Iclone Projects
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Past "Iclone" Projects
Shuffle dance animation
Hi I need someone with RealIllusion (iclone) to produce some simple shuffle dance animations. I'll fill in the brief better later mike
Rig a teddy bear from Skecthfab
I need a sitting down teddy bear from Sctechfab rigged and standing so that i can use it inside unreal engine, iclone 8 https://sketchfab.com/3d-models/teddy-bears-e84b12b4ac20402aaf4d40f2219cd0e2
Add a badge to beret
I have a 3D model of a beret, and an image of a military cap badge. I need the badge attaching to the beret with all materials. The end result will be used in IClone and Character Creator 3
Combine 3D Character Meshes into 1 Character Model (FBX/OBJ)
I seek a professional freelancer that can combine 3 separate 3D Character mesh types (removing LODs, etc.), in order to have 1 Character model with correct materials and textures assigned (in 3dsMax 2020, or compatible). I am looking to go out to iclone, so knowledge of that application or the reallusion suite, would be a great advantage. Please note I have no patience for time wasters. Please read description carefully and propose if applicable. Furthermore, due to recent time wasters, categorizing their skill set way beyond their capability, I will not be making any deposits, until I see an extract of the intended work (Screenshot will do).
Translate a scrit (900 words) from spanish to english
I worked as a Director of the Multimedia Services in the Autonoma University (one of the biggest in Spain). Some months ago I got retired but I intend to continue creating some audiovisual productions (through virtual scenarios, like Iclone, etc). I would like to write and produce in fields like History and Social Sciences (my first academic training was in Sociology, although in the Service we worked mainly in other things). Since now I don’t have the university resources, and I must pay it out of my pocket I would like to try other people in this WEB. I send the Voice Over of a script of 860 words (I attach also the screenplay in case you need to get an idea of the whole project). This is the first script and I will take a lot of time convert it in a movie, but first I need the text in English (and as you can note my English is pretty horrible!)
3D STUDIO MAX FILE CONVERTING
I have a file with the extension .max that I need converting to .fbx, I have all the materials and bump maps etc The conversion must result in a fully rigged model which I can then use in Reallusions iClone program
3D Male Rigged Character Model Required (2)
Hi Guys, Due to the job disaster of work on this project previously, I need to reopen the project for 'Skilled 3d Character' designers ONLY! I am looking for a 3D Character Modeller to create a rigged character that I can use in both 3ds Max and iclone for animation. The character needs to be based upon an image (portrait and profile photos provided). Basically just need the Head Modelling, with a slim base model body, all to be rigged. Please only submit your interest if you can complete the Model based upon the provided images and to a high quality (see sample image). Additional images will be provided. Thanks for your response.
3D Male Rigged Character Model Required
Hi Guys, I am looking for a 3D Character Modeller to create a rigged character that I can use in both 3ds Max and iclone for animation. The character needs to be based upon an image (portrait and profile photos to be provided). Thanks for your response. Antony
opportunity
3D characters designed for e-learning game with simple repeating animations
We need four high quality 3D characters to be created for an e-learning game which will run on desktop and mobile devices. The time frame is short, they need to be completed by the end of the week. The characters are based on four real people who appear in the companion e-learning videos. The goal is to have 3D representations of the four people created accurately enough so it is clear they represent the people in the videos. They should be wearing modest, casual attire, appropriate to their age, gender and style as in the video samples The characters should have reasonable facial detail as there will be some close up views during the game. We have used iClone Character Creator in the past and found the quality/detail to be good and is the level we are looking for in this case The characters need to have two simple looping animations: "standing idle" and "sitting talking". These can just be stock animations. The characters will be imported into Unreal Engine 4, they should be in FBX format for transfer. There is a benefit if all characters use the same skeleton.
opportunity
3D Character Animation for Project to be used in Unreal Engine
We are producing a 3D E-Learning app for mobile/tablet in Unreal Engine. The app is part of a teaching programme to train swimming instructors how to help aquaphobic people overcome their feel of water. There are 12 distinct techniques the swimming instructor does with the aquaphobic person. In the app, the user is placed in a 3D swimming pool and watches two animated characters (one represents the instructor and the other is the aquaphobic person) perform each of the 12 techniques. We have 3D pool assets in Maya/FBX. We need an animator to create character animations that closely match each of the 12 techniques, an example of one of the 12 techniques is attached here. The finished animations will be imported into Unreal Engine and so need to be available in Maya or provided as compatible FBX files. We have videos, 2D animations and detailed story boards for each of the 12 techniques. We also have rough mocap data from an Axis Neuron Suit imported into iClone 6 and into Maya. It is up to the animator if these are used as the basis of the character animation and "cleaned up" or just used for reference. We are using rigged characters imported into UE4 from iClone, alternatively, we are happy to use any character rigging approach provided we can test first the import pipeline into UE4 is successful. The deliverable are: 12x sets of 3D character animations in a format (Maya or FBX) and rigging which can be imported into an Unreal Engine scene.