
Build a Wwise audio system for Unreal Engine & Unity integration
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What you get with this Offer
With 10+ years of professional experience in game audio, including recent work within a senior multiplayer team at NetEase led by former Rockstar Games and TT Games developers, I can help both indie developers and established teams solve real implementation and audio workflow problems.
Areas I can help with include:
* Setting up scalable Wwise or FMOD projects
* Unreal Engine and Unity audio integration
* Dynamic/adaptive music systems
* Weapon and combat audio systems
* Audio routing, mixing buses, ducking, and sidechaining
* RTPCs, States, Switches, Blend Containers, and Snapshots
* Multiplayer audio workflows and optimisation
* Debugging audio bugs and implementation issues
* Gameplay readability and player feedback through sound
* Foley, ambience, creature, UI, and environmental audio systems
* Audio performance optimisation and voice management
I can also review your existing project setup and suggest improvements to workflow, implementation structure, mix clarity, scalability, and overall audio quality before production grows further.
Consultations can be used for:
* Technical troubleshooting
* Audio reviews and feedback
* Middleware setup walkthroughs
* Implementation advice
* Live debugging sessions
* Planning scalable audio pipelines
* Improving gameplay audio clarity and immersion
Get more with Offer Add-ons
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I can provide a sound design pass for a game feature or level
Additional 5 working days
+$1.3k -
I can provide a UI sound design pass
Additional 3 working days
+$539 -
I can compose and implement a dynamic music system
Additional 5 working days
+$1.3k
What the Freelancer needs to start the work
To get started, ideally I would need:
* Access to the Unreal Engine or Unity project/repository (if implementation support is required)
* A short run-through or gameplay capture of the game/features needing audio support
* Any existing GDD or audio design documentation
* Current middleware project files (Wwise/FMOD) if already set up
* A brief outline of the technical or creative problems you’d like help solving
* Any target references, inspirations, or examples you’d like the audio direction to follow
If the project is still early in development, even basic gameplay footage and a rough feature breakdown is enough for an initial consultation.