triangles.
    Scene should be centred around the world origin (0, 0, 0) to ease placement.
    Meshes must have uniform scaling.
    Meshes must be triangulated.
    Maximum of 20 objects with geometry in the scene.

    Textures/Shaders
    One material per mesh. If you need two materials then use multiple meshes.
    Individual texture maps must be no larger than 512×512 pixels and supplied in .png format. In total, all texture maps together must fit into a 1024×1024 pixel area. Emissive, ambient and diffuse materials are supported, as well as specular colour.

    Rig
    Bone names must not contain spaces.
    The export rig should contain a maximum of 48 bones.

    Animation
    Only linear and step interpolation curves are supported.
    Animation must have a key on the first and last frames.

    When exporting a .dae, it is advisable to resample keys (in the Collada options).

    Lights
    Scenes must be lit.
    Standard point/spot/directional lights are supported.
    Ambient light is supported.
    David O.
    David O.
    0% (0)
    Projects Completed
    1
    Freelancers worked with
    1
    Projects awarded
    50%
    Last project
    17 Jan 2012
    United Kingdom

    New Proposal

    Login to your account and send a proposal now to get this project.

    Log in

    Clarification Board Ask a Question

      There are no clarification messages.
    02/06/2012
    £50(approx. $61)

    - or -

    Post a project like this
    David O.
    David O.
    0% (0)
    Projects Completed
    1
    Freelancers worked with
    1
    Projects awarded
    50%
    Last project
    17 Jan 2012
    United Kingdom

    Related project Searches


    3d modeling 3d animation 3d design algebra & geometry autodesk 3d studio max image portable network graphics (png) texturing/ 3d texturing

    Product

    • About
    • Team
    • Careers

    Support

    • How it works
    • Trust & Safety
    • Help Centre

    Discover

    • GuidesStoriesNews

    Resources

    • Customer Stories
    • Business Cost Calculator
    • Startup Cities

    Browse

    • Freelance Services
    • Freelance Services By Country
    • Freelance Skills
    • Terms
    • Privacy
    • Sitemap
    • Company Details
    • © 2023 People Per Hour Ltd
    We collect cookies to enable the proper functioning and security of our website, and to enhance your experience. By clicking on 'Accept All Cookies', you consent to the use of these cookies. You can change your 'Cookies Settings' at any time. For more information, please read ourCookie Policy
    Cookie Settings
    Accept All Cookies