
ROMhack of Earthbound (SNES)
- or -
Post a project like this1578
$350
- Posted:
- Proposals: 3
- Remote
- #3379262
- OPPORTUNITY
- Awarded
Description
Experience Level: Intermediate
I am looking for someone who can create a ROMhack of Earthbound for the Super NES.
Will pay by the milestone.
Changes I'd like to see:
Bugfixes:
-Typos to correct.
Cosmetic changes:
-At least several bits of dialogue to fix or de-censor.
-Allow players to change the text flavor mid-game.
-Maintain the "Use" option for unconscious characters' items, but display a message if you actually select it. (Point is to prevent someone from dropping an item they meant to give someone else.)
-Allow the Runaway Five theme to keep playing in elevators as you descend the Monotoli building.
-Change the sound effect of purchasing an item in Summers Restaurant to "ching!", so as to match shopping at other over-the-counter transactions.
-Turn the lights off on Ness' house 2F during Onett's invasion.
Gameplay changes:
-Allow equipped items mutual exclusivity from a character's inventory.
-Allow players to use an item instead of tossing one before collecting an enemy gift.
-Allow players to trade items between characters, instead of having to transfer each item individually.
-Decrease money yields by most enemies in the game. (Will specify amounts for each enemy once I hire you.)
-Render the following enemies susceptible to Rust Promoters:
--Dali's Clock
--Electro Specter
--Enraged Fire Plug
--Mr. Molecule
--Final Starman
--Ghost of Starman
--Starman
--Starman DX
--Starman Jr.
--Starman Super
-Is the Urban Zombie's mysterious attack supposed to do something that got bugged out?
-Relocate Rainy Circle to the beginning of the cave in Winters (so that certain enemies don't remain unfought).
Will pay by the milestone.
Changes I'd like to see:
Bugfixes:
-Typos to correct.
Cosmetic changes:
-At least several bits of dialogue to fix or de-censor.
-Allow players to change the text flavor mid-game.
-Maintain the "Use" option for unconscious characters' items, but display a message if you actually select it. (Point is to prevent someone from dropping an item they meant to give someone else.)
-Allow the Runaway Five theme to keep playing in elevators as you descend the Monotoli building.
-Change the sound effect of purchasing an item in Summers Restaurant to "ching!", so as to match shopping at other over-the-counter transactions.
-Turn the lights off on Ness' house 2F during Onett's invasion.
Gameplay changes:
-Allow equipped items mutual exclusivity from a character's inventory.
-Allow players to use an item instead of tossing one before collecting an enemy gift.
-Allow players to trade items between characters, instead of having to transfer each item individually.
-Decrease money yields by most enemies in the game. (Will specify amounts for each enemy once I hire you.)
-Render the following enemies susceptible to Rust Promoters:
--Dali's Clock
--Electro Specter
--Enraged Fire Plug
--Mr. Molecule
--Final Starman
--Ghost of Starman
--Starman
--Starman DX
--Starman Jr.
--Starman Super
-Is the Urban Zombie's mysterious attack supposed to do something that got bugged out?
-Relocate Rainy Circle to the beginning of the cave in Winters (so that certain enemies don't remain unfought).
Eric L.
100% (22)Projects Completed
12
Freelancers worked with
17
Projects awarded
31%
Last project
20 Jan 2026
United States
New Proposal
Login to your account and send a proposal now to get this project.
Log inClarification Board Ask a Question
-
There are no clarification messages.
We collect cookies to enable the proper functioning and security of our website, and to enhance your experience. By clicking on 'Accept All Cookies', you consent to the use of these cookies. You can change your 'Cookies Settings' at any time. For more information, please read ourCookie Policy
Cookie Settings
Accept All Cookies