
I need someone who's good at Blender to help me export assets
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Don B.
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Hi Don,
I’d love to assist you with exporting your Blender scene to .gltf format while ensuring that all animations and baked textures are properly preserved. Before we begin, I have a few key questions to ensure a seamless export process:
1. Scene Complexity & File Details:
How large is the Blender file, and does it contain any high-poly assets that may need optimization for .gltf export?
Are you using any custom shaders, procedural textures, or node-based materials that might need baking before export?
2. Animations & Looping Requirements:
What type of animations do the four characters have (e.g., skeletal, shape keys, physics-based)?
Should all animations loop seamlessly, or do some require blending between states?
Would you like separate animation clips for each action, or should they be merged into one timeline?
3. Texture Baking & Replacement:
Do you already have baked textures, or would you like assistance with baking them properly (diffuse, roughness, normal, etc.)?
Which specific asset needs a texture replacement, and do you have the new texture file ready?
4. GLTF Viewer Testing & Compatibility:
Do you have a preferred GLTF viewer for validation (e.g., Babylon.js, Three.js, or Khronos GLTF Viewer)?
Will the .gltf file be used in a game engine or web app (if so, which one)?
Once I have these details, I can efficiently ensure the best results. Let me know, and we can get started right away!
Looking forward to your response.
Best regards,
Ibrahim
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This approach not only grabs attention but also shows deep expertise in Blender and GLTF exports. Let me know if you’d like any refinements!
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Hi Don,
Let me know your project deadline/turnaround?