Unity C# scripts for AR app
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Post a project like this1355
£120(approx. $150)
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PPH TOP Website & App Developer✮LOGO & Graphic Designer✮Content Writer✮Translator
Dubai
136847259336828636166621622748042788978288740232480384695045
Description
Experience Level: Entry
Estimated project duration: 1 day or less
I am in need of a programmer familiar with all aspects of unity scripting and mono behaviour.
Specifically Im looking for a series of scripts that I can attach to various game objects, adding certain functionality and navigational requirements.
What I want back
A unity file with 3 scenes; Start Menu, AR Session, 3D Model Viewer.
A prefab cube as the game object in the AR session and the 3D model Viewer scenes. Functioning scripts attached to the prefab for move, rotate and scale.
The cube needs to be able to move on x and z axis only and be normalised, rotate around the y axis and scale between values of .01 up to 1.
A working UI system based on designs supplied and using supplied assets.
It must utilise the new Input System
Working touch and keyboard InputActionAsset so I can continue to develop in editor without having to build each time.
I will then apply your scripts in my own Unity file, effectively rebuilding it. The code needs to be robust and reusable with minimal revision each time
Specifically Im looking for a series of scripts that I can attach to various game objects, adding certain functionality and navigational requirements.
What I want back
A unity file with 3 scenes; Start Menu, AR Session, 3D Model Viewer.
A prefab cube as the game object in the AR session and the 3D model Viewer scenes. Functioning scripts attached to the prefab for move, rotate and scale.
The cube needs to be able to move on x and z axis only and be normalised, rotate around the y axis and scale between values of .01 up to 1.
A working UI system based on designs supplied and using supplied assets.
It must utilise the new Input System
Working touch and keyboard InputActionAsset so I can continue to develop in editor without having to build each time.
I will then apply your scripts in my own Unity file, effectively rebuilding it. The code needs to be robust and reusable with minimal revision each time
Intelligent Realities Limited
100% (2)Projects Completed
2
Freelancers worked with
2
Projects awarded
100%
Last project
18 Aug 2020
United Kingdom
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