
Flash Game Development (AS3)
5811
$$
- Posted:
- Proposals: 3
- Remote
- #18149
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Description
Experience Level: Intermediate
I have a range of games to get developed in Flash, which will need to work on a number of different websites interfacing to an existing high score table system.
The games should be easily reskinnable and I will want to be involved in fine-tuning the gameplay so key variables should be exposed.
I am inviting bids for the first of these games. This game is similar in gameplay to Bejewelled. The exact skin/theme is TBD but the game mechanic is a 2d grid displayed in isometric 3d with components being fed in at one end and moving until they reach the other end or another component. The player needs to create groups of similar components, by rotating the components within the grid. Additional points will be awarded for making multiple groups in one move. There will be a number of special components with special actions (eg acting as a wild card to match any other components). The speed of the game and the variety of components should increase as time progresses to provide a difficulty curve. The game should include suitable audio and visual effects (eg a sound effect when a group is formed with a nice sparkly effect with the points scored rising up the screen). In addition the game will require a tutorial mode (think of games like farmville on facebook) to help inexperienced players, but which can be turned off by experienced players. The scores will be sent to an existing high score table system, which can also be queryed to provide data back to the game.
NB Please include both a fixed price quote for this one game and a day rate.
The games should be easily reskinnable and I will want to be involved in fine-tuning the gameplay so key variables should be exposed.
I am inviting bids for the first of these games. This game is similar in gameplay to Bejewelled. The exact skin/theme is TBD but the game mechanic is a 2d grid displayed in isometric 3d with components being fed in at one end and moving until they reach the other end or another component. The player needs to create groups of similar components, by rotating the components within the grid. Additional points will be awarded for making multiple groups in one move. There will be a number of special components with special actions (eg acting as a wild card to match any other components). The speed of the game and the variety of components should increase as time progresses to provide a difficulty curve. The game should include suitable audio and visual effects (eg a sound effect when a group is formed with a nice sparkly effect with the points scored rising up the screen). In addition the game will require a tutorial mode (think of games like farmville on facebook) to help inexperienced players, but which can be turned off by experienced players. The scores will be sent to an existing high score table system, which can also be queryed to provide data back to the game.
NB Please include both a fixed price quote for this one game and a day rate.
Rosie C.
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Last project
18 Jan 2026
United Kingdom
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