
Game Projects
Looking for freelance Game jobs and project work? PeoplePerHour has you covered.
Retro Game / UI Designer for Kids' Educational Product (Ongoing)
I'm looking for a talented 2D games designer / animator to help bring a children's musical learning device and web app to life. Using 80's inspired Nintendo Game & Watch mini-games to make tuning and musical skill development fun, encouraging children to spend less time looking at screens and more time playing real instruments. The app is around 70% complete in Lovable, and I'm looking for someone with a great eye for game feel, retro UI, simple 1-bit/LCD animation and interaction design to create a consistent visual style across a series of short tuning games. This is paid freelance work with the potential for an ongoing collaboration.
13 days ago18 proposalsRemoteI like playing e-football the game
I enjoy playing e-football; the gameplay is excellent and our passing is exceptionally fluid. Seeking a skilled video editor to create engaging highlight reels and short social clips that showcase our team's precise ball movement, tactical plays, and standout moments. Deliverables include trimmed clips, dynamic transitions, color grading, and optional captions. Experience with gaming footage and fast-paced editing preferred. Timely delivery and attention to rhythm and pacing are essential.
a month ago15 proposalsRemoteNeed some to create football clips from hudl
Hi, I am looking for an experience video editor to create football highlight clips of a player from hudl platform. There are 5 games in total , you access the platform, use the code to get highlights and make a 2min exciting football show reel. You must have arrow to identify the player. Importantly you show all the goals and skills.
9 days ago12 proposalsRemoteRoblox VFX Artist
I'm building a gacha-style defense game for Roblox and need a VFX artist to bring 20 Guardian characters to life. Models, rigs, and animations are already done — I just need the effects. What I need (per Guardian): - Idle VFX - Basic attack VFX - Strong attack VFX - Spawn-in VFX Total: 4 VFX sets × 20 models = 80 VFX Style reference: bright, punchy, high-contrast — think gacha game quality. Characters range from common to mythic, so effects should scale in intensity by rarity. Tech stack: ParticleEmitters, Beams, Attachments, neon parts — standard Roblox VFX tools. Effects must be optimized for performance (multiple units on screen at once). What I'm looking for: - Proven Roblox VFX experience (portfolio required) - Familiar with attaching effects to rigged models in Roblox Studio - Clean, organized file delivery I'd like to start with a single test piece before committing to the full set. Please share your portfolio and your rate per model when you apply.
11 days ago4 proposalsRemoteConstruct 3 Developer for Interactive Educational Web Game
Experienced Construct 3 developer needed to create a polished HTML5 educational game for ages 8–12 focused on environmental awareness and recycling. Build a responsive browser game with main menu, settings, instructions, 5–8 levels, drag-and-drop sorting, timer challenges, point/reward system, progress tracking, simple character animations, interactive effects, sound/music, and unlockable locations. Deliverables: organized Construct 3 project file, export-ready HTML5 build, source assets, bug fixes, and concise documentation. Familiarity with event sheets, behaviors, optimization and clean maintainable code required.
25 days ago17 proposalsRemoteopportunity
React, Node Postgress Developer
We have a software project that is almost complete, but unfortunately the original developer has become unresponsive, leaving us unable to launch. The project is based around the board game **Backgammon**, which is also played online. Serious players analyse their matches using software called **Extreme Gammon (XG)**. Currently, every move from a match must be entered manually into XG, which is extremely time-consuming. Our platform, 'BackgammonAnalyst.com', aims to automate this process. Users upload a completed match, the software reads and reconstructs the game, and generates an output that can be imported into XG for analysis, dramatically reducing the time and effort required. You can view the current website at **BackgammonAnalyst.com**. From our assessment, there are relatively few changes remaining on the desktop version, with a little more work required on the mobile web version. However, we have not yet seen the software fully working, either via a live demonstration or a comprehensive video. We have our own server infrastructure and a dedicated server administrator. The first task would be to assess whether all source code has been deployed correctly, review the current state of the project, and thoroughly test the application to identify any remaining issues before completing the outstanding work. The product was scheduled to launch this coming Friday/Saturday. We appreciate this is ambitious, but if the remaining work is genuinely limited, there may still be an opportunity to meet, or come very close to, that target. If this is a project you would be interested in reviewing, we would be happy to provide further information, access to the codebase, and discuss the next steps. You can view the amends: https://docs.google.com/document/d/1eMHSHC_IXyfQxUNWQkAYAjGRW8hwMIRKh--Zwk37aPI/edit?tab=t.0 The project fee can be a place holding initially.
4 days ago68 proposalsRemote3D AI prop retopo and repaint
Looking for skilled 3D artists to fix up AI generated slop into proper assets usable in games, its important no AI is used in the final products. 3D models come from Meshy.ai and I can put them through a pipeline for basic processing, looking for someone to manually fix the mesh (retopo) and repaint in substance painer or similar based on the meshy model. Important no AI generated materials are used will need evidence for each asset (screenshot/video etc) Price sensitive, looking for low price higher quantity, consider any prop (non character) meshy.ai generated model as an example
14 days ago26 proposalsRemoteWEB app to Native App conversion (Not wrapped)
I have a web app (Zekko Golf, a golf scoring/game app) built in Base44. I need it published as a native app on the Apple App Store and Google Play, with RevenueCat handling in-app subscriptions and one-time purchases. All RevenueCat and store-side configuration is already complete — this is a native build, SDK integration, testing, and submission job, not a build-from-scratch. You must have a Mac with Xcode (for iOS) and Android Studio. Important context (please read before quoting) The app currently lives in Base44, which does not allow native plugins in its managed build. The app needs to be exported (Base44 supports GitHub export) and built as a native Capacitor project. A previous wrapper attempt was rejected by Apple under Guideline 4.2 (minimum functionality). You must be able to ensure the app has enough native substance to pass App Store review. Please explain your approach to this. Phase 1 — Paid assessment first (small, ~1–2 hours) Before committing to the full job, I'd like you to: Export the app from Base44 (GitHub) and confirm it builds as a workable Capacitor project. Confirm it can be made to pass Apple Guideline 4.2. Give me a fixed quote for the remaining work (Phase 2).
9 days ago42 proposalsRemoteopportunity
Planning Drawings Required for Garden Room/Gym East Sussex, UK
Project Overview I am looking for an experienced architectural designer or architectural technician to prepare a complete set of planning drawings for a proposed detached garden building at my property in Rother District, East Sussex. The property is a semi-detached house, and the proposed building will be located in the rear garden. The building will be approximately 6m x 7m (around 42m²) and will be used as a: * Home gym * Games/entertainment room * Toilet and shower room The drawings will need to be suitable for submission as part of a householder planning application to Rother District Council. I require a full set of planning drawings, including: * Existing and proposed site plan * Existing and proposed block plan (if required) * Proposed floor plan * Proposed elevations * Roof plan (if required) * Any other drawings required for a valid planning application I would also welcome suggestions to improve the internal layout, external appearance or practicality of the design. I can provide: * A hand-drawn sketch of my proposed layout * Approximate dimensions * Photographs of the house and rear garden * Measurements where required * Inspiration images of the style I would like Please provide: * Planning drawings in PDF format suitable for submission to Rother District Council * Editable CAD/DWG files if available (preferred but not essential) * Any revisions required following initial review before submission I am looking for someone who: * Has experience preparing UK residential planning drawings * Has designed garden rooms, outbuildings or similar residential projects * Is familiar with UK planning requirements * Can provide examples of similar work Please provide a fixed-price quotation together with your estimated timescale for completing the drawings. I look forward to hearing from you. Best wishes, Caroline
2 hours ago17 proposalsRemote3D Animated Streamer Scenes
I need a cohesive pack of five 3D-animated scenes that drop straight into OBS/Twitch and give my channel a consistent, playful look. Here’s what I’m after: • Starting Soon – a looping 3D shot of an animated version of me sipping coffee while the “Starting Soon” text pulses. • BRB – same avatar now standing at a backyard grill, smoke curling up as the “Be Right Back” message appears. • Live – my real face only (camera feed, background removed) floats where the head would be, matched to a stylish 3D body. No other background elements. • Just Chatting – a full virtual living-room/den set. My camera-fed head sits on the animated body relaxing on a couch; space remains on screen for standard chat and alerts. Everything should feel like the room is alive (subtle lighting flicker, idle animations, etc.). • Intermission – a scaled-down version of the living room: small game-loading window, visible chat window, and a mini-me in a recliner with the same camera-driven head. Style & tech notes – Must be 3D animation (not 2D or pixel). – Loops should be seamless, 60 fps, 1920×1080 with transparent areas delivered as webm or mov (alpha). – Camera cut-out will be provided as a green-screen feed; please supply any LUT or masking guidance you need from me. – Each scene delivered as its own layered file so I can tweak text and positioning later if required. Acceptance I’ll consider the job complete when each scene imports into OBS without further tweaks, loops cleanly for at least two minutes, and the camera-head alignment feels natural in real time. If this sounds doable for you, let’s talk timeline and any model references you need from my side.
2 days ago14 proposalsRemoteopportunity
Book Marketer for Dystopian Sci-Fi Novel – Strategy + Execution
Hi, I’m Mikhail, I’m looking for a book marketer who can build and [IMPORTANT] execute a promotional strategy for my debut novel. I’m open to any approach that makes sense for the book. What I need is someone who understands the book’s positioning and can recommend the right channels, not just run one playbook. The book is ‘Android Against Moscow’, published on Amazon (Kindle, paperback, hardcover). It’s set in a near-future authoritarian Russia and follows an elderly theatre scholar and his domestic android as they steal classified evidence of state-sponsored historical falsification and try to escape the country. The genre is dystopian science fiction with political themes. Written by a Russian émigré living in Germany. What didn’t work: I previously ran an email outreach campaign that sent roughly 5500 emails to a broad list (poorly targeted?). The open rate was above 40%, but no purchases or reviews followed. Several contacts turned out to be genre mismatches – horror reviewers, psychological thriller bloggers – people who were never going to connect with this book. I don’t want to repeat that approach. What I already have: A published book. Some audiobook chapters. A prologue video on my YouTube channel. Graphics. What I need is someone who knows what to do with all this stuff. https://www.amazon.com/Android-Against-Moscow-T-Woods/dp/B0GYYZFBQ5 https://www.youtube.com/watch?v=Rh45nAewfjU About the book’s audience: I’m not an expert, but this is probably not mainstream commercial fiction. AI says that the readers who’d love this book are people who read Zamyatin, Orwell, Huxley, Philip K. Dick, Kazuo Ishiguro’s ‘Never Let Me Go’. They care about surveillance, AI consciousness, authoritarianism, and what happens to individuals caught inside political machinery. The marketing needs to find those readers specifically, not cast a wide net and hope. One more thing: the androids are inspired by the game ‘Detroit: Become Human’. I changed the shape of those LEDs, but the Detroit fans will immediately recognise them. But Kara’s story is totally different from Dasha’s. In your proposal, please tell me: What strategy would you recommend for a book with this profile, and why? What channels would you prioritise? Whether you’ve marketed books outside mainstream American commercial fiction, particularly anything with international, European or Russian themes. How you handle reporting and communication. How you structure your pricing. Budget is negotiable. I’d rather invest in a focused strategy that reaches the right readers than pay for volume that reaches no one. I realise that you don’t have time to read all the works. Feel free to ask for a review copy. You may feed it to AI (Claude and Gemini are the most practical helpers in this regard), and I’ll tell you what the machine got right.
9 days ago36 proposalsRemote
Past "Game" Projects
3d Mobile Game Assets for UE5.8
Mobile 3D endless runner, Unreal Engine 5.8, Android, portrait. Cyberpunk underworld setting. I need a modular environment kit for an in-game faction called Vantian Industries - an authoritarian surveillance megacorp that owns the city's transit system. The player runs along the track bed at speed; the station is seen mostly from a chase camera behind the character, moving fast. Assets must read clearly at speed. Art direction Palette: matte black, dark gunmetal, chrome edging. Crimson red emissive only. Tone: cold, clinical, oppressive. Brutalist sci-fi - sharp bevelled panels, hard geometry, heavy plating. Not grungy cyberpunk neon; not rusty industrial. Faction mark: a stylised angular "V" chevron (supplied). Applied to panels, pillars, signage. Reference images and existing in-game assets supplied - match that style exactly. Technical requirements - non-negotiable Format: FBX or GLB. Bottom-origin pivot. Real-world scale, metric (I'll supply exact dimensions per asset). Poly budget - this is a mobile game: Modular pieces (walls, floors, ceilings, panels): 500–2,000 tris Props (bench, cabinet, camera, speaker): 500–3,000 tris Hero assets (pillar, train, scanner, roof shell): 8,000–12,000 tris LODs required on everything: LOD0 / LOD1 / LOD2 UVs: Clean, non-overlapping unwrap UV0 = texture UVs. UV1 = lightmap UVs, non-overlapping. Consistent texel density across the kit. No stretching. Textures - power-of-two, PNG, 2048×2048 max (1024 for small props): Base Colour Normal map (state OpenGL or DirectX) Roughness Metallic Emissive mask - greyscale. White = glowing areas only, black elsewhere. ⚠️ Emissive discipline (critical): the red glow must live in a separate emissive mask. Do not paint glow into the base colour. Do not bake lighting into base colour. Collision: simple box or convex collision only. No per-poly collision. Modularity: all modular pieces must tile seamlessly — edges must match on repeat, and pieces must snap to a consistent grid. State the grid size you've worked to. ASSET LIST Core build assets Station roof shell - vaulted/arched modular roof over the station hall Ceiling panel - flat tile for lower covered areas Support pillar - square Vantian structural column Wall panel - plain - basic repeating section Wall panel - vented - with grilles/vents Wall panel - crest/signage - with Vantian identity area Wall corner / end cap - finishes wall runs and turns corners cleanly Platform floor panel - main walking floor, dark wet panels Platform edge / drop wall - vertical face between platform and track bed Track bed / rail trench - recessed floor under the tracks, three-lane width Rail track piec- rails/sleepers, sits on the track bed Stairwell / corridor entrance frame — portal only, no stairs attached Stairs - separate stair module Blast door / sealed doorway - restricted access / blocked route Train - parked, Vantian livery - station dressing and scale anchor Secondary detail assets Hanging station sign - "Sector 07" / "Vantian Central" / "Track 03" style Billboard / propaganda screen frame — wall-mounted; artwork supplied separately 3-seat bench — modular platform seating Ceiling light fitting — Vantian linear light, emissive strip Security scanner unit — checkpoint-style arch Security camera — wall/ceiling surveillance unit Route map / information board PA speaker / alarm node Vent grille module — reusable, wall or ceiling Cable tray / conduit bundle — modular run Utility cabinet / power box Maintenance hatch / service door Platform end barrier / safety bollard Emergency call point / intercom
opportunity
Board game design
Hi I require 78 playing cards sized 64mm x 88.9mm 1 player board sized 150mm by 250mm with the border in 6 different colours 30 Hexagon track tiles size 82.5mm X 95.2mm And 1 logo of the game Can all designs please have a 3mm bleed added to them for printing I WILL NOT BE ACCPTING ANY DESIGN DONE BY AI All info on the designs are in the pdf file. Also I have attached a mock of a card; please could you design a rough version of the card and add it to your proposal so I can see your interpretation of the project I will be selling this game so will need your pemission to sell your work. You will be added to the credits of the rule book. The theme of the designs is cartoon style, fun, simple designs ages for 7+ many thanks for your time Sam
Box design for a card game
I have created a card game with a space sci-fi feel to it and need the box designed. I have the template and description for what is required.
opportunity
Mobile gaming app (card game)
I require a polished 2D multiplayer mobile card game for iOS and Android: a distinctive competitive experience blending strategy, progression, and social interaction. Core features: 2-player matches (real-time and asynchronous), nine unique rounds with two phases each, wild cards, bonus points, speed rounds, daily chip rewards, XP progression, unlockable levels, tables, avatar and table customization, chat and social features, ten league tables, tournaments and leader boards. Monetization via in-app purchases (chips, card decks, gems). Free trial for seven days then paid.
opportunity
Add audio and video
This is a 35–minute scripted Zelda video with a recurring animated narrator. I'm looking for someone who understands comedic timing, subtle pacing, and can make jokes land without overediting. The main goal of the video is to have gameplay, music, and images to support what the character is talking about. The first animated section should include this trailer https://youtu.be/Ze-346WTsI0?si=86NTQsnMv-digeXe the last animated section should just be a Zelda background like Hyrule field. If the character points something out like the cross on shield, mirror shield, makes a joke, support it with gameplay and images. The rest are different gameplay clips. The music should be mostly or all from the game, or Legend of Zelda Series. The applicant should have a decent knowledge of the Zelda series and the ocarina of time game. I will Share more info once we begin the project.
urgent
I need a box file updating with text - URGENT
I need a designer to add a small amount of copy to an InDesign file for a card game box and create a template card that we can edit for any future cards. All working files and fonts will be give. Very urgent.
Poster for Theatre play
NO AI IS TO BE USED IN THIS PROJECT, ANY AI SUBMISSIONS WILL BE IGNORED. The poster is in a low res/low poly retro game graphic style. There are 4 characters trapped in a bunker, fighting a deranged computer. I have a rough design I would like someone to polish and make it professional and eye catching
opportunity
Puzzle game
Looking for an experienced mobile game developer/team to build a fast-paced turn-based puzzle battle game inspired by Match Masters and Candy Crush, with original combo-based gameplay. Core gameplay: - Match coloured tiles - Charge funny collectible troops - Activate troop abilities that manipulate the board - Create massive combo chains and cascades - Competitive score-based battles Key features: - 4v4 troop battles - PvP gameplay - Board-manipulation abilities - Combo multipliers - Funny/cartoon art style - Simple but addictive gameplay loop - Upgradeable troops - Mobile-first UI/UX Looking for: - mobile game experience - Match-3/puzzle game experience preferred - Multiplayer/PvP experience is a bonus - Strong animation and satisfying gameplay feel Goal: Create a highly replayable, easy-to-learn combo battler with strong mobile retention and expansion potential.
Unity level scene layout, wiring, 3D design and testing
I need some help seting up some 3D scenes in Unity. There's not so much coding required, but its more of 3D setup of scene layouts and wiring and testing, perhaps some light modelling. It relates to a promotional game. Details of the project will be shared 1 to 1.