
LEXISMATCH
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Description
Experience Level: Intermediate
WORD BUILDER GREEK- ΛΕΞΟΚΑΤΑΣΚΕΥΑΣΤΗΣ
App name: LEXISMAT (matching)
Description:
The proposed Android/Windows App (we need to discuss this) is called LEXISMAT, in Greek ΛΕΞΟΚΑΤΑΣΚΕΥΑΣΤΗΣ. Mayia, Aris and Thalia (MAT) are three young children who have learned how to read Greek AND English at the very young age of three, even earlier, with the help of word building software, and word building cubes similar to this. ΛΕΞΟΚΑΤΑΣΚΕΥΑΣΤΗΣ aims at providing a friendly, useful, practical tool to help young children, early readers, nursery school children, children at the first Primary School level, children with Special Needs, slow learners and other persons who are struggling with Phonology and early Reading. The main objective of the App is for users to build words from single letters.
The App provides options to work on four Activities:
Activity 1, Rapid naming, quickly learning words
Activity 2, Build the word you listen to
Activity 3, Find the missing letters and complete the word
Activity 4, Build as many words as you can in a given time i.e. in 2 minutes.
c a t
User will have to tap on one of A PRESET NUMBER of buttons on the screen. On each button there will be one letter. Buttons to be placed in horizontal sequence (in the middle of the screen) just like in the following picture. By tapping the buttons user will bring up different letters (one at a time), in a sequence. If the user wants to build the word cat he will start from the first button. He will tap first button until he finds letter c. Automatically user will listen to the recorded phoneme of the letter. After the first letter he will tap on the next button until he finds letter a and finally he will tap on the last button until he finds letter t. In this way user will make the word cat and will immediately listen to the word sound “cat” and be rewarded. If the used word (in this case the word cat) has also an associated, saved picture/graphic the picture can pop up automatically (option to see or not to see the graphic). Positive and negative feedback (rewards or encouragements in case of mistakes) will be used. User can make more words depending on the given instructions in each of the four types of Activities which we expect that the App will provide. Score will be recorded in most Activities among other data (see report Part).
f a t
r a t
The goal is to build existing words. Existing words are saved in a database (LEXICON), in a folder and are called in the memory for quick matching so that the words are built with the help of the screen buttons. There is option from the configuration file to use extra letter/s to distract the user or to miss letters on the screen. A list of Greek words (LEXICON), as well as the alphabet letters (consonants, vowels, diphthongs) will be provided to the programmer with their recorded sounds (phonemes’ sounds, diphthong sounds, or words’ sounds). For most of the words there will also be a graphic (picture, photo, symbol, other) saved in the LEXICON database.
The software to allow user to add more words. For each word, there is a need to save the unique code of the word (keyfield i.e. 1, this can be generated automatically), the word in written form i.e. baby, the sound of the word (babywavsound) and a picture or gif animation (the graphic). For words which might not have a corresponding graphic picture to be optional.
The first version of the App will be in Greek but it is important for the App to be easy to localize in other languages. This might mean to have a database with written messages and sounds to be adapted in the new language.
Words file structure: Code, wordname$, wordsound$, wordpict$
1, “baby”, baby.wav, babypic.jpg
2, “make”, make.wav, makepic.gif
3, …………….., ………, ……………..
How does the App work:
We need an icon with the App name (ΛΕΞΟΚΑΤΑΣΚΕΥΑΣΤΗΣ) on the DESKTOP screen of the Tablet, Android Phone, or other Android Device. By tapping on the icon user to be sent the STARTUP Screen of the App. There will be nine screens, probably one or two more.
1. Icon on Desktop screen
2. STARTUP Screen
3. Configurations
4. Play Activity 1 Screen-Rapid naming
5. Play Activity 2 Screen-Build the whole Word
6. Play Activity 3 Screen-Find the missing letter/s
7. Play Activity 4 Screen-Build as many words as possible
8. Manage Words Screen
9. Reports’ Screen
10. App info Screen.
App name: LEXISMAT (matching)
Description:
The proposed Android/Windows App (we need to discuss this) is called LEXISMAT, in Greek ΛΕΞΟΚΑΤΑΣΚΕΥΑΣΤΗΣ. Mayia, Aris and Thalia (MAT) are three young children who have learned how to read Greek AND English at the very young age of three, even earlier, with the help of word building software, and word building cubes similar to this. ΛΕΞΟΚΑΤΑΣΚΕΥΑΣΤΗΣ aims at providing a friendly, useful, practical tool to help young children, early readers, nursery school children, children at the first Primary School level, children with Special Needs, slow learners and other persons who are struggling with Phonology and early Reading. The main objective of the App is for users to build words from single letters.
The App provides options to work on four Activities:
Activity 1, Rapid naming, quickly learning words
Activity 2, Build the word you listen to
Activity 3, Find the missing letters and complete the word
Activity 4, Build as many words as you can in a given time i.e. in 2 minutes.
c a t
User will have to tap on one of A PRESET NUMBER of buttons on the screen. On each button there will be one letter. Buttons to be placed in horizontal sequence (in the middle of the screen) just like in the following picture. By tapping the buttons user will bring up different letters (one at a time), in a sequence. If the user wants to build the word cat he will start from the first button. He will tap first button until he finds letter c. Automatically user will listen to the recorded phoneme of the letter. After the first letter he will tap on the next button until he finds letter a and finally he will tap on the last button until he finds letter t. In this way user will make the word cat and will immediately listen to the word sound “cat” and be rewarded. If the used word (in this case the word cat) has also an associated, saved picture/graphic the picture can pop up automatically (option to see or not to see the graphic). Positive and negative feedback (rewards or encouragements in case of mistakes) will be used. User can make more words depending on the given instructions in each of the four types of Activities which we expect that the App will provide. Score will be recorded in most Activities among other data (see report Part).
f a t
r a t
The goal is to build existing words. Existing words are saved in a database (LEXICON), in a folder and are called in the memory for quick matching so that the words are built with the help of the screen buttons. There is option from the configuration file to use extra letter/s to distract the user or to miss letters on the screen. A list of Greek words (LEXICON), as well as the alphabet letters (consonants, vowels, diphthongs) will be provided to the programmer with their recorded sounds (phonemes’ sounds, diphthong sounds, or words’ sounds). For most of the words there will also be a graphic (picture, photo, symbol, other) saved in the LEXICON database.
The software to allow user to add more words. For each word, there is a need to save the unique code of the word (keyfield i.e. 1, this can be generated automatically), the word in written form i.e. baby, the sound of the word (babywavsound) and a picture or gif animation (the graphic). For words which might not have a corresponding graphic picture to be optional.
The first version of the App will be in Greek but it is important for the App to be easy to localize in other languages. This might mean to have a database with written messages and sounds to be adapted in the new language.
Words file structure: Code, wordname$, wordsound$, wordpict$
1, “baby”, baby.wav, babypic.jpg
2, “make”, make.wav, makepic.gif
3, …………….., ………, ……………..
How does the App work:
We need an icon with the App name (ΛΕΞΟΚΑΤΑΣΚΕΥΑΣΤΗΣ) on the DESKTOP screen of the Tablet, Android Phone, or other Android Device. By tapping on the icon user to be sent the STARTUP Screen of the App. There will be nine screens, probably one or two more.
1. Icon on Desktop screen
2. STARTUP Screen
3. Configurations
4. Play Activity 1 Screen-Rapid naming
5. Play Activity 2 Screen-Build the whole Word
6. Play Activity 3 Screen-Find the missing letter/s
7. Play Activity 4 Screen-Build as many words as possible
8. Manage Words Screen
9. Reports’ Screen
10. App info Screen.
MAKRIS M.
100% (4)Projects Completed
6
Freelancers worked with
4
Projects awarded
58%
Last project
1 Mar 2025
United Kingdom
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