3d models for game environment
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- Proposals: 9
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- #1399769
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Graphic Design| Illustrations| Animations|WordPress Websites - Professional Designer at Affordable Price
Chandigarh
1328232453567676997105168312620001262780127249913784671211803
Description
Experience Level: Intermediate
Estimated project duration: 1 - 2 weeks
Design details: We need textured 3d models of buildings and a skyline for a game.
1) Skyline: The 5 most visible buildings including the bridge you can see at the picture "Skyline" in the attachement. Trees and so on are not needed, just the buildings and the bridge. The skyline is far away, so everything can be low poly.
2) Buildings: We need the 3d models of buildings you can see from the river. Everything you can´t see doesn´t have to be detailed - everything you can see from the river must be detailed. Please check the pdf file for pictures.
Requirements:
- Polygon count of no more than 100K polygons (200K triangles)
- Fully unwrapped UVs are required (they can be overlapping or not)
- Image maps must in .bmp, .png, .dds, .tga, .tif, or .jpg format (.jpg allowed, but not recommended)
- Image texture map dimensions must be powers of two (i.e. 256, 1024, 2048, 4096)
- Exported baked texture maps including: "Diffuse map (no lighting or AO baked in)"
and "Normal map"
Ideas for the visual style: Photorealistic
Extra notes:
1) Skyline: The 5 most visible buildings including the bridge you can see at the picture "Skyline" in the attachement. Trees and so on are not needed, just the buildings and the bridge. The skyline is far away, so everything can be low poly.
2) Buildings: We need the 3d models of buildings you can see from the river. Everything you can´t see doesn´t have to be detailed - everything you can see from the river must be detailed. Please check the pdf file for pictures.
Requirements:
- Polygon count of no more than 100K polygons (200K triangles)
- Fully unwrapped UVs are required (they can be overlapping or not)
- Image maps must in .bmp, .png, .dds, .tga, .tif, or .jpg format (.jpg allowed, but not recommended)
- Image texture map dimensions must be powers of two (i.e. 256, 1024, 2048, 4096)
- Exported baked texture maps including: "Diffuse map (no lighting or AO baked in)"
and "Normal map"
Ideas for the visual style: Photorealistic
Extra notes:
Willi R.
100% (4)Projects Completed
5
Freelancers worked with
4
Projects awarded
50%
Last project
7 Dec 2018
United Kingdom
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Hi,
this is another project from the yesterday one? which I gave a proposal for.
269596
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