AWS Pixel Streaming Solution - WebRTC / Unreal Engine / Multiplayer Networking
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Post a project like this1362
£1.5k(approx. $1.8k)
- Posted:
- Proposals: 1
- Remote
- #2921805
- Awarded
Description
Experience Level: Expert
Estimated project duration: 1 - 2 weeks
Pixel streaming online solution, hosted on our company website akin to furioos.com
Using GPU cloud servers to enable the playing of any 'game' on any device, regardless of the device specs.
Configure .exe file (Packaged Unreal project) hosting solution, make it accessible to amazon g4 servers upon request. Enabling and disabling on demand.
Documentation on the network configuration can be found here:
https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/Hosting/index.html
Explanation of pixel streaming found here:
https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/PixelStreamingOverview/index.html
Version 1 : Build the core system that will help automate and scale of creating new servers and capacity accordingly. Only focusing on serving unreal applications.
Version 2 : Build the system to offer concurrent applications at the same time, automating creating new projects from the backend. Will be able to serve Unreal
Would like for it to include a customised WebRTC HTML player (UI design provided)
After creation, this will turn into an ongoing contract - with lots of further development on the horizon
Using GPU cloud servers to enable the playing of any 'game' on any device, regardless of the device specs.
Configure .exe file (Packaged Unreal project) hosting solution, make it accessible to amazon g4 servers upon request. Enabling and disabling on demand.
Documentation on the network configuration can be found here:
https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/Hosting/index.html
Explanation of pixel streaming found here:
https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/PixelStreamingOverview/index.html
Version 1 : Build the core system that will help automate and scale of creating new servers and capacity accordingly. Only focusing on serving unreal applications.
Version 2 : Build the system to offer concurrent applications at the same time, automating creating new projects from the backend. Will be able to serve Unreal
Would like for it to include a customised WebRTC HTML player (UI design provided)
After creation, this will turn into an ongoing contract - with lots of further development on the horizon
³axis
0% (0)Projects Completed
2
Freelancers worked with
2
Projects awarded
33%
Last project
9 Dec 2021
United Kingdom
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Are you aware of the no-sound risk when using AWS? "For example, AWS machines typically do not offer hardware sound cards. When you run your Unreal Engine application on such a host, your media stream will not contain any sound. "
³axis15 Jul 2020I did know of limitations around sound, due to furioos previously not supporting sound. They have now circumvented this issue. Sound is something we would require, would you plan on using Azure instead?
Don C.15 Jul 2020Cool. We can create a PoC separately. Let's stick to AWS as originally required.
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