4 character to design, sculpt and blendshapes
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Post a project like this1848
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Expert in 2d and 3d Character design | Animation | Web | Mobile apps | AR/VR/MR
Chandigarh
940544179229926260131253790153231317107761797229251752525742632575187
Description
Experience Level: Expert
I have four characters that I want redesigned. Cartoony, but attractive, so bigger head and eyes for girls, man, little stronger jaw than normal. I made a adult male and female character and bought a couple of kids characters some time ago. They look a little dated and unmatched. Here's a vid I made (rendered in Mental Ray - got some lighting problems):
https://www.youtube.com/watch?v=won8_pv4dR8
So I bought some new ones, which look better, but still not quite the style I'm after.
https://www.cgtrader.com/3d-models/character/child/cartoon-family-rigged-v2
The textures are quite beautiful, faces look nice, but I find them a little too slight in bodies and mouths are a little too small. Also, the files have tons of garbage in them which is hard to get rid of.
So here's what I like,
Danny Mac - he has tons of tuts online. His models are beautiful. I like his technical approach and good end results. We want texturing to be of this quality. "how to paint a head' model and texture, and "how to retopologize" body is close to the proportions I'm after.
https://www.artstation.com/mccabe86/store
Some other females I like:
batgirl:
https://www.artstation.com/artwork/1x1m8
Bigger head than normal human, curvy body,
Not sure if you know carlos ortega
https://www.pinterest.com/pin/394698354828712084/?autologin=true
similar style, body more slight.
So something like these'
In terms of male
a similar style, male version - beefy, but not massive. Actually, the model I made in the vid above could be used as the design, needs to be redone, but idea is close to what we're after (model itself is a throw-away, as the face wasn't really modelled correctly.
Kids 'normal' not super thin.
The boy in the 3D family above is ok. A little too slight perhaps.
As for the girl, want something like this :
https://www.turbosquid.com/3d-models/cartoon-brunette-girl-head-3d-1358776
Actually that's pretty close - maybe a little too old.
Clothing
- this is a band and the need to wear t-shirts which we'll sell (in real life). So have color scheme and log worked out, just need to fully create the shirts.
Hair
- I think we're going to go with Xgen hair (maya). If You can make it great, if not model the hair and we'll figure it out later.
Blendshapes
- need full set of expressions that match Faceshift, faceware or this app for iPhonex http://manual.reallusion.com/Motion_LIVE_Plugin/ENU/Content/iClone_7/Pro_7.0/29_Plug_in/Motion_Live/Using_Expression_Mapping_Panel.htm
Bodies are nudes, from head down will need to be skinned, but not rigged. We are rigging to skin, as we're using cloth for clothing,
So for starters, please explain your approach - can you match the desired quality - that's really the main point. Can you bring something to the table in terms of design? We have a whole world that needs to be created around these characters.
In your proposal provide a price for the characters with everything except xgen hair - that will be separate. Be clear if your price is for each character or for all four.
The winning bidder must agree to a full artistic and creative release.
https://www.youtube.com/watch?v=won8_pv4dR8
So I bought some new ones, which look better, but still not quite the style I'm after.
https://www.cgtrader.com/3d-models/character/child/cartoon-family-rigged-v2
The textures are quite beautiful, faces look nice, but I find them a little too slight in bodies and mouths are a little too small. Also, the files have tons of garbage in them which is hard to get rid of.
So here's what I like,
Danny Mac - he has tons of tuts online. His models are beautiful. I like his technical approach and good end results. We want texturing to be of this quality. "how to paint a head' model and texture, and "how to retopologize" body is close to the proportions I'm after.
https://www.artstation.com/mccabe86/store
Some other females I like:
batgirl:
https://www.artstation.com/artwork/1x1m8
Bigger head than normal human, curvy body,
Not sure if you know carlos ortega
https://www.pinterest.com/pin/394698354828712084/?autologin=true
similar style, body more slight.
So something like these'
In terms of male
a similar style, male version - beefy, but not massive. Actually, the model I made in the vid above could be used as the design, needs to be redone, but idea is close to what we're after (model itself is a throw-away, as the face wasn't really modelled correctly.
Kids 'normal' not super thin.
The boy in the 3D family above is ok. A little too slight perhaps.
As for the girl, want something like this :
https://www.turbosquid.com/3d-models/cartoon-brunette-girl-head-3d-1358776
Actually that's pretty close - maybe a little too old.
Clothing
- this is a band and the need to wear t-shirts which we'll sell (in real life). So have color scheme and log worked out, just need to fully create the shirts.
Hair
- I think we're going to go with Xgen hair (maya). If You can make it great, if not model the hair and we'll figure it out later.
Blendshapes
- need full set of expressions that match Faceshift, faceware or this app for iPhonex http://manual.reallusion.com/Motion_LIVE_Plugin/ENU/Content/iClone_7/Pro_7.0/29_Plug_in/Motion_Live/Using_Expression_Mapping_Panel.htm
Bodies are nudes, from head down will need to be skinned, but not rigged. We are rigging to skin, as we're using cloth for clothing,
So for starters, please explain your approach - can you match the desired quality - that's really the main point. Can you bring something to the table in terms of design? We have a whole world that needs to be created around these characters.
In your proposal provide a price for the characters with everything except xgen hair - that will be separate. Be clear if your price is for each character or for all four.
The winning bidder must agree to a full artistic and creative release.
Blair Z.
100% (3)Projects Completed
2
Freelancers worked with
2
Projects awarded
40%
Last project
24 May 2019
United Kingdom
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