Boxing Unity Staging Task 3/3
4554
£633(approx. $794)
- Posted:
- Proposals: 1
- Remote
- #97852
- Archived
Description
Experience Level: Expert
Task 3/3
Summary: This task is to create a Unity player presentation of a boxing match that uses an XML script to dictate the boxers colour, movement and the motions the boxing models are to perform. Special effects and Sound effects are also to be synchronised to the action.
Elements supplied:
- amateur boxer model. (created job 1/3)
- professional boxer model. (created job 1/3)
- amateur boxer orthodox motions. (created job 2/3)
- amateur boxer southpaw motions. (created job 2/3)
- professional boxer orthodox motions. (created job 2/3)
- professional boxer southpaw motions. (created job 2/3)
- 3d Boxing Ring.
- 3d boxing ring materials.
- set of audio sound files.
+ Lighting rig example.
+ 9 Preset camera view examples.
+ Special Effect example
STAGE:
The stage will be a boxing ring surrounded by black with a lighting rig set above the ring. The ring mat material can also be changed and this is called via a tag in the XML feed. +Lighting rig example supplied+
VIEW:
The player window is to be 980 pixels wide x 570 pixels height.
The action should be seen through a moveable camera view. There is to be no zoom in our out. Using the left/right arrow keys the view of the action is to be able to rotate through 360 degrees. Using the up down arrow keys the view should go from down looking 'side on' to the ring to up looking 'top down' onto the ring. The number keys 1-9 should show 9 different fixed position camera views. +camera views are examples supplied+
COLOURS:
The boxers are to be coloured using RGB colour codes called via a tag in the XML feed. The colourable boxer elements are:
- Hair.
- Headgear. (Amateur only)
- Skin.
- Vest. (Amateur only)
- Gloves.
- Shorts main.
- Shorts trim.
- Boots.
MOVEMENT:
The boxers will be instructed to move forward, back, left, right called via a tag in the XML feed. The Boxers will start in the red and blue corners of the ring.
They also need to be able to rotate through 360 degrees. This is so as they move around the ring they will always face each other. If the model face direction can be 'hard coded' instead of being called via XML this would be preferred.
SPEED:
The speed of the action should be controllable to make it faster than the default speed. The maximum speed is to be set depending on what is possible without error. The speed setting is to be called via a tag in the XML feed.
AUDIO:
Audio files are supplied and are to be synchronised with the action and called via a tag in the XML feed. The sounds should be called in such a way that they play at the right time. At the time a punch is landed for example. They are:
- Ambience
- Applause
- Blockpunch
- Bloodpunch
- Bodyhookpunch
- Bodypunch
- Boos
- Boxbell
- Count
- Endbell
- Headpunch
- Hookpunch
- Hurtbody
- Hurthead
SPECIAL EFFECT:
A special effect required - is the effect of the crowd (sat in the dark) taking photos so a ‘camera flash’ is seen.
This effect will be called via a tag in the XML feed. The flash will be brief like a camera flash and at random but grid style locations around the ring. +Special Effect Example supplied+
QUESTIONS:
- Can the boxers be auto rotated to always face each other?
- How fast can the unity player speed go?
DELIVERABLES:
The final deliverables will be ALL files used including a Unity player that can be integrated into my main program code. This unity player will be unbranded with no Unity logo as per our agreement to provide me with a licence. The '.unity' file is also to be delivered.
任务3/3
概è¦ï¼šæ¤ä»»åŠ¡çš„ç›®æ ‡æ˜¯åˆ›å»ºä¸€ä¸ªUnity Playeræ ¼å¼çš„拳击比赛,这ç§æ ¼å¼æ˜¯ç”¨XML è¯è¨€åŽ»è§„定拳击选手的色彩,在拳击比赛ä¸æ‰€å‘ˆçŽ°çš„动作和表情,以åŠå’ŒåŠ¨ä½œåŒæ¥çš„特殊声å“效果。
å·²æä¾›è¦ç´ :
业余拳击手模型 (已æ供)
èŒä¸šæ‹³å‡»æ‰‹æ¨¡åž‹ï¼ˆå·²æ供)
业余拳击手规范移æ¥åŠ¨ä½œ (已æ供)
业余拳击手规范出拳动作(在任务3/4ä¸è®¾è®¡ï¼‰
èŒä¸šæ‹³å‡»æ‰‹è§„范移æ¥åŠ¨ä½œï¼ˆå·²æ供)
èŒä¸šæ‹³å‡»æ‰‹è§„范出拳动作(在任务3/4ä¸è®¾è®¡ï¼‰
3D 拳击比赛场地
3D 拳击比赛场地上的相关物å“
一系列声å“文件:例如: ç¯å…‰ç…§æ˜Žçš„拳击比赛场地, 9个预先设置好的摄åƒæœºé•œå¤´ä¸‹çš„场景。
拳击å°ï¼šæ‹³å‡»å°å‘¨å›´ä¸ºé»‘色,拳击å°ä¸Šé¢ä¸ºä¸€å¥—ç¯å…‰ç…§æ˜Žç³»ç»Ÿã€‚ 拳击å°ä¸Šçš„åž«å颜色å¯ä»¥é€šè¿‡XMLä¸çš„æ ‡ç¾è®¢é˜…æ–¹å¼æ›´æ¢ã€‚å·²æä¾›ç¯å…‰ç…§æ˜Žä¸‹çš„æ‹³å‡»æ¯”èµ›åœºåœ°ä½œä¸ºæ ·ä¾‹ã€‚
外观:
游æˆçŽ©å®¶çª—å£åƒç´ 是980 (宽) X 570(长),画é¢åº”该通过å¯åŠ¨æ‘„åƒæœºæˆåƒï¼Œä¸éœ€è¦å˜ç„¦ã€‚动作å¯é€šè¿‡å·¦å³ç®å¤´åš360度的调整。使用键盘上下ç®å¤´æŽ§åˆ¶æ‹³å‡»å°é¸Ÿçž°ç”»é¢å’Œä»°è§†ç”»é¢ã€‚æ•°æ®é”®1ï¼9用æ¥é€‰æ‹©å’ŒæŽ§åˆ¶9个ä¸é€šä½ç½®çš„摄影机(æ供摄åƒæœºæ‰€è®¾åœºæ™¯ä½œä¸ºå‚考)。
色彩:
通过XMLæ ‡ç¾è®¢é˜…æ–¹å¼ï¼Œä½¿ç”¨RGBé…è‰²æ ‡å‡†ä¸ºæ‹³å‡»æ‰‹ç€è‰²ï¼Œå¯ç€è‰²çš„范伟是:
头å‘
头盔 (åªé™äºŽä¸šä½™é€‰æ‰‹ï¼‰
皮肤
拳击专业背心
拳击专业拳套
拳击专业çŸè£¤
拳击专业çŸè£¤è£¤è¾¹
拳击专业用鞋
动作
通过XMLæ ‡ç¾è®¢é˜…æ–¹å¼ä½¿æ‹³å‡»æ‰‹èƒ½å¤Ÿå‘å‰ã€åŽã€å·¦ã€å³ç§»åŠ¨ã€‚å‚赛时拳击手å¯ä½¿ç”¨çš„å°è§’是红色和è“色。 拳击手è¦èƒ½å¤Ÿåœ¨æ‹³å°ä¸Šåš360åº¦æ—‹è½¬ã€‚è¿™æ ·ä»¥ä¾¿åœ¨æ¯”èµ›ä¸æ—¶å¯ä»¥éšæ—¶é¢å¯¹å¯¹æ‰‹ã€‚è¿™ç§æ‹³å‡»æ‰‹ “é¢éƒ¨æœå‘”æ–¹å¼ æœ€å¥½é€šè¿‡“ç¡¬ç¼–ç ”æ–¹å¼è®¾è®¡, 而ä¸æ˜¯XMLæ ‡ç¾è®¢é˜…æ–¹å¼ã€‚
速度
动作的速度è¦èƒ½å¤Ÿè¢«æŽ§åˆ¶ï¼Œå¹¶ä¸”è¦æ¯”预设速度快。在ä¸å‡ºçŽ°é”™è¯¯çš„情况下设计最快速度。速度设置是通过XMLæ ‡ç¾è®¢é˜…æ–¹å¼è®¾è®¡ã€‚
声å“
声å“文件已é…置并且是和动作åŒæ¥ï¼Œæ˜¯é€šè¿‡XMLæ ‡ç¾è®¢é˜…æ–¹å¼è®¾è®¡ã€‚声音和动作应该是åŒæ¥çš„。比如击拳时应å‘出击拳的声音。通常的背景声音包括:铃声,拳击声,头é¢éƒ¨å‡»ç ´å£°ï¼Œç–¼ç—›ï¼Œç‰¹åˆ«ç–¼ç—›ï¼Œé«˜å…´ï¼Œå˜˜å£°ï¼Œè®°æ•°ã€‚
特殊效果
特殊效果包括: 黑暗的观众å¸ä¸é—ªçƒæ¥è‡ªç›¸æœºçš„ “闪光”, æ¤æ•ˆæžœæ˜¯é€šè¿‡XMLæ ‡ç¾è®¢é˜…æ–¹å¼è®¾è®¡ã€‚ “闪光” è¦å¤§ä½“上和相机的闪光ç¯å‘出的光相似, “闪光” è¦éšæœºå¹¶ä¸”æˆç½‘络模å¼å‘ˆçŽ°åœ¨æ‹³å‡»å°çš„周围。
问题:
拳击手能å¦æ°¸è¿œä¿æŒé¢å¯¹é¢çš„姿势?
Unity Player能够达到最大的速度是多少?
预交设计产å“
最终交付使用的产å“应该是Unity Player,并且 能够兼容到主程åºã€‚应该交付的文件是Unity文件。
Summary: This task is to create a Unity player presentation of a boxing match that uses an XML script to dictate the boxers colour, movement and the motions the boxing models are to perform. Special effects and Sound effects are also to be synchronised to the action.
Elements supplied:
- amateur boxer model. (created job 1/3)
- professional boxer model. (created job 1/3)
- amateur boxer orthodox motions. (created job 2/3)
- amateur boxer southpaw motions. (created job 2/3)
- professional boxer orthodox motions. (created job 2/3)
- professional boxer southpaw motions. (created job 2/3)
- 3d Boxing Ring.
- 3d boxing ring materials.
- set of audio sound files.
+ Lighting rig example.
+ 9 Preset camera view examples.
+ Special Effect example
STAGE:
The stage will be a boxing ring surrounded by black with a lighting rig set above the ring. The ring mat material can also be changed and this is called via a tag in the XML feed. +Lighting rig example supplied+
VIEW:
The player window is to be 980 pixels wide x 570 pixels height.
The action should be seen through a moveable camera view. There is to be no zoom in our out. Using the left/right arrow keys the view of the action is to be able to rotate through 360 degrees. Using the up down arrow keys the view should go from down looking 'side on' to the ring to up looking 'top down' onto the ring. The number keys 1-9 should show 9 different fixed position camera views. +camera views are examples supplied+
COLOURS:
The boxers are to be coloured using RGB colour codes called via a tag in the XML feed. The colourable boxer elements are:
- Hair.
- Headgear. (Amateur only)
- Skin.
- Vest. (Amateur only)
- Gloves.
- Shorts main.
- Shorts trim.
- Boots.
MOVEMENT:
The boxers will be instructed to move forward, back, left, right called via a tag in the XML feed. The Boxers will start in the red and blue corners of the ring.
They also need to be able to rotate through 360 degrees. This is so as they move around the ring they will always face each other. If the model face direction can be 'hard coded' instead of being called via XML this would be preferred.
SPEED:
The speed of the action should be controllable to make it faster than the default speed. The maximum speed is to be set depending on what is possible without error. The speed setting is to be called via a tag in the XML feed.
AUDIO:
Audio files are supplied and are to be synchronised with the action and called via a tag in the XML feed. The sounds should be called in such a way that they play at the right time. At the time a punch is landed for example. They are:
- Ambience
- Applause
- Blockpunch
- Bloodpunch
- Bodyhookpunch
- Bodypunch
- Boos
- Boxbell
- Count
- Endbell
- Headpunch
- Hookpunch
- Hurtbody
- Hurthead
SPECIAL EFFECT:
A special effect required - is the effect of the crowd (sat in the dark) taking photos so a ‘camera flash’ is seen.
This effect will be called via a tag in the XML feed. The flash will be brief like a camera flash and at random but grid style locations around the ring. +Special Effect Example supplied+
QUESTIONS:
- Can the boxers be auto rotated to always face each other?
- How fast can the unity player speed go?
DELIVERABLES:
The final deliverables will be ALL files used including a Unity player that can be integrated into my main program code. This unity player will be unbranded with no Unity logo as per our agreement to provide me with a licence. The '.unity' file is also to be delivered.
任务3/3
概è¦ï¼šæ¤ä»»åŠ¡çš„ç›®æ ‡æ˜¯åˆ›å»ºä¸€ä¸ªUnity Playeræ ¼å¼çš„拳击比赛,这ç§æ ¼å¼æ˜¯ç”¨XML è¯è¨€åŽ»è§„定拳击选手的色彩,在拳击比赛ä¸æ‰€å‘ˆçŽ°çš„动作和表情,以åŠå’ŒåŠ¨ä½œåŒæ¥çš„特殊声å“效果。
å·²æä¾›è¦ç´ :
业余拳击手模型 (已æ供)
èŒä¸šæ‹³å‡»æ‰‹æ¨¡åž‹ï¼ˆå·²æ供)
业余拳击手规范移æ¥åŠ¨ä½œ (已æ供)
业余拳击手规范出拳动作(在任务3/4ä¸è®¾è®¡ï¼‰
èŒä¸šæ‹³å‡»æ‰‹è§„范移æ¥åŠ¨ä½œï¼ˆå·²æ供)
èŒä¸šæ‹³å‡»æ‰‹è§„范出拳动作(在任务3/4ä¸è®¾è®¡ï¼‰
3D 拳击比赛场地
3D 拳击比赛场地上的相关物å“
一系列声å“文件:例如: ç¯å…‰ç…§æ˜Žçš„拳击比赛场地, 9个预先设置好的摄åƒæœºé•œå¤´ä¸‹çš„场景。
拳击å°ï¼šæ‹³å‡»å°å‘¨å›´ä¸ºé»‘色,拳击å°ä¸Šé¢ä¸ºä¸€å¥—ç¯å…‰ç…§æ˜Žç³»ç»Ÿã€‚ 拳击å°ä¸Šçš„åž«å颜色å¯ä»¥é€šè¿‡XMLä¸çš„æ ‡ç¾è®¢é˜…æ–¹å¼æ›´æ¢ã€‚å·²æä¾›ç¯å…‰ç…§æ˜Žä¸‹çš„æ‹³å‡»æ¯”èµ›åœºåœ°ä½œä¸ºæ ·ä¾‹ã€‚
外观:
游æˆçŽ©å®¶çª—å£åƒç´ 是980 (宽) X 570(长),画é¢åº”该通过å¯åŠ¨æ‘„åƒæœºæˆåƒï¼Œä¸éœ€è¦å˜ç„¦ã€‚动作å¯é€šè¿‡å·¦å³ç®å¤´åš360度的调整。使用键盘上下ç®å¤´æŽ§åˆ¶æ‹³å‡»å°é¸Ÿçž°ç”»é¢å’Œä»°è§†ç”»é¢ã€‚æ•°æ®é”®1ï¼9用æ¥é€‰æ‹©å’ŒæŽ§åˆ¶9个ä¸é€šä½ç½®çš„摄影机(æ供摄åƒæœºæ‰€è®¾åœºæ™¯ä½œä¸ºå‚考)。
色彩:
通过XMLæ ‡ç¾è®¢é˜…æ–¹å¼ï¼Œä½¿ç”¨RGBé…è‰²æ ‡å‡†ä¸ºæ‹³å‡»æ‰‹ç€è‰²ï¼Œå¯ç€è‰²çš„范伟是:
头å‘
头盔 (åªé™äºŽä¸šä½™é€‰æ‰‹ï¼‰
皮肤
拳击专业背心
拳击专业拳套
拳击专业çŸè£¤
拳击专业çŸè£¤è£¤è¾¹
拳击专业用鞋
动作
通过XMLæ ‡ç¾è®¢é˜…æ–¹å¼ä½¿æ‹³å‡»æ‰‹èƒ½å¤Ÿå‘å‰ã€åŽã€å·¦ã€å³ç§»åŠ¨ã€‚å‚赛时拳击手å¯ä½¿ç”¨çš„å°è§’是红色和è“色。 拳击手è¦èƒ½å¤Ÿåœ¨æ‹³å°ä¸Šåš360åº¦æ—‹è½¬ã€‚è¿™æ ·ä»¥ä¾¿åœ¨æ¯”èµ›ä¸æ—¶å¯ä»¥éšæ—¶é¢å¯¹å¯¹æ‰‹ã€‚è¿™ç§æ‹³å‡»æ‰‹ “é¢éƒ¨æœå‘”æ–¹å¼ æœ€å¥½é€šè¿‡“ç¡¬ç¼–ç ”æ–¹å¼è®¾è®¡, 而ä¸æ˜¯XMLæ ‡ç¾è®¢é˜…æ–¹å¼ã€‚
速度
动作的速度è¦èƒ½å¤Ÿè¢«æŽ§åˆ¶ï¼Œå¹¶ä¸”è¦æ¯”预设速度快。在ä¸å‡ºçŽ°é”™è¯¯çš„情况下设计最快速度。速度设置是通过XMLæ ‡ç¾è®¢é˜…æ–¹å¼è®¾è®¡ã€‚
声å“
声å“文件已é…置并且是和动作åŒæ¥ï¼Œæ˜¯é€šè¿‡XMLæ ‡ç¾è®¢é˜…æ–¹å¼è®¾è®¡ã€‚声音和动作应该是åŒæ¥çš„。比如击拳时应å‘出击拳的声音。通常的背景声音包括:铃声,拳击声,头é¢éƒ¨å‡»ç ´å£°ï¼Œç–¼ç—›ï¼Œç‰¹åˆ«ç–¼ç—›ï¼Œé«˜å…´ï¼Œå˜˜å£°ï¼Œè®°æ•°ã€‚
特殊效果
特殊效果包括: 黑暗的观众å¸ä¸é—ªçƒæ¥è‡ªç›¸æœºçš„ “闪光”, æ¤æ•ˆæžœæ˜¯é€šè¿‡XMLæ ‡ç¾è®¢é˜…æ–¹å¼è®¾è®¡ã€‚ “闪光” è¦å¤§ä½“上和相机的闪光ç¯å‘出的光相似, “闪光” è¦éšæœºå¹¶ä¸”æˆç½‘络模å¼å‘ˆçŽ°åœ¨æ‹³å‡»å°çš„周围。
问题:
拳击手能å¦æ°¸è¿œä¿æŒé¢å¯¹é¢çš„姿势?
Unity Player能够达到最大的速度是多少?
预交设计产å“
最终交付使用的产å“应该是Unity Player,并且 能够兼容到主程åºã€‚应该交付的文件是Unity文件。
Anthony B.
0% (0)Projects Completed
7
Freelancers worked with
4
Projects awarded
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Last project
5 Apr 2012
United Kingdom
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