3D Characters and Short Animations to be produced from original artworks.
3095
£1.5k(approx. $1.8k)
- Posted:
- Proposals: 0
- Remote
- #929654
- Archived
Description
Experience Level: Expert
I am looking for a 3D artist to help develop some 3D assets. Any prospective bidders will need to have the following capabilities;
3D Modelling
1. Base mesh creation
2. Accessories Creation
3. UV-unwrapping of characters, environments, accessories, props etc.
4. Generate the textures of characters, environments, accessories, props etc. This will include vertex shader maps such as normal, specular and displacement.
5. Retopologizing for Animation and Unity3D game assets.
3D Animation
1. Custom Rig Creation – This can generally be a standard bi-ped rig, although the skinning (how it effects the mesh) will need to be tweaked per character as their dimensions and topology will be different.
2. Skinning – explained above
3. Animation
There are about 19 characters of various types and also various props, models and environments needed. Animations are short (e.g. walking, running, facial expressions etc.) All assets produced will should be made for the Unity3D platform.
Please include the following in your proposal;
- What your approximate/ average turnover times would be? Per Character, Per Environment and general props.
- Would you be willing to sign an NDA? I have written a brief and it may be easier to send this to you as it may answer all the questions you may have.
- Ideas of costings?
- Examples of your portfolio.
Please do not hesitate to contact me if you have any queries about this project.
3D Modelling
1. Base mesh creation
2. Accessories Creation
3. UV-unwrapping of characters, environments, accessories, props etc.
4. Generate the textures of characters, environments, accessories, props etc. This will include vertex shader maps such as normal, specular and displacement.
5. Retopologizing for Animation and Unity3D game assets.
3D Animation
1. Custom Rig Creation – This can generally be a standard bi-ped rig, although the skinning (how it effects the mesh) will need to be tweaked per character as their dimensions and topology will be different.
2. Skinning – explained above
3. Animation
There are about 19 characters of various types and also various props, models and environments needed. Animations are short (e.g. walking, running, facial expressions etc.) All assets produced will should be made for the Unity3D platform.
Please include the following in your proposal;
- What your approximate/ average turnover times would be? Per Character, Per Environment and general props.
- Would you be willing to sign an NDA? I have written a brief and it may be easier to send this to you as it may answer all the questions you may have.
- Ideas of costings?
- Examples of your portfolio.
Please do not hesitate to contact me if you have any queries about this project.
Team M.
100% (7)Projects Completed
7
Freelancers worked with
7
Projects awarded
18%
Last project
18 Dec 2018
United Kingdom
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